Adopted

A project in Lincoln, NE by Clockwork Demon
000days 
:
00hours 
:
00minutes 

Funding Unsuccessful

A single player, first-person exploration game in which you play as a dog thrust into a world of human problems.
Backers: 369
Average Pledge Per Backer: $69

Funded: $25,283 of $140,000
Dates: Feb 24th -> Mar 26th (30 days)
Project By: Clockwork Demon
Tags:
video gamedogs +Suggest

Suggest Tags

Begin typing to search or pick from a list. You can add multiple tags at the same time!
SubmitCancel
Saving your suggestions...
Suggestion Saved Successfully
Thank you for your help! The Kicktraq gnomes will get to work on your suggestions very soon.

Please keep in mind not all suggestions may be used, and repeated re-submissions may result in being rejected automatically (and we don't want that to happen).

If you have any questions, have a good idea for a tag, or a more in-depth suggestion - please feel free to let us know!

Ok
Hrm... something went wrong.
Hey, bad things happen to the best of us. Don't worry, the gnomes have been dispatched. Maybe try again in a little while.

Ok

$25,283

current pledge level
Last Updated: March 26 @ 13:30 -0400 GMT

18%

of goal
funding period ended

$0

trending toward
Trends are not projections. Read More >>

0%

of goal

(loading your very own snazzy kicktraq chart)

(loading your very own snazzy kicktraq chart)

(loading your very own snazzy kicktraq chart)

(loading your very own snazzy kicktraq chart)

(loading your very own snazzy kicktraq chart)

Now you can share!

Help your backers reach your daily goals and help others see how you're doing. It's easy, with Kicktraq Mini.

Here are a few quick snippits of code you can use to embed your personalized widget on your website, in your blog, and even on your favorite forum.

HTML for websites & blogs
Copy HTML

BBCode for forums
Copy BBCode

Reddit code for... well, Reddit
Copy Reddit Code

Special Note: Kickstarter recently disabled remote embedding for images on project pages, so embedding code doesn't work on project pages (yet) - just everywhere else.

You can read more about it here.
Latest News

Failed Kickstarter Videogame Campaigns for March 2015

April 1st - via: cliqist.com
We take a look at the failed Kickstarter videogame campaigns from March of 2015. (Read More)

We're Just Getting Started: You Can Still Donate to Help

March 26th - via: kickstarter.com
Hey, everyone! As you’re all aware by now, Adopted did not meet its funding goal. But that doesn’t mean the campaign wasn’t a success. We met a ton of cool folks who are excited about the game, made some very valuable connections with the... (Read More)

New Animations! 48 Hours Left To #backadopted!

March 18th - via: kickstarter.com
Hey everyone, First of all, we just wanted to say thanks so much for all the support of Adopted over the last 30 days. With just 48 hours to go, we have not given up hope and every new backer we get in the next 48 hours will only help increase the... (Read More)

A Very Snuggly Update

March 18th - via: kickstarter.com
D'awwww..... So, for those of you who might be considering upgrading your pledges or who already backed us at the $150 level, we wanted to show you the very early designs of our very own Luchador Plush Doll. As of right now, the only way to ever get... (Read More)

Spooky Giants, Swordfish Ninjas, And One Very Important Way You Could Help

March 17th - via: kickstarter.com
Happy St. Patrick's Day from our CEO! Happy St. Patrick's Day! As always, we wanted to say thank you so much for your continued support of Adopted! We are well aware that the campaign still has about $117,000 to go, which is a long way, and as a... (Read More)

TONIGHT: Livestreaming Adopted with AverageGiants!

March 16th - via: kickstarter.com
Hey, folks! Really quick update for you: tonight we will be featured on AverageGiants's livestream channel. They'll play through Adopted and chat with Megan and Leo about the game's development. The livestream starts at 8 PM CST and goes until 10,... (Read More)

Development Of The Art Style

March 13th - via: kickstarter.com
Hey all! Today we're talking about how we've developed our art style for this game over the past year. From paper to digital concept art, to models and textures. It's been a fun journey, and we've learned a lot. So now Caleb is going to to type at... (Read More)

Influencing Your World As A Dog + We're Featured On BackerClub!

March 10th - via: kickstarter.com
Hey, everyone, great news! We are excited to be featured on BackerClub.co this week! They are the top community for people who are very serious about Kickstarter and we are really looking forward to the feedback and support from their community of... (Read More)

300 Backer Update!

March 6th - via: kickstarter.com
Hey everyone, we just reached an AWESOME milestone last night: 300 backers! That's a lot of people who didn't know we existed before we started this whole adventure. THANK YOU all so much for backing us and sharing Adopted with your friends. If you... (Read More)

Play The Prototype Of Adopted - RIGHT NOW!

March 6th - via: kickstarter.com
Hey, folks! Since this campaign launched we've answered a lot of questions about how Adopted plays. Eventually, though, we decided that instead of telling you, we wanted to show you. SO, we made some changes to our latest build and put it up for... (Read More)

Art & Sound Update

March 4th - via: kickstarter.com
Greetings humans! Up today we have a small blab session from Caleb. He goes into why we’ve made some of the art and sound decisions we’ve made as well as challenges you to a bat’leth duel (that last part is a lie). We’re sitting around... (Read More)

New Inside Look At Sniff Mechanic + Here's How You Can Help!

March 2nd - via: kickstarter.com
You'll need an HTML5 capable browser to see this content. Play 00:00 00:00 Hi everyone! As always, thanks sincerely for the support you have given us over the past week. We have raised $20,000 in just six days, which is almost 15% of our total goal.... (Read More)

A Little Help For Our Friends

February 28th - via: kickstarter.com
Some of you wanted a close-up look at the backer exclusive t-shirt, so here it is! To see this and other rewards, scroll down to the "Rewards" section of the page. Hey, everyone! THANK YOU for all your continued support. To everyone who has liked,... (Read More)

48 Hours In: Speed Drawing, News Coverage, & Threshold!

February 26th - via: kickstarter.com
Wow, you guys. We asked you to help us get to $14K and you did it. Thank you so much. Now we have a new milestone: $20K! Can we get there by the end of the day? Let's find out! Share this project on Facebook, Twitter, Tumblr, Reddit... anywhere you... (Read More)

And Then We Launched A Kickstarter Campaign: The First 24 Hours

February 25th - via: kickstarter.com
The campaign has launched, a party was had, and things are going very well! We’ve nearly raised 10% in the first 24 hours! This has only happened because we’re incredibly fortunate to have such a wonderful and supportive community of friends and... (Read More)

Clockwork Demon Launches ‘Adopted’ Kickstarter

February 25th - via: bagogames.com
How much is that doggy in the window? About $140,000, which is what indie developer Clockwork Demon is looking for via Kickstarter to fund Adopted. (Read More)

Lincoln-based videogame developer launches Kickstarter campaign

February 24th - via: dailynebraskan.com
LINCOLN, NE - Building a video game requires three stages of production. (Read More)

Clockwork Demon Launches Kickstarted Campaign for Adopted

February 24th - via: vrfocus.com
VRFocus reports on the launch of a Kickstarter crowd-funding campaign for upcoming virtual reality (VR) compatible exploration title, Adopted. (Read More)

If you have additional news that doesn't appear here, shoot us a link!