Killing Lee Garvin
A project in Martinsville, VA by Greg Porter000days
:
00hours
:
00minutes
Funding Successful
Putting a hapless game designer through a sadistic and humorous wringer for fun & profit (and help cover his real-world medical bills)
Backers: 483
Average Pledge Per Backer: $33
Funded: $15,928 of $15,000
Dates: Jul 2nd -> Aug 1st (30 days)
Project By: Greg Porter
Backers: 483
Average Pledge Per Backer: $33
Funded: $15,928 of $15,000
Dates: Jul 2nd -> Aug 1st (30 days)
Project By: Greg Porter
$15,928
current pledge level
Last Updated: August 1 @ 08:05 -0400 GMT
106%
of goal
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Latest News
Last Minute Medical Drama... Or is it Farce?
July 31st - via: kickstarter.com
Hi folks, Lee here. I thought some of you might find it ironic to know that as I found was discovering that we had reached our goal this morning, I was also having a bit of a health crisis You see, a few months ago, when I first came to Colorado, I... (Read More)
Update #28 - Let the carnage begin!
July 31st - via: kickstarter.com
By the time you get this you probably already have an email from Kickstarter that ruins the surprise. We got funded early this morning, at about 5:23am Eastern US time. Give yourselves a collective pat on the back for the single best funding day we... (Read More)
Update #27 - 2 days, $2k to go
July 30th - via: kickstarter.com
Funding-wise, yesterday we did not match the stellar performance of the previous two days, but we still cracked $13,000 with a little room to spare going into the final 48 hours of the campaign. So, we are going into the final stretch with high... (Read More)
Update #26 - 3 days, $3k to go
July 29th - via: kickstarter.com
That's about where we are at. 72 hours to go and 82% funded. My other Kickstarter (the Donner Party card game) made about a third of its total in the last 48 hours. If KLG does that we will comfortably blow through the funding threshold and make the... (Read More)
Update #25 - Hobo capitalism
July 28th - via: kickstarter.com
First, we had our second-best day yesterday, in large part to folks like you getting the word out. Thank you all! Now do it again... We're at 4 days left, and while there is usually a boost in pledges in the last 48 hours, it is not something I want... (Read More)
Update #24 - Spartaaa!!!
July 27th - via: kickstarter.com
We've had a few pledges canceled over the past three weeks, but as of last night we crossed the 300 mark. And we have also crossed the entirely arbitrary four zero number of $10,000 pledged. This would be more exciting if the campaign had a $10,000... (Read More)
Update #23 - Living the Life of Lee
July 26th - via: kickstarter.com
Which apparently has far less alliteration than you might think. Here's part of a week in the life of Lee: Lee: Well, my natural inclinations make it difficult for me to join or feel a part of any new group. Hell, I haven't even found a game store I... (Read More)
Update #22 - Officially into the final week
July 25th - via: kickstarter.com
We just crossed the "less than 7 days" mark at 8am (Eastern US time). In addition to getting this campaign in front of as many eyeballs as possible, I am getting ready for Gen Con. Those who know me know that I traditionally wear a red headband with... (Read More)
Update #21 - Milestones
July 24th - via: kickstarter.com
Yesterday was a good day, plus we hit some arbitrary feel-good numbers: • crossed the 250 backers threshold • crossed the 60% funded mark I have not figured how many games this is, since some backers have just contributed money and others bought... (Read More)
Update #20 - Eating Lee Garvin in Donner Pass
July 23rd - via: kickstarter.com
I like doing these updates (unless we had an awful funding day), but at the same time I do not want to bombard backers with repetitive information. But that may happen today, so I apologize. I'll be sending out a message to all the backers of my... (Read More)
Update #19 - T-minus 10(ish)
July 22nd - via: kickstarter.com
About 9 days and 20 hours to go as I type this. We passed the $8,000 mark sometime this morning while I was returning from out of town. Yesterday was not as stellar as 2 days ago, but still in the top 25% of pledge days. Obligatory and no doubt... (Read More)
Update #18 - Woo?!
July 21st - via: kickstarter.com
Yesterday was the second-best day of the campaign in terms of the number of pledges! I would like to say that this is simply overdue recognition of my superlative skills as a game designer and Lee's inherent puppy-like cuteness, but I am pretty sure... (Read More)
Update #17 - Bounce or fly?
