AWAY: The Survival Series - An animal adventure game - Ad A

WorldKit: Streamlined World-building

A project in Kelowna, Canada by Adam Brown

Cancelled by Creator

A desktop software application for producing digital 3D representations of terrain and environments.
Backers: 24
Average Pledge Per Backer: $65 CAD

Funded: $1,560 CAD of $250,000 CAD
Dates: Jan 14th -> Feb 10th (27 days)
Project By: Adam Brown
Aw shucks, no tags yet. +Suggest

Suggest Tags

Begin typing to search or pick from a list. You can add multiple tags at the same time!
Saving your suggestions...
Suggestion Saved Successfully
Thank you for your help! The Kicktraq gnomes will get to work on your suggestions very soon.

Please keep in mind not all suggestions may be used, and repeated re-submissions may result in being rejected automatically (and we don't want that to happen).

If you have any questions, have a good idea for a tag, or a more in-depth suggestion - please feel free to let us know!

Hrm... something went wrong.
Hey, bad things happen to the best of us. Don't worry, the gnomes have been dispatched. Maybe try again in a little while.


$1,560 CAD

current pledge level
Last Updated: January 28 @ 18:14 -0500 GMT


of goal
project cancelled

$0 CAD

trending toward
Trends are not projections.


of goal

(loading your very own snazzy kicktraq chart)

(loading your very own snazzy kicktraq chart)

(loading your very own snazzy kicktraq chart)

(loading your very own snazzy kicktraq chart)

(loading your very own snazzy kicktraq chart)

Now you can share!

Help your backers reach your daily goals and help others see how you're doing. It's easy, with Kicktraq Mini.

Here are a few quick snippits of code you can use to embed your personalized widget on your website, in your blog, and even on your favorite forum.

HTML for websites & blogs

BBCode for forums
Copy BBCode

Reddit code for... well, Reddit
Copy Reddit Code

Special Note: Kickstarter recently disabled remote embedding for images on project pages, so embedding code doesn't work on project pages (yet) - just everywhere else.

You can read more about it here.
Latest News

WorldKit - The End

January 28th - via:
It is with much sadness that I must inform you that Intellirithmic Inc. will cease development of WorldKit effective immediately. Due to lack of interest, it is clear that the industry will not currently support a product like WorldKit. The demand... (Read More)

WorldKit - Product Roadmap

January 27th - via:
People have been asking about the future plans for WorldKit, and what the product roadmap looks like. So here is a copy of the notes from the high level product roadmap. Note that this is a roadmap for internal planning and nothing on here... (Read More)

WorldKit - Mega Detail Mode

January 27th - via:
People have been asking about the possibility of running simulations at higher level of detail for the purpose of going straight from WorldKit to engine without using a tool for terrain amplification in between. We have listened and added the Super... (Read More)

WorldKit - World Composition in UE4

January 18th - via:
A few people have asked me about the WorldKit support for world composition in Unreal Engine. I've also had some questions about bringing in custom shapes for regions and biomes from outside WorldKit. I have put together this slightly long, in-depth... (Read More)

WorldKit - Unity Import Process

January 16th - via:
I've been receiving some questions from Unity users on how exactly WorldKit is built for Unity, and where it fits into the Unity creation pipeline. I made this short tutorial video to demonstrate exactly how to get terrain from WorldKit into Unity.  (Read More)

If you have additional news that doesn't appear here, shoot us a link!