Monochroma

A project in Istanbul, Turkey by Nowhere Studios
000days 
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Funding Successful

A cinematic puzzle platformer about being a kid and caring for a little brother in a chilling 1950s dystopia.
Backers: 1537
Average Pledge Per Backer: $55

Funded: $84,644 of $80,000
Dates: Jul 10th -> Aug 24th (45 days)
Project By: Nowhere Studios
Tags:
video gameadventureactionindielinuxmacpuzzlescience fictionpcnoirdystopianplatformer +Suggest

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$84,644

current pledge level
Last Updated: August 24 @ 01:45 -0400 GMT

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funding period ended

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Latest News

Steam Sale? Pshaw. How About a Steam Giveaway?

June 25th - via: cliqist.com
It’s time for our next game giveaway, and this time we’re going a little crazy. See, we’re in the middle of some great sales from Steam and GOG.com where gamers can get lots of games for very little money. So, why not have this week’s contest be equally dramatic? (Read More)

Monochroma – Reviewed

May 26th - via: cliqist.com
Monochroma is a puzzle platformer by Nowhere Studios. It is described as a mixture of Limbo and Ico, and won Best Indie Game at GameX 2013. It has definitely earned that award. (Read More)

Last 6 hours to go!

August 23rd - via: kickstarter.com
Hello team, We made it this far and we will carry it on even further. The Kickstarter campaign will end in 6 hours. We'll open a donation link open for some time via Paypal. If you prefer using Kickstarter and Amazon payment don't miss this 6 hours... (Read More)

We are funded!

August 22nd - via: kickstarter.com
We can't be more happy right now. It's all due to your generous support! We want to thank all of you one by one, thank you for supporting Monochroma, thank you for being a part of it. We love you as much as we love Monochroma. Volga Aksoy, founder of... (Read More)

The last Chapter of Monochroma: The Zeppelin

August 20th - via: kickstarter.com
Monochroma has one of the best endings ever. It has a big twist, it is dramatic and impressive. You will find the soundtrack, the visuals and story's peak simply amazing if you liked the game until the last chapter. We wanted a grand finale for... (Read More)

The Factory

August 16th - via: kickstarter.com
Factory is the third chapter of Monochroma. It is where the robots are produced. At the end of the second chapter we enter the sewers which leads us to the factory along with some horrifying images. Factory is the level where we most focused on... (Read More)

Kickstarter Spotlight - Projects You Should Pay Attention To 8/16

August 16th - via: igameresponsibly.com
Three new projects and one update comprise this weeks' Kickstarter Spotlight article. Selections range from JRPGs, Platformers, Metroidvania, to Symphony? (Read More)

Our big backers from the industry and our video contest

August 15th - via: kickstarter.com
We received a lot of big donations from the game industry and we want to share some info about our generous developer backers backgrounds and products: Pixofun: Pixofun is leading game developer, publisher and distributor that operates as an... (Read More)

Volkan Çağsal pledged $5000 and we had 1000 backers in total!

August 14th - via: kickstarter.com
A lot of people told us that our $5000 reward is too high but we told them we like our original handmade cut-out artworks and we don't want to give them away for a lesser price and additionally it was a prestige reward that can't be judged by the... (Read More)

Evolution of Ghetto

August 13th - via: kickstarter.com
Contrary to the early concept of the outskirt shared on the last update, Ghetto, the 2nd chapter of the game had to be revised almost every week. If you want to keep your project short, stay away from creating a city like this :) From our Game Design... (Read More)

Half Way There! $40k!!

August 11th - via: kickstarter.com
Thanks to our backer "Ata Iyiyazici" we made the half way to $80.000. We will pack his collector's editon with our own hands. A very important last 12 days are awaiting us. Our plans include: -Asking our backers to increase their pledge if they can... (Read More)

Funding Crowd The 13th (July 31st - Aug 6th)

August 7th - via: gamingonlinux.com
The Funding Crowd is back later than ever on its 13th instalment. What happened is that we avoided publishing it yesterday as Tuesday the 13th is the bad luck day in Spanish-speaking countries, as you may know... (Read More)

Video Contest!

August 5th - via: kickstarter.com
We just started a video contest. To participate, you must come up with a video of any length about Monochroma. It can be a Let’s Play, a new teaser, a music video, or even an experimental short movie with a Monochroma theme (referring to the art... (Read More)

Bedrock Communications, Inc.: Dj Grandpa's Crib: The Work of the Bard

DJG goes synetic with Joseph Carlson, fights conformity with The Uncanny, meets the crowd with Joy Schoffler, rocks lyrical with Olivia De La Cruz, punks aliens with Joshua Palmatier, saves the world with Monochroma, and rides the rail with Uwe Eickert. (Read More)

Reddit IAMA started

July 31st - via: kickstarter.com
Here is the link:http://www.reddit.com/r/IAmA/comments/1jf9c8/we_are_nowhere_studios_the_turkish_developer/ Feel free to ask anything !  (Read More)

