Void Destroyer

A project in Chicago, IL by Paul Zakrzewski
000days 
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Funding Successful

Have you ever wanted to be the pilot and the commander? A space combat simulator and real time strategy hybrid.
Backers: 1735
Average Pledge Per Backer: $21

Funded: $35,606 of $20,000
Dates: May 30th -> Jul 1st (32 days)
Project By: Paul Zakrzewski
Tags:
video gamespacestrategy gameindiesimulationreal time strategy3dfirst person shooterdrm-free +Suggest

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$35,606

current pledge level
Last Updated: July 1 @ 19:01 -0400 GMT

178%

of goal
funding period ended

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Latest News

5 Games You Want This Week (Jan 12th - 18th): Kickstarter Liberation

January 13th - via: uproxx.com
Hey, new video games have finally started coming out again, so that means Five Games is back! As in the past, I'll rattle off five games I think you should check out this week. These articles are not meant to be comprehensive lists of everything coming out that week -- think of them as a nice rounded tasting menu. So, let's get to it... (Read More)

Reddit AMA - Link

June 30th - via: kickstarter.com
Hey guys if you want to participate or check out the Reddit AMA here it is: http://www.reddit.com/r/IAmA/comments/1hdj4u/with_the_internet_and_4_years_i_made_a_game_paid/ Also using this update as proof of my identity. As always thank you for your... (Read More)

Kickstarter Katchup – June 30th 2013

June 30th - via: rockpapershotgun.com
Last week I was at Rezzed instead of looking at Kickstarter pages but I’ve made up for it by spending most of today browsing through projects. Thoughts of Kickstarter’s purpose have been hanging in the air (on twitter and in chatrooms that I frequent) and I have been pondering how I see the site. I have backed projects knowing that I’m essentially pre-ordering something that I assume will be released and will be as expected, based on the team’s previous work and a comfortable place in a familiar genre. But I mostly back smaller projects that I want to support and to play because they are different, risky and challenging. There’s a great deal of innovation among the nostalgia. (Read More)

Mega Update Part 2: Kickstarter Recap

June 29th - via: kickstarter.com
For part 2 of the "mega update" I have compiled a "relatively" quick summary of the events during the Kickstarter campaign. I hope that this brings the recent backers up to speed and to give the potential backers the extra push needed to support... (Read More)

Mega Update Part 1: Future Plans

June 27th - via: kickstarter.com
The past 3 days have been incredible!  We have grown over 400 in strength and we have funds to get a full pirate faction as well as a civilian faction for 'Privateer' mode. Additional funds will go towards more assets for 'Privateer' mode. Thank you... (Read More)

Void Destroyer, a Homeworld-inspired space sim, meets Kickstarter goal

June 27th - via: polygon.com
Developer Paul Zakrzewski's Void Destroyer is winding down its Kickstarter campaign, having recently met its $20,000 goal just four days before the funding period ends. (Read More)

Kickstarter Finale Trailer - Fight With Us

June 25th - via: kickstarter.com
Hey guys - a day ago - we reached our base goal.  Not to say it hasn't been a great ride - but I'm looking forward to the end of this campaign because it means focusing on development instead of promotion.  I will have the means to fund the... (Read More)

Warm Up Trailer

June 23rd - via: kickstarter.com
Hey guys - thank you for the support - it is nearly our final week and we are so close. I am at insane levels of excitement. In preparation two new trailers have been worked on. Here is the first "warm up" trailer. Its intent is to prepare new... (Read More)

Official Stretch Goal Announcement

June 22nd - via: kickstarter.com
Hey guys! Thanks to your incredible generosity we are at 95%. I don't think it is far fetched to imagine us hitting our base goal shortly after the weekend! I'm going to spend the weekend creating at least one more "trailer" video and then sending it... (Read More)

Stretch Goals and the Sandman

June 20th - via: kickstarter.com
A big thanks to all of you for your support, we are very close! Enter the Sandman:Back in Update # 26 Michael suggested a "sand missile" - I think it is a pretty cool idea so I decided to add it, and at the same time create another - behind the... (Read More)

Swarm Mines and Engines

June 16th - via: kickstarter.com
Again - thank you for your support!  In more ways than one, in fact -  This morning I decided to finally make use of the cool math that has been posted on the main forums. This math deals with gradually decreasing engine efficiency - meaning that... (Read More)

What's mine is yours - adding mines to the game.

June 15th - via: kickstarter.com
First off - thank you for all the support. We are headed steadily towards our goal and I hope to start the conversation about stretch goals soon. Today's update is a - very long - video that is part a overview how game development works and part... (Read More)

Take Command Of An Intergalactic Fleet In Void Destroyer – Space Warfare

June 14th - via: igameresponsibly.com
Fans of EVE Online, the RTS genre, and space sims of any kind will be right at home with Void Destroyer: Space Warfare. Paul Zakrzewski has dedicated the last four years of his life to creating the perfect RTS space sim. Void Destroyer will offer two distinctly different flight experiences. (Read More)

Night 13

June 13th - via: kickstarter.com
We made it past 700 backers - thank you for your support.  Tonight I worked more on the battle editor and arena modes - adding sliders/options for generating asteroid fields and debris fields. Its almost ready, but I'll save creating a video for... (Read More)

Space Game Junkie Podcast - Void Destroyer - The Dark Souls of Space Games?

