Jumpman Forever

A project in Wichita, KS by Davis Ray Sickmon, Jr
000days 
:
00hours 
:
00minutes 

Funding Successful

Truly classic games never die. The original Jumpman game still has fans, and now, we're updating it which sticking to it's core!
Backers: 236
Average Pledge Per Backer: $87

Funded: $20,472 of $20,000
Dates: Nov 22nd -> Dec 21st (30 days)
Project By: Davis Ray Sickmon, Jr
Tags:
video gameouyaretro +Suggest

Suggest Tags

Begin typing to search or pick from a list. You can add multiple tags at the same time!
SubmitCancel
Saving your suggestions...
Suggestion Saved Successfully
Thank you for your help! The Kicktraq gnomes will get to work on your suggestions very soon.

Please keep in mind not all suggestions may be used, and repeated re-submissions may result in being rejected automatically (and we don't want that to happen).

If you have any questions, have a good idea for a tag, or a more in-depth suggestion - please feel free to let us know!

Ok
Hrm... something went wrong.
Hey, bad things happen to the best of us. Don't worry, the gnomes have been dispatched. Maybe try again in a little while.

Ok

$20,472

current pledge level
Last Updated: December 21 @ 17:30 -0500 GMT

102%

of goal
funding period ended

$0

trending toward
Trends are not projections. Read More >>

0%

of goal

(loading your very own snazzy kicktraq chart)

(loading your very own snazzy kicktraq chart)

(loading your very own snazzy kicktraq chart)

(loading your very own snazzy kicktraq chart)

(loading your very own snazzy kicktraq chart)

Now you can share!

Help your backers reach your daily goals and help others see how you're doing. It's easy, with Kicktraq Mini.

Here are a few quick snippits of code you can use to embed your personalized widget on your website, in your blog, and even on your favorite forum.

HTML for websites & blogs
Copy HTML

BBCode for forums
Copy BBCode

Reddit code for... well, Reddit
Copy Reddit Code

Special Note: Kickstarter recently disabled remote embedding for images on project pages, so embedding code doesn't work on project pages (yet) - just everywhere else.

You can read more about it here.
Latest News

Jumpman Forever Reviewed

December 23rd - via: cliqist.com
Jumpman Forever is a revival of the classic Jumpman game that was funded on Kickstarter. (Read More)

Kickstarter campaign would fund retro Gauntlet-style game by Wichita developer Davis Sickmon

July 3rd - via: bizjournals.com
WICHITA, KS - On the heels of one successful Kickstarter-funded game development project, Wichita developer Davis Sickmon Jr. is launching another. (Read More)

Down to the wire: only need 14 more people! Updates to Jumpman Forever Preview, and Christmas Cards

December 19th - via: kickstarter.com
WOW. I mean, wow.  What a ride.   I got confirmation: tomorrow, I'll have one more commercial level contribution (though, unfortunately, not one of the big ones, it's just one of the in-game links) that will give us another $2,500, putting us over... (Read More)

Wichita game developer'€™s Jumpman Forever hits Kickstarter funding target

December 19th - via: bizjournals.com
WICHITA, KS - Jumpman Forever, a video game being developed in Wichita, surpassed its $20,000 Kickstarter campaign target on Thursday, though it still needs a few more backers to land a match from the Ouya Free the Game Fund. (Read More)

Corporate Contributor #2!

December 16th - via: kickstarter.com
At the beginning of the Kickstarter campaign for Jumpman Forever, I mentioned that I had two, possibly three companies who are buying the splash-screen advertising on the front page.  The first one happened towards the beginning of the Kickstarter.... (Read More)

JUMPMAN FOREVER: Kickstarter Resurrects an Atari Classic

December 16th - via: unleashthefanboy.com
The long awaited sequel to the 1983 insta-classic Atari game, Jumpman; which was itself a silly platformer featuring a mighty leaping protagonist, 30 levels of mayhem, and soul-crushing difficulty. Hallowed in the Cheetos scented halls of fandom, Jumpman is one of those games you fondly remember when you’re playing one of the new ‘pseudo-retro’ Mario Bros. romps. You know? The kind that are so mind numbingly simple that a fetus could easily finish the single player in 4 hours. (Read More)

Jumpman Forever Preview Launched!

December 15th - via: kickstarter.com
For all the backers, and the press who've been asking for it, it's here - the Jumpman Forever Preview for Windows and Mac!  This isn't a full version - you can take a look at the version notes on the new Jumpman Forever page.  I have to say, well,... (Read More)

Giving Away Free Jumpman Forever Reviewer / Preview Copies!

