Kicktraq Advertiser Pilot


A project in New York, NY by John Rhee

Funding Successful

Story, Tactics, and Art.
Backers: 2918
Average Pledge Per Backer: $28

Funded: $81,458 of $15,000
Dates: Jun 27th -> Jul 28th (32 days)
Project By: John Rhee
rpgiOSvideo gamestrategy gameindieandroidlinuxmacfantasypcturn-basedwii udrm-freeps4 +Suggest

Suggest Tags

Begin typing to search or pick from a list. You can add multiple tags at the same time!
Saving your suggestions...
Suggestion Saved Successfully
Thank you for your help! The Kicktraq gnomes will get to work on your suggestions very soon.

Please keep in mind not all suggestions may be used, and repeated re-submissions may result in being rejected automatically (and we don't want that to happen).

If you have any questions, have a good idea for a tag, or a more in-depth suggestion - please feel free to let us know!

Hrm... something went wrong.
Hey, bad things happen to the best of us. Don't worry, the gnomes have been dispatched. Maybe try again in a little while.



current pledge level
Last Updated: July 28 @ 22:01 -0400 GMT


of goal
funding period ended


trending toward
Trends are not projections.


of goal

(loading your very own snazzy kicktraq chart)

(loading your very own snazzy kicktraq chart)

(loading your very own snazzy kicktraq chart)

(loading your very own snazzy kicktraq chart)

(loading your very own snazzy kicktraq chart)

Now you can share!

Help your backers reach your daily goals and help others see how you're doing. It's easy, with Kicktraq Mini.

Here are a few quick snippits of code you can use to embed your personalized widget on your website, in your blog, and even on your favorite forum.

HTML for websites & blogs

BBCode for forums
Copy BBCode

Reddit code for... well, Reddit
Copy Reddit Code

Special Note: Kickstarter recently disabled remote embedding for images on project pages, so embedding code doesn't work on project pages (yet) - just everywhere else.

You can read more about it here.
Latest News

Android Kickstarter Wrapup: Top Five Android Kickstarters of July

August 7th - via:
Kickstarters have an interesting life. Developers prepare what they can, put everything on the line depending on the goodwill of the crowd and then if successful, disappear for months or even a year while the developer tries to make good on their promises. Sometimes they fail, sometimes they succeed. (Read More)

Kickstarter success Liege adds PS4, Vita versions

July 29th - via:
The Liege Kickstarter ended this weekend a massive success, fulfilling each and every one of its stretch goals. This means that not only will it come to Wii U, PS4 and Vita, but it will also have an epic battle set against a burning city, as well as better art and animation all around. (Read More)

24 Hours to Go!

July 27th - via:
Hi everyone,  We've had an amazing last few days and the momentum is still going strong. Since the last update, we've blown past our remaining two stretch goals! The Burning City The Burning City will be the most technically complex sequence you'll... (Read More)

WiiU Release Confirmed! How It's Made: Characters

July 26th - via:
WiiU Release  We blew well past our WiiU target yesterday, just one day after we confirmed Playstation 4, Vita, and Linux! Thank you all for making this happen, and welcome to all of our new Nintendo backers!  How It's Made: Characters For this... (Read More)

Old-School Strategy-RPG Quadruples Its Kickstarter Goal

July 26th - via:
I've always been hesitant to get too excited about Kickstarter projects that promise to be "love letters" to the old-school RPGs that many of us love and cherish. It seems like every week there's a new group of indie developers promising to make the next Lunar or Final Fantasy VI. It can get a little exhausting. (Read More)

PS4, Vita, and Linux Confirmed!

July 25th - via:
Playstation 4, Vita, and Linux Last night, we passed our targets for PS4, Vita and Linux and then some! PS1 games like FF Tactics, FFVII, and Suikoden are some of my all time favorites, and they've been a huge influence on the design for Liege. I... (Read More)

Liege creators porting the game to PS4, Vita, Wii U, Linux

July 25th - via:
Development on Liege, John Rhee's modern re-imagining of a classic 16-bit role-playing game, will expand to include PlayStation 4, PlayStation Vita, Linux and Wii U, according to updates on the Kickstarter page. (Read More)

Liege Approved for Nintendo WiiU!

July 24th - via:
Bringing Liege to the WiiU is only fitting, given its roots in classic RPGs from the SNES era! I'd been planning for this update for a little while based on the updates I was getting from our Nintendo rep. Most of the changes required for this port... (Read More)

Liege Developer Approved For Wii U and Adds Stretch Goal to Crowdfunding Campaign

July 24th - via:
Just last week we told you about Liege, a title from developer Coda Games that's currently building up its crowdfunding campaign — which had already passed its initial funding target — and was in talks to be approved for Wii U development. As a title citing inspiration from Fire Emblem and Final Fantasy Tactics, while also offering up a rather decent pitch video, we were certainly interested by it here on Nintendo Life. (Read More)

Stretch Goal Updates & Paypal

July 22nd - via:
Stretch Goal Updates Hi all! After looking over our numbers some more, I've decided to lower our stretch goal targets a bit to ensure we get Playstation and Linux locked in as soon as possible, and to bring our higher goals a bit closer to reach.... (Read More)

Introducing the Sound Team!

