Fiasco: The Cinematic Game of Plans Gone Wrong

A project in Chapel Hill, NC by Bully Pulpit Games

Funding Successful

A new card-based edition of Fiasco, the classic game of powerful ambition and poor impulse control
Backers: 4196
Average Pledge Per Backer: $55

Funded: $230,291 of $10,000
Dates: Aug 2nd -> Sep 4th (33 days)
Project By: Bully Pulpit Games
rpg +Suggest

Suggest Tags

Begin typing to search or pick from a list. You can add multiple tags at the same time!
Saving your suggestions...
Suggestion Saved Successfully
Thank you for your help! The Kicktraq gnomes will get to work on your suggestions very soon.

Please keep in mind not all suggestions may be used, and repeated re-submissions may result in being rejected automatically (and we don't want that to happen).

If you have any questions, have a good idea for a tag, or a more in-depth suggestion - please feel free to let us know!

Hrm... something went wrong.
Hey, bad things happen to the best of us. Don't worry, the gnomes have been dispatched. Maybe try again in a little while.



current pledge level
Last Updated: September 4 @ 10:02 -0400 GMT


of goal
funding period ended


trending toward
Trends are not projections.


of goal

(loading your very own snazzy kicktraq chart)

(loading your very own snazzy kicktraq chart)

(loading your very own snazzy kicktraq chart)

(loading your very own snazzy kicktraq chart)

(loading your very own snazzy kicktraq chart)

Now you can share!

Help your backers reach your daily goals and help others see how you're doing. It's easy, with Kicktraq Mini.

Here are a few quick snippits of code you can use to embed your personalized widget on your website, in your blog, and even on your favorite forum.

HTML for websites & blogs

BBCode for forums
Copy BBCode

Reddit code for... well, Reddit
Copy Reddit Code

Special Note: Kickstarter recently disabled remote embedding for images on project pages, so embedding code doesn't work on project pages (yet) - just everywhere else.

You can read more about it here.
Latest News

Thank You!

September 4th - via:
So it's finished. We made it! But really we're just getting started. Bully Pulpit Games is a small company - there's myself and Steve, and Jenn and Brennen, and Karen and Mendez and Alex... oh wait, maybe we're not as small as I think. So deep... (Read More)

Just 2 Hours Left!

September 4th - via:
It's the last scene, and we're just about ready for the Aftermath! I hope you have some good Outcome cards in hand. We were pretty stoked about the Tilt elements ourselves. These are both pretty accurate to be honest You have just two more hours to... (Read More)

Only 24 Hours Left!

September 3rd - via:
One Day Left! Do you Know Where Your Shovel is?  We now have less than 24 hours to go until this campaign ends. Will your last card be positive or negative? You know what, it doesn't matter- either way, you'll get a great game full of nonsense and... (Read More)

$200k Stretch Goal Unlocked! And Check out our Retail Backers!

September 2nd - via:
Stretch Goal #3 - UNLOCKED We've passed $200K thanks to all of you, so the "Build Your Own Fiasco" stretch goal is unlocked! We are extremely excited to create tools that will help you build your very own Fiasco!  As promised, every backer will... (Read More)

A Few Words from our Playset Authors

September 1st - via:
It Takes a Village to Make a Fiasco Many of the official Fiasco playsets were written by Jason or Steve, but this isn't just our game- many people have contributed to it over the last decade, and we've included several of those other playset authors... (Read More)

More Drunk Cowboys and... Improv?

August 30th - via:
New Limited Rewards Have Dropped! A dozen more Drunk Cowboy reward tiers have been released for your backing pleasure, friends. Now's your chance to get some weird stuff sent to you by Jason Morningstar, himself. We've seen his plans, and well, they... (Read More)

Designing Playsets for Cards

August 29th - via:
A Little Design Nerdery One big difference between classic Fiasco and the new, shiny version is the possibility space implied by the assortment of Setup elements in the playset.  In the classic game you have 144 separate items that can be combined,... (Read More)

It's the Final Week! More Limited Rewards Coming Soon!

August 28th - via:
T-Minus 7 days It's the last week, folks, and we would like to take a moment to thank you for your support. We knew the campaign would fund, but your enthusiasm has been... well, it's beyond what we thought were high ambitions! So thank you to... (Read More)

Stretch Goal #3 - Build Your own Fiasco!

August 27th - via:
Bummed that we aren't printing your favorite playset through this campaign? Worried that you won't be able to make your own playsets anymore? This is the stretch goal you've been waiting for! At $200k, we're going to give you two things we know... (Read More)

A little extra something...