Reddit IAMA and Twitch Stream

July 30th - via: kickstarter.com
We have a couple upcoming events that we're sure you guys will enjoy! Wednesday at 8 a.m. (Pacific Time) -- Reddit IAmA at r/IAmA  Thursday at 8 a.m. Pacific -- live streaming on Twitch TV!  We'll post the URL for both right here and on social... (Read More)

Release Dates

July 30th - via: kickstarter.com
We opened a FAQ section and announced our expected release dates for different platforms. Wii U and PS Vita are definitely on the list. We are doing great on Steam Greenlight, it seems like we can be greenlit soon. Thank you for your support, keep up... (Read More)

Kickstarter Katchup – 28th July 2013

July 28th - via: rockpapershotgun.com
Two big wins this week and both are projects that I’ve been intrigued by since I first saw them. Lacuna Passage is the game about mysteries on Mars, using real topography of the Red Planet, and Satellite Reign is the Syndicate successor that promises an emergent cyberpunk city. Excellent news. (Read More)

We made 20k !!!

July 23rd - via: kickstarter.com
Thank you for your great support!  We already made 20k as an unknown developer. Lately we received a few 1000$ pledges. One of them belongs to the developer of legendary "Mount & Blade" series : Taleworlds. Their support wasn't only financial... (Read More)

Kickstarter Katchup – 21st July 2013

July 21st - via: rockpapershotgun.com
There have been plenty of weeks with no losers and several winners, but I can’t remember compiling this column and finding losers without winners to sit above them. There are lots of projects that are readying themselves for a spot in the winners’ section though, propped on the podium, parading their plaudits. Dungeonmans and Tangiers are my current favourites, with Monochroma not far behind. It’s a busy week though and there should be something for everyone. Except sports fans. Nothing for sports fans. Probably the least Kickstarted genre actually. Licensing issues to blame? (Read More)

New reward category $100

July 17th - via: kickstarter.com
Having listened to the concerns about the attractiveness of high-tier reward categories, we implemented a new one: It includes all the previous rewards and a longsleeve, black and white striped t-shirt with a red Monochroma icon on it! I will post a... (Read More)

Linux Demo is out / Mac Demo is updated

July 16th - via: kickstarter.com
Hello again!We know you like Linux and Mac support and we're truly sorry to have the Linux Demo build delayed for a week. Now we have it ready and we want a big applause :) The Mac Demo is also updated. The brightness level is adjusted and the... (Read More)

The Kickstarter Compendium

July 16th - via: gameinformer.com
Our regularly revised feature keeps you up to date on the Kickstarter games worth watching, and helps you track projects both before and after they’re funded. (Read More)

Some extra knowledge about historical timeline of Monochroma

July 15th - via: kickstarter.com
This post is for backers only. Please visit Kickstarter.com and log in to read. (Read More)

We reached to $10,000!

July 15th - via: kickstarter.com
In only 5 days with +300 backers we reached to $10,000!  Thanks for your support, and help us spreading the word!  (Read More)

Kickstarter Picks: Monochroma, Lioness, and more!

July 12th - via: gamezebo.com
Like a gamer bride getting ready for the big day, this week’s Kickstarter Picks has something old, something new, something borrowed, and something BOO.  It also has exactly one terrible play-on-words, and you’re already past that.  Now we’re free to focus on five very deserving, pun-free projects. (Read More)

Turkish Puzzle Platformer and GDC Darling Monochroma Now Raising Funds on Kickstarter

July 12th - via: nineoverten.com
Just got word that Turkish developers Nowhere Studios are bringing their highly acclaimed (and exotic looking) game Monochroma onto the Kickstarter bandwagon. Previously unveiled and feted at GDC 2013, Nowhere Studios requires USD 80,000 to complete the game, and this is after a commendable 18 months of self-funded, full-time development. (Read More)

O, Little Brother, Please Get Off My Back: Monochroma

July 12th - via: indiestatik.com
What did they feed kids in the 1950s?! Seriously, this kid has got some strength in him! Monochroma is a puzzle-platformer stylized in the same fashion as Schindler’s List (black, white and red) and slightly on the sombre side of life, as is that film (though not quite as bleak). You play a young boy who takes on an entire corporation that have many bad practices and don’t care for the local population they’re undoubtedly affecting. (Read More)

Indie Pleas: Indie game crowd funding roundup for July 12, 2013

July 12th - via: indiepubgames.com
The theme this week on Indie Pleas is creation! With Organic Panic and Adventurezator: When Pigs Fly, you use level creators and tools to help form and shape your very own levels to play and share. (Read More)

'Monochroma' Seeks Crowd Funding, Demo Available NOW

July 10th - via: worthplaying.com
The brothers must now survive six hours of devilishly clever puzzles in order to save their world from tyranny. Turkish developers Nowhere Studios has launched a Kickstarter campaign and is seeking $80,000 in completion funds after 18 months of self-funded, full-time development. (Read More)

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