TGL: ThanksGiving LIFE | Open World Practical Life Tycoon
A project in by DDT games000days
:
00hours
:
00minutes
Funding Unsuccessful
$8,718
current pledge level
Last Updated: July 1 @ 08:03 -0400 GMT
17%
of goal
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Latest News
#05. Pledge Upgrade Event & Pet System Introduction
June 11th - via: kickstarter.com
Dear Backers, Along with a special event for our early backers, we would like to introduce TGL’s pet system today. 1. Special Event Information Special Event Information Firstly, we’ve made some dramatic changes in order to increase traffic to... (Read More)
#04. Behavioral tendencies of the A.I.
June 7th - via: kickstarter.com
Dear Backers, Hello, this is DDT Games. We wanted to send out an update about the behavioral tendencies of our A.I. characters in TGL. If the A.I. you’re playing has a sense of morality and is righteous, A.I. cannot easily ignore and will try to... (Read More)
#03. Background and Character appearance R&D
June 5th - via: kickstarter.com
Hello, Backers! This is DDT games. Today we will show you R&D factor that progressed by DDT games for improve Art quality. Now days TGL on progress that changing Unity4. X engine to Unity 5. X engine. Through this we can expression more various... (Read More)
The Sims Gets Some Competition in TGL: ThanksGiving LIFE
June 4th - via: cliqist.com
ThanksGiving LIFE is an upcoming life simulator video game by DDT Games currently seeking funding on Kickstarter. (Read More)
#02. The story
June 2nd - via: kickstarter.com
Hello, this is DDT games. We move story article to update article, because story description has over 35,000 character. A writing on a wall. It seems like it was written by the previous tenant. Me? I can’t be sure but I don’t consider myself as... (Read More)
#01. Develop history
June 1st - via: kickstarter.com
Development of TGL began with the idea of ‘making a fun game with minimum funding’. There had been much progress with the development and we planned to maximize our resources as much as possible. In the beginning art concept of the game did not... (Read More)
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