August 26th - via:
What about Joel? Recognizing the endless, dark inventiveness of Fiasco fans everywhere, we're adding four blank cards to every playset - one each for Relationship, Need, Object and Location. If you looked at the preview PDF for Poppleton Mall, you... (Read More)

Tuning Your Playset Deck

August 23rd - via:
Getting Tuned Up This new version of Fiasco offers a lot of obvious and subtle improvements. One that I'm genuinely excited about is the range of possibilities that having playsets on cards affords in terms of creating new experiences. One that we've... (Read More)

Free fonts and Bored Ghosts

August 22nd - via:
Fiascodenz Grotesk for the People It looks like our custom font was a hit yesterday, with several of you asking us to share it. We're glad you like it, and happy to share!  We've added a zip file with the font to the Fiasco preview folder so all... (Read More)

Fiascodenz Grotesk

August 21st - via:
A Note from Jason... I can't be sure, but I suspect Fiasco is the first game to have its own original typeface (do correct me if I'm wrong!). We are fortunate to work with a multi-talented artist, Brennen Reece, whose deep interest in type design... (Read More)

Expansion Pack #4 and New All-in Reward Levels!

August 20th - via:
"Feel the Rush" Our fourth expansion will be called Feel the Rush and features a pair of playsets that are completely new, written specifically for this Kickstarter by Steve and Jason!  In The Weeds takes you into the seedy and off-kilter world of... (Read More)

It's Time for the Tilt

August 19th - via:
We're halfway there! That is, well, the Kickstarter is half over, but we are nowhere near halfway to paying back Joel.  Mistakes were made. Interest accumulates. To be perfectly honest I am hoping that when he comes for us, I can use Steve's body as... (Read More)

One Stretch Goal Down and Another Appears!

August 16th - via:
Fiasco in Roll20 is a Go! Well that was fast! We are really excited to bring Fiasco to Roll20 and we learned a lot building the game for the Actual Play stream! We are working closely with the Roll20 team to make sure you have the best play... (Read More)

Actual Play video link + more on Twitch tonight!

August 14th - via:
Actual Fiasco We played Poppleton Mall on last night and ended up all being Satanists working at the mall at Christmas-time, like you do. Much fun was had- if you missed the stream, you can watch the game here.  We set up a... (Read More)

A Roll20 Stretch Goal and Live Actual Play Tonight!

August 13th - via:
Stretch Goal - Fiasco on Roll20! You've been waiting for us to let you in on our grand plans, and it's finally time! We've been in talks with the excellent team at Roll20 about bringing Fiasco online, and now it's happening. So here's the deal:  At... (Read More)

Fiasco Shipping Estimates

August 10th - via:
Hello everyone!  Thanks for your patience as we've assembled our preliminary shipping numbers. Here are our current estimates, based on a single boxed set as well as with all three expansion packs.   Please keep in mind that these are estimates,... (Read More)

GenCon was a whole week ago?!?

August 9th - via:
Proof of Game   Evidence of Fiasco at Games on Demand at GenCon 2019 Gen Con was really nice this year. Our dear friend Alex Roberts won the Diana Jones Award, which was a good way to start things off. I spent a lot of time at Games on Demand,... (Read More)

The ambitious video script...

August 7th - via:
A little fun We thought we'd share the beginning of the original video script, written by Jenn. It was a bit ambitious- especially considering she's all the way in Illinois and couldn't help actually shoot it! Rough draft of the original video script... (Read More)

Playing Cool Games With Funko, The Adventure Zone And More In Tabletop News

August 7th - via:
GenCon 2019 brought us a bunch of exciting announcements for new and upcoming releases. We couldn (Read More)

Your Print-and-Play Preview is Ready!

August 6th - via:
This post is for backers only. Please visit and log in to read. (Read More)

A Note from Jason...

August 5th - via:
Hey everybody,  My deepest thanks for your unflinching and, frankly, slightly unnerving levels of enthusiasm for this project.  Do you all know something I don't? Were you threatened in any way by Joel?  We're working hard behind the scenes to... (Read More)

FUNDED! Launching during GenCon wasn't a Fiasco!

August 2nd - via:
Thank you all so much! It's been a long road but we are so grateful to have you along for the ride! International Shipping We know you might be hesitant to back a project before you know what the shipping charges will be, so we are working on a chart... (Read More)

If you have additional news that doesn't appear here, shoot us a link!