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SIGMATA: This Signal Kills Fascists

A project in St. Paul, MN by Chad Walker

Funding Successful

A tabletop role-playing game about ethical insurgency against a fascist regime, taking place in a dystopian vision of 1980s America.
Backers: 854
Average Pledge Per Backer: $47

Funded: $40,437 of $9,000
Dates: Nov 28th -> Dec 28th (30 days)
Project By: Chad Walker
rpgrpgtabletop gametabletop game +Suggest

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Last Updated: December 28 @ 19:01 -0500 GMT


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Latest News

Welcome to the Resistance

December 28th - via:
Comrades, Y’all killed it. I am absolutely humbled and delighted by your support. Thank you *so much* for the boost you gave this project. We’re doing something crazy and urgent with this hobby of ours, and frankly, it took an army of radicals... (Read More)

Dispatch from Resistance HQ, Day 24

December 22nd - via:
Comrades, The revolution will be synthesized. Having surpassed the $30,000 mark, Resistance HQ will be assigning IRVING FORCE the task of pumping cinematic 80s synthwave over the airwaves we've taken back. SIGMATA FM, the soundtrack to an imaginary... (Read More)

Dispatch from Resistance HQ, Day 19

December 17th - via:
Comrades, Resistance HQ has added an additional stretch goal in case funding surges in the last 11 days of our campaign. Not only does this reward compile all stretch goal modules into a physical book that backers would be able to print at cost, but... (Read More)

Dispatch from Resistance HQ, Day 16

December 13th - via:
Comrades, We have two weeks left to execute this offensive. We are over halfway to Kira Magrann's "Chromewall" setting, at which point we'll pivot toward funding Ben Woerner's "The Battle for Wargrad," an ultra-violent deiselpunk re-imagining of a... (Read More)

Dispatch from Resistance HQ, Day 13

December 11th - via:
Comrades, We have entered the toughest slog in any Kickstarter campaign; that dreaded space in the middle that lacks both the novelty of a new campaign and the urgency of a campaign ending soon. Despite this, we have secured another victory. Funding... (Read More)

Design Schematics: Structured Scenes

December 8th - via:
As a game, SIGMATA is built on the idea of structured scenes of combat, intrigue, and stealth (with some free play in between as narrative glue between scenes). All three scene types are mechanically identical, but they are played and narrated in... (Read More)

A note from Chad

December 7th - via:
Gang, I'm breaking character for a second. I just wanted to thank you all sincerely for supporting a somewhat dangerous and subversive gaming project. We've been taking a flame thrower to some sacred cows of politics, and to be honest, we're just... (Read More)

Dispatch from Resistance HQ, Day 6

December 4th - via:
Comrades, "Cable Street" has been secured, and like "Black Snake Rebellion," it will be added to the rewards of everyone who opted for a pledge level that includes "PDF Plus." At $18,000, Shae Roberts will be delivering "The Complex," which explores... (Read More)

Dispatch from Resistance HQ, Day 5

December 3rd - via:
Comrades, The "Black Snake Rebellion" has begun. Thanks to your individual efforts and a timely signal boost by Cory Doctorow, we surged past $12,000 and are halfway towards our next stretch goal. If we reach $15,000, G. Michael Truran will begin... (Read More)

Dispatch from Resistance HQ, Day 2

November 30th - via:
Comrades, Thanks to your efforts in the field, our primary operation was 100% funded in less than 48 hours. We are now beginning to acquire resources for Ishki Ricard's campaign against the Regime. But let us take a moment to reflect on our strategic... (Read More)

Dispatch from Resistance HQ, Day 1

November 29th - via:
Comrades, We've had an incredible first 24 hours, less than $1300 away from Funded at the time of this writing. We owe this early success to you, not only for financially supporting a provocative independent game, but by repeating the signal on... (Read More)

If you have additional news that doesn't appear here, shoot us a link!