Grapple Force Rena
A project in Las Vegas, NV by Tim Jenkins000days
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00hours
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00minutes
Funding Successful
Grapple across the landscape and throw your foes in this unique serial action game you can play in your browser!
Backers: 183
Average Pledge Per Backer: $45
Funded: $8,250 of $7,000
Dates: Jun 30th -> Jul 31st (31 days)
Project By: Tim Jenkins
Backers: 183
Average Pledge Per Backer: $45
Funded: $8,250 of $7,000
Dates: Jun 30th -> Jul 31st (31 days)
Project By: Tim Jenkins
$8,250
current pledge level
Last Updated: July 31 @ 16:30 -0400 GMT
117%
of goal
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Latest News
The final hour!
July 31st - via: kickstarter.com
We're down to the last hour, and thanks to a very generous pledge increase by Ashley Davis, we're almost at the $8500 goal! I didn't think it was possible, but the impossible has been made possible! Can we make that final push and get over the edge... (Read More)
Second stretch goal reached!
July 31st - via: kickstarter.com
Thank you, everyone! We've reached the $8000 stretch goal, and that means that Grapple Force Rena just got 5 courses longer! That's right - the minimum number of courses for the project to be considered complete has increased from 25 to 30! We're... (Read More)
The last 6 hours!
July 31st - via: kickstarter.com
Aah! Aaaahh!! Ahhhh!! It's the last 6 hours of the Kickstarter, and we're less than $100 away from the next stretch goal! It's so close!! Now's the time to get in on these rewards - only 6 hours left to appear in the game, or get a great combo deal... (Read More)
It's the last day!
July 30th - via: kickstarter.com
There's less than 24 hours left to back Grapple Force Rena! Some of the rewards being offered during the Kickstarter, like the club membership, soundtrack, and poster, will be available for purchase once the Kickstarter is over, but at a higher... (Read More)
First Stretch Goal Reached!
July 28th - via: kickstarter.com
Hey, everyone! We've just hit our first stretch goal - an Android version of the game! You'll be able to enjoy Grapple Force Rena with smooth, native performance, running fullscreen on your Android phone or tablet! Way to go, backers! We've also... (Read More)
Stretch Goals!
July 24th - via: kickstarter.com
We may have reached our goal, but there's still a week left in the campaign! You know what that means - STRETCH GOOOOALS! I know you (mostly my brother Paul) have been eagerly anticipating the stretch goals, so I hope this update pleases you (my... (Read More)
Grapple Force Rena is FUNDED!
July 23rd - via: kickstarter.com
As of just now, Grapple Force Rena has met its $7000 goal! Assuming it doesn't go backwards somehow, that means that everyone is going to be able to enjoy at least 25 courses of Grapple Force Rena right on your browser, with a new course every two... (Read More)
YEAH! THE FINAL WEEK!
July 23rd - via: kickstarter.com
It's the final countdown! There's just one week left on the clock before the funding period for Grapple Force Rena ends! We've got just under $1400 left to raise to reach the goal - and this being a Kickstarter, it's all or nothing! While spreading... (Read More)
Grapple Force Rena Tumblr Sketch Giveaway!
July 21st - via: kickstarter.com
Hello, everyone! We just breached 75% last night - thanks a lot to all the new backers and everyone who helped spread the word! I really appreciate it! Something I thought you might all like to know! Krys, an artist and longtime friend of mine, is... (Read More)
A brand new reward - the Grapple Force Rena soundtrack!
July 18th - via: kickstarter.com
Hey there, Grappleteers! Okay, I'm sorry. I won't call you Grappleteers again. We're starting to get into the Kickstarter's last two weeks, so it's time to sweeten the pot - there's a brand new reward tier! Everyone who pledges $30 or more will get... (Read More)
Course 1-3 is now available!
July 14th - via: kickstarter.com
Good day, backers! Let me open this update by thanking everyone for their support and enthusiasm for this project - your encouragement gives me the strength to rise to the challenge of making Grapple Force Rena the best game it can be! While I was... (Read More)
A new course will come before the end of the Kickstarter!
July 7th - via: kickstarter.com
Hello, everyone! Backers are starting to come in a lot more slowly, but I'm to understand that's normal for a Kickstarter; still, any help getting the word out is much appreciated! I wasn't going to start releasing new courses until the Kickstarter... (Read More)
Big gameplay changes (wall jumping!), and more good news!
July 3rd - via: kickstarter.com
You asked for it! Nay, you demanded it! And I listened! I present to you... Wall jumping at last! That's right - starting right now, Rena will be able to wall jump, gaining extra height by pushing the jump button when she's next to a wall. Your air... (Read More)
More tweaks, and some good news!
July 3rd - via: kickstarter.com
I've been getting some feedback from players of the game now that it's starting to make the rounds, and I've incorporated this feedback into a few more tweaks! A "Press Next to Advance" message will appear on the course title card after you complete... (Read More)
A couple of bugfixes!
July 2nd - via: kickstarter.com
Hello again! Just wanted to let everyone know I fixed a couple of edge case bugs with the game: Gamepad support was broken for many people (including me, it turns out). It's fixed, now! The game scaled improperly on retina displays, and now it no... (Read More)
A few tweaks to the game!
July 1st - via: kickstarter.com
Hello, everyone! Not a big amount of news here - I tweaked the game files a bit to solve a couple of problems that people were commonly having. This is the kind of stuff that comes with publicly releasing something, so it's not a big deal! I was... (Read More)
If you have additional news that doesn't appear here, shoot us a link!