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Project GODUS

A project in Guildford, United Kingdom by 22cans

Funding Successful

GODUS is a delightful reinvention of the god game from 22cans and Peter Molyneux, who created the genre.
Backers: 17184
Average Pledge Per Backer: £31

Funded: £526,563 of £450,000
Dates: Nov 21st -> Dec 21st (30 days)
Project By: 22cans
video game +Suggest

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Last Updated: December 21 @ 13:01 -0500 GMT


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Latest News

Godus Wars, Kickstarter Backer Reactions and How to Not Open a Can of Worms

February 11th - via:
Even after being released for free to Backers, Godus Wars continues to receive community backlash. Is it a bad game, or did it simply come too late? (Read More)

Peter Molyneux's Twitter Hack Casts Spotlight on Developer's Recent Failings

February 1st - via:
Cliqist chimes in on the latest Peter Molyneux drama involving his Kickstarter funded God game, Godus. (Read More)

[PODCAST] Gamestyle Live - 18th February 2015

February 19th - via:
Bradley, Steve and Andrew are talking Kickstarter this week. What they have found successful, what has failed, the good, the bad and the Molyneux! (Read More)

Schafer: Reaction Against Molyneux is "Out of Proportion"

February 19th - via:
Kickstarter trendsetter describes Godus backlash as "unfortunate and unfair and I don't think it's healthy." (Read More)

Peter Molyneux's Godus Debacle Should Not Be a Surprise

February 17th - via:
Kickstarter is a fundraising platform that depends on developers fulfilling promises. Peter Molyneux is a developer famous for not fulfilling promises. What did you expect? (Read More)

The Jimquisition: The Molyneux Cycle (Video)

February 16th - via:
Making this week’s episode didn’t exactly feel good. I don’t like singling out individuals in general, especially these days, but the current narrative being erected around Peter Molyneux is just… skewed. (Read More)

We're in love with the New 3DS, Peter Molyneux is out of love with everyone

February 14th - via:
And the best worst video you'll watch this week (Read More)

On Kickstarter, everyone is Peter Molyneux

February 13th - via:
The structure of crowdfunding encourages overpromising and under-delivering. (Read More)

Godus and the Dangerous Effects of Crowdfunding

February 13th - via:
GODUS is a Kickstarter funded open world god game from Peter Molyneux (Read More)

Peter Molyneux's God Game Is Looking Like Yet Another Disappointment

February 11th - via:
Godus was supposed to be Peter Molyneux's glorious return to the god-game genre he pioneered. Instead, it could be his biggest disappointment yet. (Read More)

Kickstarting New Worlds: Landscapes Affect Play

February 10th - via:
Landscape development plays an important roll in the gaming experience. Here we discuss how landscapes affect play and crowdfunding. (Read More)

Oh Godus, What The Hell’s Going On?

February 9th - via:
Hey, remember Godus?! It was successfully Kickstarted in 2012, despite launching with no video at all, as the name of “Peter Molyneux” still carried enough currency to raise over half a million pounds for his return to the god game genre. Just over two years have gone by, and mobile free-to-play versions of the game launched last year, but what state is the PC development in now? Molyneux has announced that he’s now working on a new project, a mobile thing called The Trial, suggesting Godus is no longer his focus. (Read More)

Kickstarter, Early Access “Risky Undertaking” Without Something Playable – Molyneux

December 3rd - via:
Godus creator talks about the trials and tribulations of these crowd-funding platforms. (Read More)

Molyneux: Kickstarter, Early Access can be 'destructive'

December 3rd - via:
Peter Molyneux's Godus earned £526,563 ($852K) on Kickstarter in December 2012, yet the designer recently admitted that he would delay the funding campaign entirely if he could go back to the game's pre-planning stages. In an interview with TechRadar, the Fable series designer deemed Kickstarter and Steam Early Access as "very destructive to the final quality" of games that aren't particularly far along in their development stages. (Read More)

Peter Molyneux warns of the "destructive" nature of crowdfunding

December 2nd - via:
Peter Molyneux pulled in $820,000 in the Kickstarter for Godus a couple of years ago, but if he had to do it all over again, he'd do things differently. Crowdfunding can be "very destructive to the final quality of a game," he said in a recent interview, because it encourages developers to make wild promises that they ultimately can't deliver. (Read More)

Being Famous Pre-Kickstarter: A Blessing and a Curse

November 24th - via:
A look at the upsides, and downsides, of being famouse when running a video game Kickstarter campaign. (Read More)

Kickstarter 2013: Broken records, broken hearts

December 31st - via:
Matt takes a look back at the year that was on Kickstarter: what got funded, what missed out, what was released, and what ran out of cash. (Read More)

Warts and all: how developers are using Early Access to their advantage

November 27th - via:
The lines of video game development are growing blurry. (Read More)

GODUS Beta update with Peter and Jack #34

October 25th - via:
Hello everyone, It's been an extraordinary month! We've launched GODUS on Steam Early Access and since then we've released five updates (1.2.1 which saw bug fixes, 1.3 which was a content update and the remaining 1.3.1 updates have been more bug... (Read More)

Over Budget, Behind Schedule: What's Up With Gaming's Biggest Kickstarters?

