fightboyfight: redux

A project in Warren, OH by Shaquille Stoutamire
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Funding Unsuccessful

An arcade-zombie-shooter with a focus on customization - you can modify almost every aspect and make it YOURS.
Backers: 38
Average Pledge Per Backer: $14

Funded: $520 of $750
Dates: Apr 12th -> May 12th (30 days)
Project By: Shaquille Stoutamire
Tags:
video gamezombiesindiediysurvivalpc +Suggest

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$520

current pledge level
Last Updated: May 12 @ 12:02 -0400 GMT

69%

of goal
funding period ended

$0

trending toward
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Latest News

Thanks, you guys!

May 10th - via: kickstarter.com
We have about 40% to go and a little less than two days left! Since the goal is so low, porting to mobile devices is still VERY MUCH an option!I would like to seriously thank everyone who has supported the game thus far.As a token of my... (Read More)

New Demo w/ Level Editor

May 3rd - via: kickstarter.com
New demo is out with the LEVEL EDITOR!DOWNLOAD THE GAME HERE or Check out the game on the main Kickstarter page!  (Read More)

Level Editor - Video

May 2nd - via: kickstarter.com
A video that displays the level editor for the prototype demo and a couple of gameplay changes.I'll post the new demo as soon as I'm sure there are no game breaking bugs!Thanks for supporting me!  (Read More)

Level editor progress!

April 30th - via: kickstarter.com
The level editor is functional, I just need to make it a bit more user friendly and polish it up. When that is finished, and I get the auto-tile working correctly, I'll put up the new demo for you guys to play. Should be soon... (1-2 days) :D  (Read More)

Thanks for the support guys!

April 29th - via: kickstarter.com
I've been working feverishly on the game. At the moment the autotile function, for the level editor, has some errors but that should be worked out within the next couple of days. When that is corrected, I'll post up a new version for you guys to... (Read More)

Updated the Video!

April 26th - via: kickstarter.com
The main difference between the old and the new would be the visuals (using the new demo for the video), but it makes a big difference when you look and see which version looks more fun! :P Don't forget to check out the new demo if you haven't... (Read More)

More Information on the Level Designer + New Demo Posted!

April 26th - via: kickstarter.com
Check out the new demo! Bugfixes for the people who said they had some problems AND new content to play around with! :D Let me know if you have any problems!Also, check the new story section for information on the level designer!Don't forget to tell... (Read More)

Page Revamp + New Demo = COMING SOON!

April 23rd - via: kickstarter.com
I'm working hard on the game - basically getting no sleep ever. I've added a TON more content. A ton. Probably have about twice the amount of content that was in the last iteration of the prototype, with MORE designed but not complete enough to show... (Read More)

HUGE UPDATE: Playable Demo!

April 19th - via: kickstarter.com
You can check out the prototype demo here OR on the main page! I hope with this, everyone can get a feel for what I'm intending to do with the project. The final version will obviously have more features and will be a LOT more polished, but this is... (Read More)

SCREENSHAKE + Demo = Coming Soon

April 17th - via: kickstarter.com
I just made a deal with @jwaaaap of Vlambeer: If I add screenshake, he'd promote the game a little bit. Best deal ever.Also - I'm working on the prototype and I'm going to try to finish adding the existing options and possibly add a couple more... (Read More)

Beginnings of Customization

April 16th - via: kickstarter.com
Instead of just manually editing the code to get different feels for the gameplay, I actually started adding options to manipulate the gameplay. What is shown isn't final, but it IS the start of what the "Open World" editor will look like. There will... (Read More)

Working Hard! (On My Birthday)

April 12th - via: kickstarter.com
I'm toiling away at the game, working on adding options for more customizability to the prototype to show you guys how they actually work. I've just been manipulating variables in the code to change up the gameplay style up to this point, but I'll... (Read More)

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