July 21st - via:
Hi everyone,  Over the weekend, the number of people working on Liege has jumped from one to three! I can't tell you how excited I am to introduce the sound team we've lined up for Liege. We've brought the incredibly talented Aakaash Rao (Planet... (Read More)

Bigger Battles Unlocked!

July 20th - via:
This means we'll be adding sequences where, in addition to controlling your main party, you'll also be commanding larger groups against enemy armies. Until now when these battles took place in the story, you would've controlled your main heroes... (Read More)

Ship, Ports & The Sea Unlocked! Reward Matrix & Add-ons

July 17th - via:
Ship, Ports & The Sea Unlocked! After yesterday's Sony announcement, we blew past our second stretch goal for Ships, Ports, & the Sea! As shown in the world map, there are lots of coastal towns and cities in the game, and now we'll be able to... (Read More)

Android KickStarter WrapUp: War, Strategy, SteamPunks and Cows with Dynamite

July 17th - via:
We are back talking about Kickstarters that are alive and still, ahem, kicking. While Kickstarter is bringing more functionality to our phones and tablets, including watching meat on our grill, us gamers know that the real stars of our devices are the increasingly complex and innovative games that are being released everyday. Kickstarter is a hotbed for this innovation and this week’s Kickstarters, including two that were just launched this past Sunday, are chalk full of that. (Read More)

SRPG Liege is headed to PC, PS4, Vita, and mobile

July 17th - via:
Man, do I sure love the attention that SRPGs are getting lately. Fire Emblem: Awakening was a big splash earlier this year, Telepath Tactics is giving the SRPG love to the PC platform, and now Liege has graced us with its presence. Currently, Liege has an already-funded Kickstarter campaign brimming with good news. On top of doubling its funding goal, it has just been announced that Liege will head to the PS4 and Vita as well, thanks to Sony. (Read More)

‘Liege’ Kickstarter adds PS4/Vita stretch goal (Photos)

July 16th - via:
In their latest Kickstarter update, the developers behind the crowdfunded game, “Liege,” announced their tactical role-playing game has been approved for the PlayStation 4 and PlayStation Vita. (Read More)

Liege gets the nod from Sony, PS4 and Vita stretch goal added

July 16th - via:
Beautiful hand-drawn tactical RPG Liege could release on PlayStation 4 and Vita. (Read More)

"Liege", a tactical RPG approved for PS4 and Vita

July 16th - via:
Independent developer Coda Games has received Sony's approval to bring Liege, a tactical RPG currently in development, to Playstation 4 and Vita. John Rhee, the project's creator, has announced a stretch goal in its fund-raising campaign to cover the cost of the port. (Read More)

Playstation 4/Vita Ports Approved!

July 15th - via:
PS4/Vita Ports Approved Good news, everyone! We just got Sony's approval to bring the game to their platforms! With a bit more funding, Liege will be coming to Playstation 4 and Vita!!! The games I played on Playstation consoles, including classics... (Read More)

The Kingdom

July 14th - via:
Hey guys,  For this update, I'd like to give a quick intro to where the game takes place. Liege is a kingdom that's divided into three regions, and these provinces are governed by the houses I introduced in an earlier update. House Tzarna rules in... (Read More)

AMA success & Sony/Nintendo updates

July 12th - via:
AMA Success!  Thanks everyone for all the support in the AMA session! I had a blast answering your questions; we had over 270 comments in the thread with over 700 upvotes. We spent the entire day on the front page of IAMA, which drove in lots of... (Read More)

Reddit AMA starting now! Q&As

July 11th - via:
Hey everyone, just a quick update today:  Reddit AMA  As mentioned earlier, I'm kicking off my Reddit AMA starting now! Come on over and ask any questions you have! And remember to upvote!  Interviews I've been doing lots more Q&As over the... (Read More)

Mounts unlocked! Creative Tiers, Reddit AMA Details

July 9th - via:
Mounts Unlocked! We've hit our first stretch goal- mounts are unlocked! Now you'll be able to ride through the kingdom in style on your trusty steed.  Up next: Ships, Ports, and the Sea! This stretch goal will open up busy new port areas, huge... (Read More)

The Cast: Part II

July 8th - via:
Hi all! Just a quick update with Part II of the intro to the playable cast, as promised!  We're just a few pledges away from our first stretch goal: mounts! Let's make this happen!!!   (Read More)

The Cast: Part I

July 6th - via:
Hi everyone! For this update I wanted to give a deeper introduction to the playable cast, along with the full list of key figures in the game. Below I've shared character bios for the first half of the cast, which include a brief description, concept... (Read More)

Liege stretch goals focus on gameplay, new reward tier

July 5th - via:
Rather than focusing on more platforms, Liege will add more gameplay elements and additional play sequences if stretch goals are met. (Read More)

Back to Back: indie RPGs to fund

July 5th - via:
I have a big backlog of new games to talk about, but it’s been nearly a month since I last ran Back to Back, so those will have to wait until next week as I peek in on the world of crowdfunding. (Read More)

Stretch Goals Announced, a New Reward Tier, etc.