October 24th - via:
Games on Kickstarter raised millions of dollars in 2012, but where are the games? We catch up with the biggest crowdfunded games of the year. (Read More)

GODUS Beta V1.3 now available

October 3rd - via:
And with that...GODUS V1.3 is now available on Steam, just load up your Steam client and it should automatically download the latest version. You can find GODUS on Steam Early Access, obviously. 1.3 New and Improved Features Flow completed recrafted,... (Read More)

What to expect from GODUS V1.3

October 2nd - via:
GODUS is a-changin' - for example we're changing how and when you can sprog Followers from their Abodes and there's also changes to how Belief is generated, there's a major change in the landscape and also in resources and how you get them. God... (Read More)

Molyneux's Godus, reinvention of Populous, on Steam Early Access

September 16th - via:
The new god game beta costs $20 (£14.99), buyers will also get the full and final release. (Read More)

Godus beta keys sent out to Kickstarter backers

September 13th - via:
Peter Molyneux's development studio 22 Cans has starting sending out beta keys for Kickstarter backers of his upcoming god game, Godus. (Read More)

Peter Molyneux angers Godus Kickstarter backers with pay-to-win gems

September 13th - via:
Peter Molyneux has angered many of the 17,000 backers who pledged money to fund his Godus game because it will include pay-to-win gems when the original crowd funding pitch made no mention of microtransactions. (Read More)

GODUS Update with Peter and Jack #33

September 8th - via:
Hello backers, Not too long now before we'll be sending out your Beta Keys. Peter, having returned from Gamescom and PAX, updates all of you on what to expect from this version. This is a very focussed time for the team as they try and finish their... (Read More)

Special GODUS Beta announcement

August 30th - via:
This post is for backers only. Please visit and log in to read. (Read More)

Godus update from Gamescom

August 24th - via:
This post is for backers only. Please visit and log in to read. (Read More)

Godus Update with Peter and Jack #30

August 11th - via:
Hello everyone, This week's video update starts with an important message from the team, it almost comes across as a Christmas message but we ensure you it's not.  Again, we don't show any new features in this weeks update. There's a good reason for... (Read More)

Gameflow Godus Update with Peter and Jack #29

August 4th - via:
Hello backers, In this week's update Peter and Jack give you an update on the development of Godus. It's all about gameflow, gameflow, gameflow... Creating a game involves imagination and passion but it's not always easy, as you will learn from this... (Read More)

Our 36 most anticipated iOS and Android games for the rest of 2013

July 30th - via:
2013 has been a bumper year for mobile gamers. (Read More)

Godus Update with Peter and Jack #28

July 26th - via:
This post is for backers only. Please visit and log in to read. (Read More)

Android Kickstarter Wrapup: Five Most Anticipated Android Kickstarters

July 24th - via:
The Crowdfunding explosion is a few years old now, which means we, as a society and as consumers, are finally beginning to reap the rewards. The thing about game development is that it takes a while. Backing a Kickstarter isn’t like buying something in a store, it is at times, a bit like gambling. But instead of betting on numbers or horses you are betting on ideas, or more accurately their creators. Can they deliver on what they promise? (Read More)

What's about to happen...Godus update with Peter, Jack and Jamie

July 20th - via:
Hello you, After a couple of weekly updates that showed a lot of new and exciting features that are currently being worked on, things have shifted gear in the studio. Now entering the next stage of development, the design team are assessing how to be... (Read More)

Peter Molyneux on Morality, Kickstarter and Reinventing the God Game

June 26th - via:
Peter Molyneux wants to reinvent the god game genre with his independent studio and its upcoming Project GODUS. (Read More)

5 Ways We're Totally Ruining Kickstarter

May 28th - via:
Recently, Kickstarter funded a Veronica Mars movie and a sequel to the beloved cult video game Planescape: Torment with record-breaking success. It's become clear that we can directly influence the things that get created for our entertainment -- if there's a cool movie or game or album that we'd like to see, we now have the power to give people money to make those things exist, rather than just wait for some big production company to foot the bill and bitch about the end result on the Internet. (Read More)