June 11th - via: kickstarter.com
Hey guys - I did a pod cast yesterday with Space Game Junkie. It just went live and is available via the click below: Void Destroyer - The Dark Souls of Space Games? I had a lot of fun during the podcast so I hope you guys enjoy it and get some more... (Read More)

Night 12 - Early steps in Asteroid field generation

June 11th - via: kickstarter.com
Thanks for supporting the project.  An early update today - have the Space Sim Junkie pod cast in a few moments -  here is some more work on the Arena mode (from the last update) - dealing with asteroid field generation. Hope that this vid shows... (Read More)

Rewards - Seeking Suggestions and General Update

June 11th - via: kickstarter.com
Tonight the plan is to do a podcast with Space Game Junkie - Brian - who is also a backer -  so double cool. So if I'm unavailable to chat or answer messages this is why. Looking forward to the pod cast and I hope you guys get some new info from... (Read More)

Night 11

June 11th - via: kickstarter.com
First off thank you to all the backers.  Glad to have some new ones and happy to have kept you old timers. If only I thought to name the game E3... then we'd be getting a lot of media coverage this week.  Still we did get some media love from The... (Read More)

Night 10 and Part 21

June 9th - via: kickstarter.com
Welcome to all the new backers, glad to have you with us. There is a new installer on the main site here. The change log since the beginning of the Kickstarter is here.I got rid of the patch, but once new issues pop up I'll create another one. Once... (Read More)

Part 20

June 9th - via: kickstarter.com
Day is moving nicely along with some new backers - thanks everyone.  I'm working on revamping the tutorial system to make it better. Then I hope to put in a add on to the Battle Editor - Arena Mode (suggested by Gazz)  to give you some cool combat... (Read More)

Night 9 and Part 19

June 8th - via: kickstarter.com
Got some media love today from Gamers Nexus and Indie Game Mag. Media attention is like me and potato chips - I just want more. I spent the day promoting the project and changing the tutorial code to work when controls are mapped to different keys.... (Read More)

Part 18

June 8th - via: kickstarter.com
I still remember that right after releasing iter 11 I didn't touch coding for a few days, then slowly brought myself back. People really responded well to the trailer. Slaor had a few off days as well, but then send me a new ship model - I loved it... (Read More)

The art style

June 8th - via: kickstarter.com
This update will deal with how the current art style came about. It started when Slaor sent me the first finished model, it was of the current shipyard. This is what it looked like. It was done in a "photo realistic" style. Like most space sims, the... (Read More)

Night 8 and Part 17

June 7th - via: kickstarter.com
A good day - thanks for the support! IndieGameMag.com gave us some love - they linked to our Kickstarter trailer in their "Thursday Trailer" feature. Also we are part of the cool crowd - we are in the 3rd spot in popular projects under the video... (Read More)

Part 16

June 7th - via: kickstarter.com
Thanks to all the new backers as well as the existing. Spent a lot of the day talking to people, feels good, but really cuts into development time, just the reality of a Kickstarter campaign. I was also thinkig of setting up some kind of a live chat... (Read More)

Backer Perk: Add a name to the game

June 7th - via: kickstarter.com
Click for full size: http://voiddestroyer.com/images/backerPerk.png In Ship Mode: name appears next to ship name you are piloting  In Tactical Mode: name appears on mouse over - on ship  (Read More)

Night 7 and Part 15

June 6th - via: kickstarter.com
A cool thing happened on the comments - Vincent had the idea of creating a list of names of the backers, and using that list as a random name generator for ships. I think it would be awesome to see your names as I'm flying into combat. So here are... (Read More)

Part 14

June 6th - via: kickstarter.com
In a bit more than 4 hours it will be exactly a week since we started. Thanks for all the support guys. I'm expecting some more media love today or tomorrow. Also I contacted a few of "Let's Play" type YouTube folk, including TotalBiscuit. Nothing... (Read More)

Night 6 and Part 13

June 6th - via: kickstarter.com
A good day - we made it past 50%. Thank you for your support. Plus we once again got some media love - did an interview with The Jace Hall Show. How did I do? I tried to be entertaining and not to ramble too much. Also thanks to the posting of lets... (Read More)

Half way there and Part 12

June 5th - via: kickstarter.com
Thank you to all the new backers who pushed us over the 50% edge. There should be an upcoming interview in the gaming media that will help us get closer to 100%. ---------------------------------------------------------------- Part 12 Iteration 3... (Read More)