July 4th - via:
Happy Fourth of July everyone! For those of you in the States, hope you're all getting some well deserved rest :) Stretch Goals Announced The support you've all shown for this project so far has opened up some amazing new opportunities for it to... (Read More)

Rhee reaches out to Nintendo and Sony, promises more stretch goals for Liege

July 4th - via:
In reaction to Liege‘s Kickstarter campaign blowing past its goal in just four days, developer John Rhee has reached out Nintendo and Sony with the interest of porting the title onto more platforms. He also placed Liege on Steam’s Greenlight which is open for voting now. The Coda Games developer doesn’t want to stop at bringing the title to more platforms, however, and has promised more stretch goals forthcoming. (Read More)

Day Six,125%! Stretch goal update, Greenlight

July 3rd - via:
Hi everyone! Six days in, we're still going strong. We just hit the 125% mark! Thank you again for all the support- let's keep pushing to get the word out, and keep the questions and comments coming!  STRETCH GOALS I know a lot of you are waiting to... (Read More)

Overwhelming tactics - indie strategy RPG Liege hits its Kickstarter goal in days

July 3rd - via:
It turns out we weren't the only ones impressed by Liege’s striking visuals and ambitious storyline - the indie strategy RPG hit its Kickstarter goal in a matter of a days and is now fully funded. (Read More)

Liege gets first gorgeous gameplay as Kickstarter passes initial goal

July 2nd - via:
Coda Games has released some early footage of story-driven, tactical RPG Liege, which is doing quite well on Kickstarter. (Read More)

Target goal met! Thank You!

July 1st - via:
In well under a week, with 27 days still left to go, we've already met our target goal. Thank you to all of you! So what's next? With the target goal met, my focus will be shifting from getting the game made, to getting it made with the best possible... (Read More)

Gameplay Intro: Part I

July 1st - via:
Hi! Over the weekend, we've reached over 350 backers, and 85% of our target goal! We're already almost there- thank you all again!!! For this update, I wanted to give everyone a deeper look at some early gameplay to provide a better sense of how the... (Read More)

Liege Kickstarter Campaign Underway and Screens/Trailer

July 1st - via:
Coda Games has unveiled Liege, a cross-platform tactical RPG planned as a trilogy with a continuous story arc, with the first release scheduled for early 2014. Following the King's death at the game’s opening, players track the converging paths of a diverse cast of characters, from powerful nobles vying for the throne, to former commanders and agents of the late king, to an underground movement of outlaws with plans to incite revolution amidst the chaos. (Read More)

Liege lays siege on Kickstarter and where the money goes

July 1st - via:
With Kickstarter projects, it's important to know where your money is going. Liege creator John Rhee attacks this issue for his own campaign with an in-depth gameplay video featuring seven minutes of commentary and gameplay. (Read More)

Kickstarter Katchup – June 30th 2013

June 30th - via:
Last week I was at Rezzed instead of looking at Kickstarter pages but I’ve made up for it by spending most of today browsing through projects. Thoughts of Kickstarter’s purpose have been hanging in the air (on twitter and in chatrooms that I frequent) and I have been pondering how I see the site. I have backed projects knowing that I’m essentially pre-ordering something that I assume will be released and will be as expected, based on the team’s previous work and a comfortable place in a familiar genre. But I mostly back smaller projects that I want to support and to play because they are different, risky and challenging. There’s a great deal of innovation among the nostalgia. (Read More)

The first 24 hours

June 28th - via:
Hi everyone! Just wanted to do a quick Day 1 check-in. In less than 24 hours, we've already reached over 100 backers and 30% of our target goal! We're off to an amazing start! After leaving so much behind to dedicate myself to this project full time,... (Read More)

Pledge fealty: Tactical RPG Liege looks too good to be true

June 28th - via:
This extraordinary-looking game in production for iOS & Android is a one-man project somehow. (Read More)

Hand-drawn art? Tactical combat? Inspired by JRPGs and chess? It must be Liege

June 28th - via:
The visually striking hand-drawn artwork of the upcoming RPG Liege caught our eye back in April, and now the developer - Coda Games - has released a wealth of new details on what we can expect from the game. (Read More)

“Liege”, a Story Driven Tactical RPGAnnounced

June 28th - via:
Independent developer John Rhee of Coda Games has revealed Liege, an upcoming cross-platform tactical RPG. Under development for over two years, the game features elegant, turn-based tactical gameplay woven seamlessly into an epic tale of war, all depicted in beautifully hand-drawn HD. (Read More)

Liege hits 28% of goal in a day

June 28th - via:
Liege, an interesting project on a Kickstarter campaign, is roaring to meet its goal well before deadline. (Read More)

If you have additional news that doesn't appear here, shoot us a link!