Curiosity Winner Only Got the Game "About an Hour" Before Winning

May 27th - via:
Bryan Henderson "had no clue" that Godus was on Kickstarter, and hasn't actually played any of Molyneux's games. (Read More)

Call of duty: gaming's responsibility to Kickstarter

April 1st - via:
Can the current Kickstarter boom continue and will the presence of established businesses affect our willingness to offer up our cash? (Read More)

Kickstarter: Over $100 million pledged on games, almost $50 million on tech

March 22nd - via:
Since crowd-funding website and service Kickstarter launched in 2009, a staggering $108.52 million (£71.45 million) has been pledged to games projects, both video and tabletop. (Read More)

Kickstarter Katchup

January 20th - via:
It’s taken me longer than I’d hoped, but I’ve finally managed to exorcise the last spirits of 2012 from the Kickstarter Katchup and the 2013 instalments can now begin. The extended break has left us with a lot to katch up on so there will be a lot of winners and losers this week, covering many of the games in the last Katchup. I’m not going to list every game that failed to reach its target but all the winners will be there, as well as any that are of particular interest or have detailed plans for the future. (Read More)

Kick-off: How crowdfunding changed games development forever

January 1st - via:
In February 2012, an iPhone dock became the first Kickstarter campaign to raise more than a million dollars. It was an impressive feat, but just one month later, that record was smashed by a gaming project. Tim Schafer and Double Fine's Kickstarter campaign raised $3.3 million, and prompted an explosion in videogame crowdfunding. (Read More)

Kickstarter Controversy! Should Big Name Developers Get Involved?

December 27th - via:
For many creative folks out there, Kickstarter has become a viable way to get funding for projects that otherwise wouldn't have the chance to see the... (Read More)

Godus Kickstarter comes to an end, 22cans reveals prototype video

December 26th - via:
Peter Molyneux had started a Kickstarter campaign earlier this month. Recently, the campaign was finished with the game—Project Godus—being fully funded. At the time of writing, the game h (Read More)

Stories of 2012: How Kickstarter changed game funding for ever, and why devs still have much to learn

December 25th - via:
It's difficult to recall a time before Kickstarter's game industry prominence, but just twelve short months ago the crowdfunding website had a considerably lower profile. (Read More)

Godus Kickstarter concludes at £526K

December 21st - via:
Peter Molyneux's 22cans studio has completed its Kickstarter for Godus with £526,563 ($852K) in funding, from 17,184 backers. (Read More)

Molyneux's Project Godus Kickstarter Ends, Meets Major Stretch Goal

December 21st - via:
The Kickstarter for Peter Molyneux's proposed god game Godus has officially ended, securing five of its six stretch goals before time ran out. See what additions the final game will get thanks to its generous contributors. (Read More)

Kickstarter: Games by the people, for the people

December 21st - via:
Kickstarter has been good to video game fans in 2012. The crowd-funding site which lets people back projects they like has meant that lots of games that would otherwise never be made have found funds and friends via the site. (Read More)

Project Godus reaches Kickstarter goal just under the wire

December 20th - via:
Peter Molyneux is likely sleeping a little easier these days. The Kickstarter for Project Godus, Molyneux's effort to revive the largely ignored god game genre, has passed its £450,000 ($732,510) funding goal. After a rough start that seems to have put a dent in Molyneux's usually boundless enthusiasm, the project officially met its funding goal with slightly more than two days left to go. In the last day of fundraising, 22cans is now working toward new stretch goals, including additional single-player games modes, multiplayer co-op, and Linux/Ouya support. (Read More)

Molyneux's Project Godus Succeeds on Kickstarter

December 20th - via:
Good news for Populus and Black & White fans: Peter Molyneux's next god game has more funding than it needs to get made. (Read More)

Molyneux's Project GODUS Kickstarter Reaches Funding Goal

December 20th - via:
Populous will live on; Peter Molyneux's Project GODUS is officially a successfully funded Kickstarter project. The game currently has £478,916 pledged, surpassing the £450,000 goal,... (Read More)

Project Godus hits Kickstarter target two days from deadline

December 20th - via:
Peter Molyneux’s latest god game has hit its Kickstarter crowd-funding target with just under 48 hours breathing room. (Read More)

Peter Molyneux's 'Godus' reaches Kickstarter target with just two days to spare

December 19th - via:
22Cans, the new video game developer led by industry veteran Peter Molyneux, is celebrating tonight after its Godus project became the latest Kickstarter funding success. The goal of $450,000 was... (Read More)