Night 6 and Part 11

June 5th - via: kickstarter.com
Yesterday - was a very good day funding wise, thank you for all of your support. A big chunk came from the Space Sector article - the power of media is pretty incredible. Kickstarter is full of tools to show where traffic and funding is coming from.... (Read More)

VOID DESTROYER: Hybrid Space Shooter RTS Gives You "War, Not Skirmishes"

June 5th - via: jacehallshow.com
Void Destroyer is an ever evolving single player space action/RTS hybrid in development by dedicated game designer Paul Zakrzewski. Scroll down to check out some gameplay videos and our in-depth interview with the game's creator along with a link to the playable alpha demo. (Read More)

News and Part 10

June 4th - via: kickstarter.com
More cool news - Space Sector - a gaming community and news site that focuses on space strategy games wrote an article about the Kickstarter campaign. You can check it out here.  The plan is to fix some bugs tonight, try to make the camera more... (Read More)

Night 5 and Part 9

June 4th - via: kickstarter.com
It looks like we are very steady in the support, something that makes me feel very good since there are a lot of projects that get a high initial surge followed by a big slump. I hope to see the trend continue. Some cool news. True PC Gaming gave us... (Read More)

Part 8

June 3rd - via: kickstarter.com
Another part in the - story - also I'm planning on creating two more videos - one talking about physics in the project - my reasons for the way it is. The other video is going to be a trailer - focused on combat - with the goal of overwhelming the... (Read More)

Void Destroyer

June 3rd - via: truepcgaming.com
After four years of development, the space combat simulator and real time strategy hybrid title, Void Destroyer, has found its way onto Kickstarter. Developer, Paul Zakrzewski, is looking for $20,000 to complete sound, music and 2D/3D art assets. At the time of this writing, it seems the project has gotten off to a good start as $6,500 has already been pledged in just a few days. Void Destroyer has all the available features to be considered a fantastic entry into the sci-fi sim arena. If you are even remotely interested in this genre, you should take a hard look at Void Destroyer. There is a late alpha demo to download from the official site. Be sure to download and install the mouse steering patch as well. You can read more information via the Kickstarter page. Please remember to use your vote on Steam Greenlight. (Read More)

Night 4 and Part 7

June 2nd - via: kickstarter.com
Another great day - I was a bit worried that Sunday could mean a slow down, but apparently combat strategy (what do you guys think? new term?) enthusiasts don't take days off.  ---------------------------------------------------------------- Part 7I... (Read More)

General Update and Part 6

June 2nd - via: kickstarter.com
General Update: If you had issues with mouse speed you can download a fix on the main page.  The main forums have some active discussions, you can use the guest access forum if you don't want to register. The forums are a good place to put... (Read More)

Night 3 and Part 4

June 1st - via: kickstarter.com
Hey guys - another great day. Thank you and welcome to all the new backers as well as a big thanks to all of you getting the word out. We ran out of the early backer rewards so I decided to add another similar reward at a slightly increased price.... (Read More)

Part 4

June 1st - via: kickstarter.com
Thank you to all the new backers and those who are spreading the word. I spent the morning reaching out to the gaming media. ------------------------------------------------------------------ Part 4So I had planets and I had a ship that could move... (Read More)

Good morning and a bug fix

June 1st - via: kickstarter.com
Hey guys - good morning and a thank you to all the new backers. Gazz found a bug in the alpha version. A very big bug that meant that unless you have a joystick/controller attached, on starting the game the ship wouldn't steer when moving the mouse... (Read More)

Second Night and Part 3

May 31st - via: kickstarter.com
First off - your encouragement, support and generosity amazes me. Thank you. Second - I'd like to thank the Ogre 3D community. Ogre 3D is the rendering engine that this project uses.  In my previous update as part of the history of the project I... (Read More)

Part 2

May 31st - via: kickstarter.com
First off - a big thank you to all the backers.  My current strategy to getting more of you :) - is to still focus on gaming forums, tomorrow I'll start focusing on gaming media attention. Here is Part 2 of the story behind the game.... (Read More)

First Night and Part 1

May 31st - via: kickstarter.com
Thanks for backing the project - I'm going to attempt to sleep now though I'm not sure how successful I will be - my mind is racing. You backing this early helps - I truly appreciate it. For project updates - among other types of updates -  I'll be... (Read More)

Spacey Game News

May 31st - via: spacegamejunkie.com
Heeey guyyyyyss! Sorry about the delay with the news AGAIN! :/ It’s been a REALLY weird week. The holiday weekend REALLY kicked my ass through general lack of sleep, and I’ve really not caught up at all during the week (I love living in Los Angeles, but sometimes its temperature fluctuations can be problematic), so it’s just left me EXHAUSTED, and I’ve barely had the energy to focus on work, let alone anything else. If you’ve listened to this week’s podcast, you might notice my voice gets slurred more and more as the podcast goes on. That’s because I was just so damned tired. Thankfully I feel more awake today than I have all week (which will be ruined again this weekend ;), so I’m gonna dive in with the news, of which there’s a ton... (Read More)

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