Anachrony: Fractures of Time Expansion and Infinity Box

WorldKit: Streamlined World-building

A project in Kelowna, Canada by Adam Brown
000days 
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Cancelled by Creator

A desktop software application for producing digital 3D representations of terrain and environments.
Backers: 24
Average Pledge Per Backer: $65 CAD

Funded: $1,560 CAD of $250,000 CAD
Dates: Jan 14th -> Feb 10th (27 days)
Project By: Adam Brown
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$1,560 CAD

current pledge level
Last Updated: January 28 @ 18:14 -0500 GMT

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project cancelled

$0 CAD

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Latest News

WorldKit - The End

January 28th - via: kickstarter.com
It is with much sadness that I must inform you that Intellirithmic Inc. will cease development of WorldKit effective immediately. Due to lack of interest, it is clear that the industry will not currently support a product like WorldKit. The demand... (Read More)

WorldKit - Product Roadmap

January 27th - via: kickstarter.com
People have been asking about the future plans for WorldKit, and what the product roadmap looks like. So here is a copy of the notes from the high level product roadmap. Note that this is a roadmap for internal planning and nothing on here... (Read More)

WorldKit - Mega Detail Mode

January 27th - via: kickstarter.com
People have been asking about the possibility of running simulations at higher level of detail for the purpose of going straight from WorldKit to engine without using a tool for terrain amplification in between. We have listened and added the Super... (Read More)

WorldKit - World Composition in UE4

January 18th - via: kickstarter.com
A few people have asked me about the WorldKit support for world composition in Unreal Engine. I've also had some questions about bringing in custom shapes for regions and biomes from outside WorldKit. I have put together this slightly long, in-depth... (Read More)

WorldKit - Unity Import Process

January 16th - via: kickstarter.com
I've been receiving some questions from Unity users on how exactly WorldKit is built for Unity, and where it fits into the Unity creation pipeline. I made this short tutorial video to demonstrate exactly how to get terrain from WorldKit into Unity.  (Read More)

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