Molyneux's Project Godus reaches Kickstarter goal

December 19th - via:
Peter Molyneux's studio 22cans has reached its £450,000 ($730K) Kickstarter goal for Godus, a spiritual successor to Molyneux's classic game Populous. The Project Godus Kickstarter reached its goal with a little under two days to go. (Read More)

Project Godus Kickstarter reaches funding goal

December 19th - via:
22 Cans' spiritual successor to Populous surpasses £450,000 in backing with less than two days left in campaign (Read More)

Godus faces nail-biting Kickstarter close as it nears £450k target

December 19th - via:
Peter Molyneux’s Godus faces a tense last two days as the Kickstarter project slowly closes in on its £450,000 target. At the time of writing Godus stands at £418,000 – just £32,000 short of its goal. But with only 56 hours to go, it’s very much squeaky bums time down at developer 22Cans. (Read More)

Godus multiplayer seen in latest video, Kickstarter close to funding

December 19th - via:
22 Cans has released a video of Peter Molyneux and friend having a bash at Godus multiplayer. Check it below. The god game’s Kickstarter is nearing completion, standing at £423,880 with two days to do. (Read More)

Godus Kickstarter conjures £50k in late funding surge

December 19th - via:
Just under 1,300 new backers pledge support for god game in less than a day as campaign goes to the wire (Read More)

Godus multiplayer footage shows how wars were won in the times before godlike powers

December 19th - via:
Time's ticking down on the Godus Kickstarter leading 22 Cans to scramble to get their prototype up and running. The latest video of the test game in action shows off how a basic multiplayer mode is already playable. (Read More)

Godus Kickstarter reaches target

December 19th - via:
Godus has reached its Kickstarter target of £450,000 with 44 hours left on the clock. (Read More)

Chris Roberts urges gamers to back Elite and Godus Kickstarters

December 19th - via:
Chris Roberts loves games. You can’t really fake this stuff. Roberts loves games now, not twenty years ago, and he loves the sort of games Kickstarter enables. I’ve gleaned this from the ultra-earnest message that graced Star Citizen’s Kickstarter page last night. “I don’t think this model works for everything and everyone, but I do think it is a very viable model for a lot of games. And I think it’s great model for some designers, genres and platforms that don’t get the big publisher love because their type of games don’t sell 10 million copies worldwide,” wrote Roberts. (Read More)

If Peter Molyneux’s Kickstarter Isn’t Funded, His Marriage Might Be In Trouble

December 18th - via:
Peter Molyneux hasn’t really had to worry about the money needed to make games before. Back when he was making games as a smaller operation, he’d starve himself until a project was done and kick the software out into the world. Then, in his later days as a Microsoft exec, he had access to the huge coffers and resources of the company’s Xbox division. He may have had to lobby internally for the cash but it’s not like it wasn’t there. Now, the accomplished yet controversial game designer has to rely on the generosity and goodwill of others to get his next game made. And if the Kickstarter campaign for Godus — a re-invention of the popular god-game genre he innovated decades ago and the next title from his new, 22 Cans dev studio — doesn’t get fully funded, Molyneux says his marriage might be in trouble. (Read More)

Peter Molyneux's Godus Seeks Funding on Kickstarter

December 18th - via:
Peter Molyneux and his development team 22cans are seeking funding for the new project Godus on Kickstarter. (Read More)

Molyneux's Kickstarter Project GODUS Gets Prototype Video

December 18th - via:
GODUS aims to be the spritual successor to Populous, the grand daddy of all god games that launched nearly 25 years ago. (Read More)

Are the rich old men ruining Kickstarter?

December 15th - via:
The true nature of crowd-funding is being obscured by big names and nostalgia. (Read More)

Back Molyneux’s Kickstarter, Get the God Game’s Prototype

December 14th - via:
Want to get your hands on an early prototype of legendary designer Peter Molyneux’s upcoming god game? Back the Kickstarter and he’ll hook you up with a copy. (Read More)

Godus prototype footage emerges as Kickstarter campaign reaches half funding

December 10th - via:
Peter Molyneux’s colleagues at 22cans are worried about deadlines. They’re worried about the small matter of a pre-release demo, promised in their Godus Kickstarter pitch. But if that’s all they’re worried about - or at least, all they’ll admit to with their boss stood stage left - then I think we can get on and look forward to their other promises: living worlds occupied by living people; terrain deformation and tornadoes; the revival of the “entire god game genre”. (Read More)

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