July 20th - via: kickstarter.com
We've done pretty well the past few days thanks in part to some online chat and some much-appreciated mention by some high-profile people, but that sort of boost is temporary and probably not going to continue into today. As I write this we are on... (Read More)
Update #16 - An up day
July 19th - via: kickstarter.com
Welcome to our new backers, some of whom are here because of personal outreach and some because they just heard about it because someone they knew backed the game. A sincere thank you to both groups! The Random Worlds chat with Dan Davenport last... (Read More)
Update #15 - More doldrums
July 18th - via: kickstarter.com
Not much to report on the funding front or Lee's personal situation. Lee and I are supposed to be on Dan Davenport's Random Worlds chat tonight at 8:30pm Eastern US time (Wednesday, July 18), so if you want to drop by and ask anything of either one... (Read More)
Update #14 - Getting Geeky
July 17th - via: kickstarter.com
While at ConGregate over the weekend I took some time off from demoing KLG to do an audio interview with Blake Leafty over at Getting Geeky with Gamer Leaf. We had recurring audio problems, but Blake cleaned them up as best he could and the finished... (Read More)
Update #13 - Halfway there?
July 16th - via: kickstarter.com
Things have picked up a bit in the past few days, but we're still behind schedule here at the 50% time mark, with only 38% funding. At Lee's suggestion, we now have an add-on to the campaign which serves much the same purpose as the campaign itself... (Read More)
Update #12 - Not stopping
July 15th - via: kickstarter.com
The avatar for Lee Garvin on Facebook is just a solid black background with the words "I'm not stopping". And neither are we. I went to ConGregate yesterday (High Point NC), handed out some fliers and spent the afternoon doing demo games, with a... (Read More)
Update #11 - Still slow
July 13th - via: kickstarter.com
We're still coasting, which would be okay for a plane, but this is supposed to be a rocket trying for orbit. Lee had another doctor's appointment yesterday and is supposed to be talking to someone about a housing voucher today. One thing that is not... (Read More)
Update #10 - Doldrums
July 12th - via: kickstarter.com
Well, yesterday was not a good day on a number of fronts. Lee had to go to the doctor and got hassled by the police, and my internet was down for over half the day. Between the two of us we were able to do negligible outreach for the campaign, and it... (Read More)
Update #9 - A New Hope?
July 11th - via: kickstarter.com
Lee has suggested an add-on to this campaign. While he is currently sans domicile, a number of his Badass Zombie Killer games are in storage, in a part of the country more convenient to me than to him. We are currently working out the logistics and... (Read More)
Update #8 - Creeping forward
July 10th - via: kickstarter.com
Yesterday was better than the day before, and that in turn was better than the day before that. So thank you to our new backers, right down to the minor pledges who are not interested in a copy of the game but want the campaign to succeed anyway.... (Read More)
Update #7 - Just because
July 9th - via: kickstarter.com
Not a lot to report from yesterday except that we improved on the day before, and I'm sure any continued effort on the part of you the backers contributed to that. With that, welcome to our new backers as we go into the second full week of the... (Read More)
Update #6 - Slouching towards success
July 8th - via: kickstarter.com
Slow day yesterday. Not the worst, but a long way from the best. We're probably entering the "long haul" phase of things. No big news to report, either for the project or any recent Lee-related catastrophies. Backer Douglas Bailey has put two threads... (Read More)
Update #5 - Another arbitrary milestone
July 7th - via: kickstarter.com
Good day, backers (and Lee-curious folks). We had another successful day and edged over 30% last night, with 17% of time elapsed. So far so good. My afternoon will be spent tracking down all of the people who have recently posted or tweeted or linked... (Read More)
Update #4: Two milestones
July 6th - via: kickstarter.com
I was fairly unsure of things as late as yesterday afternoon, but the electronic pavement pounding we did started bearing fruit and we are back on track. Sometime during the night we passed both the 25% milestone and 100 backers! Woo! If you are one... (Read More)
Update #3 - Slow day
July 5th - via: kickstarter.com
The national holiday really cut into pledges, but that was sort of expected. Even Lee and I took some time off from tending the project to go out and engage with our fellow humans. There may still be a lot of people out on a 5-day weekend, but most... (Read More)
Happy Independence Day!
July 4th - via: kickstarter.com
At least if you are among the 4% of humans for which the holiday applies. We finished day 2 (7% done) with 17% funding, the last of the "free shipping" tier being exhausted, and surprisingly (to me) a second backer at the top "custom card" tier.... (Read More)
Update #1 - 24 hours in
July 3rd - via: kickstarter.com
Welcome one and all! I'd like to thank all the early adopters, from the top tier person who wants to take a personal hand in Lee's demise (or salvation, you never know), down to the $1 "just helping out" backers. As I write this we are 24 hours in,... (Read More)
If you have additional news that doesn't appear here, shoot us a link!