Sir, You Are Being Hunted

A project in Bath, United Kingdom by Big Robot
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Funding Successful

Survival and stealth in a procedurally-generated world! Sir, You Are Being Hunted is tweedpunk robo-horror from Big Robot Games.
Backers: 4906
Average Pledge Per Backer: £19

Funded: £92,551 of £40,000
Dates: Nov 2nd -> Dec 2nd (31 days)
Project By: Big Robot
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£92,551

current pledge level
Last Updated: December 2 @ 06:30 -0500 GMT

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funding period ended

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Latest News

Sir, You Are Being Hunted – Reviewed

May 5th - via: cliqist.com
A while back I did an Early Access Review of Sir, You Are Being Hunted telling you guys what you could expect if you bought the beta version of the game. However on the 1st of May the game was released and version 1.0 is available now. It’s time to take another look at Sir, You Are Being Hunted and see what has changed. (Read More)

Sir, You Are Being Hunted – Early Access Review

March 28th - via: cliqist.com
Sir, You Are Being Hunted has been in alpha for a very long time, but with the last update, it seems like it is coming to an end. Today I’m going to look at what you can expect if you buy Sir, You are Being Hunted in early access. (Read More)

Warts and all: how developers are using Early Access to their advantage

November 27th - via: polygon.com
The lines of video game development are growing blurry. (Read More)

Sir, You Are Being Hunted Kickstarter Chat #3

January 30th - via: nowgamer.com
Gaming has quickly found itself to be Kickstarter’s most popular category by quite some margin. We have already seen it impact the gaming community and as more and more developers look to crowd funding as a viable means of financing their games, removing the publisher entirely, its success seems assured. (Read More)

Kickstarter: Games by the people, for the people

December 21st - via: bbc.co.uk
Kickstarter has been good to video game fans in 2012. The crowd-funding site which lets people back projects they like has meant that lots of games that would otherwise never be made have found funds and friends via the site. (Read More)

The Kickstarter Compendium

December 18th - via: gameinformer.com
Update : Our regularly revised feature keeps you up to date on the Kickstarter games worth watching, and helps you track projects both before and after they’re funded. New this week is a horror game set underground, a space-based strategy game for iOS, and an open-source console/controller. (Read More)

Sir, You Are Being Hunted blunderbusses Kickstarter target; stretch goals coming later today

November 7th - via: pcgamesn.com
Sir, you are being funded. That’s not my line, but RPS writer Alec Meer’s. He’s congratulating colleague Jim Rossignol there, co-creator of British zeitgeist-fuelled mortal terror sim Sir, You Are Being Hunted. Shrouded in high reeds, Sir has crept on past its Kickstarter target of £40,000 this morning with 25 days left on the clock. So what does that mean for the game? (Read More)

Sir, You Are Being Hunted is being Kickstarted

November 2nd - via: pcgamesn.com
Sir, You Are Being Hunted is a crepuscular first-person survival stealth horror game set in a procedurally generated British countryside populated by aristocratobots — gentrified automatons — who will relentlessly hunt you for sport. So that's definitely interesting. Doubly interesting is that Sir, You Are Being Hunted has just arrived on Kickstarter, where it is wonderfully described as "tweedpunk robo-horror". That sound you hear is so many boxes being ticked. (Read More)

Kickstarter Katchup

November 2nd - via: rockpapershotgun.com
The British are coming! Lock up your tea, crumpets, biscuits, mild sexual innuendo and depressing postcards of empty beaches, because the toodle-pipping rotters need all that and more to fuel their infernal game-machines. The beginning of the Britstarter era brings a great deal of tempting prospects for your perusal – for starters, we’ve got the spirit of Bullfrog, the sequel to The Ship, a martial arts masterclass, dark fantasies and a dash of tweedpunk robo-horror. Never change, fair isles of wonder, never change. (Read More)

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