December 13th - via: kickstarter.com
I'm going to say up front:  thank online game press for what I'm about to do, everyone who contributes is getting a copy of Jumpman Forever's preview :-)  See, I've been asked a couple of times for review copies of the game - stuff that's still in... (Read More)

The Jumpman Forever Level Editor & Level Sharing Community

December 9th - via: kickstarter.com
I've mentioned the concept of a built-in community and level editor for Jumpman Forever, and I'm finally going to dive into it a bit. First, let's talk about the level sharing community thing before we even get into the level editor it's self. Part... (Read More)

New Jumpman Forever WIP video and screenshots

December 9th - via: kickstarter.com
Allllllllrighty then, time for some new screenshots, a new video, and some bug fixes :-) The new animation sequencer is in place and working fairly well.  I've still got a little bit of walking on ice at slow gamespeeds, but it looks pretty good and... (Read More)

Two More Levels To Show Off

December 7th - via: kickstarter.com
So, I've shown off two levels already, let's show off a little more - I think every other day I'll be posting a couple screenshots, just for the heck of it. I've quit giving levels numbers, for a couple reasons.  First, I'm going to have to re-order... (Read More)

The New Trailer Is Up! AND, a new Work In Progress Gameplay Video! And...

December 6th - via: kickstarter.com
I've reworked quite a bit of the Kickstarter text, and laid it out more logically.  I mentioned that in the last update, I believe.  Well, this time, you're in for a treat:  you can watch Jumpman Forever in action! Some things to know:  this is... (Read More)

More Work In Progress Screenshots

December 6th - via: kickstarter.com
I enjoy developing levels, because I get to play the heck outta' them while tweaking and testing each one.  I also have to determine where they should end up at in the overall order of things - only certain levels need to be in a specific order for... (Read More)

Jumpman Forever Level 1 Screenshots

December 5th - via: kickstarter.com
I posted these on Facebook and Google+, so I thought I'd toss them up here:  These are Work In Progress screenshots of Level 1: "Out Of Retirement" for Jumpman Forever.  These are fully working level shots, not one of the "workbench" test levels -... (Read More)

Another Jumpman Forever WIP Screenshot

December 3rd - via: kickstarter.com
OK, after the last screenshot, I couldn't leave the whole backgrounds issue alone.  So, after some tweaking: Jumpman Forever "workbench" level based on "Easy Does It" from the original Jumpman: this is a test level only, not a real Jumpman Forever... (Read More)

Screenshots of the Work In Progress version of Jumpman Forever

December 2nd - via: kickstarter.com
Beyond a quick glimpse of Jumpman and Red, there's not a whole lot of content of Jumpman Forever that's been shown yet.  Partially, that's planned - I wanted to dribble out screenshots and information over time, though I've been REALLY behind on... (Read More)

Deconstructing a Classic Part 2 Now Up, Thanksgiving Break

November 28th - via: kickstarter.com
Deconstructing A Classic: Jumpman is a set of articles I'm doing in association with the Jumpman Forever Kickstarter.  If you didn't see the first one, it's a bit of a breakdown of the goal, and discussion of the idea of "game DNA" - what makes a... (Read More)

Adding Press To The Project, and The Story Behind Red

November 27th - via: kickstarter.com
Adding Press To The ProjectI'm honestly very thankful for the various people who've taken a moment to talk about about Jumpman Forever on their blog or news site.  Seriously, it helps a lot!  So, as I see articles about Jumpman Forever show up on... (Read More)

Jumpman is Finally Getting a Worthy Sequel

November 26th - via: mwap.me.uk
One of the best platform games is being reviewed by a Kickstarter project named Jumpman Forever. Thirty years after the original, we are finally getting a sequel worthy its name. (Read More)

Commercial-level Rewards

November 25th - via: kickstarter.com
Someone pointed this out on a comment to one of my updates, so I thought I'd address this now, not later :-) When I was doing the pre-hype for Jumpman Forever, I cheated:  $20,000 is a lot of money, so rather than going ofter a whole lot of $2, why... (Read More)

35% of the way there! And, well, I hate press releases!

November 25th - via: kickstarter.com
Not bad - less than 5 days in to the Kickstarter, and we're at 35%!  However, it's still quite a ways to the final goal, of course.  Plus, to be honest, I'm really hoping the Kickstarter goes well beyond the $20,000 goal - the more we get, the more... (Read More)

'Jumpman Forever' Funding Now on Kickstarter

November 25th - via: ifanzine.com
So, does anyone here remember the cult-classic Jumpman – originally released on home computers back in 1983 – which starred a hero eternally running about in search of bombs to defuse? You would certainly be forgiven should your answer have been no, seeing as how the original Jumpman was released well before the majority of today’s mobile gamers were even alive. To make a long story short – for those who never once booted up a Commodore 64 – Jumpman left an indelible mark upon those who played it, leaving the game with an active fan community a whole three decades later. (Read More)

Wichita game developer to resurrect classic video game Jumpman

November 25th - via: m.bizjournals.com
Jumpman, a classic video game featuring an 8-pixel-tall bomb-defusing hero, was first released in 1983, but according to Wichita game developer Davis Sickmon Jr., it still has a cult following. (Read More)

Deconstructing A Classic

November 23rd - via: kickstarter.com
Not a bad first two days for our Kickstarter, though not as impressive as it could have been, mainly because it landed on a very busy Friday / Saturday combo, so I haven't been able to get the word out the way I would have wanted to! So far, the... (Read More)

If you have additional news that doesn't appear here, shoot us a link!