One Touch Game Builder

A project in Barcelona, Spain by Invedars
000days 
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Funding Unsuccessful

An easy way to play creating games in mobile / desktop devices with built-in games or creating your own (without code!) and sell it.
Backers: 30
Average Pledge Per Backer: £82

Funded: £2,456 of £8,000
Dates: Mar 18th -> Apr 17th (30 days)
Project By: Invedars
Tags:
video gamesoftwarediy +Suggest

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£2,456

current pledge level
Last Updated: April 17 @ 05:45 -0400 GMT

30%

of goal
funding period ended

£0

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Latest News

Patterns

April 4th - via: kickstarter.com
On this game we control our player flying and collecting as many coins as possible. The coins (and any other objects) can be placed on screen using patterns. We can save different patterns and alternate the display of these to give games more... (Read More)

Animations

March 29th - via: kickstarter.com
Graphics with One Touch Game Builder can be either static or animated, depending of your needs. You can load animation on different actions (walk, shoot,...) and not only on characters, but also in objects (coins, rotating collision objects,...)... (Read More)

No level editor

March 27th - via: kickstarter.com
One of the keys of One Touch Game Builder is that we don't need a level editor. Stages are generated dynamically accordingly with the game settings (layers speed, elements frequency,...) and this allow us to create different types of games, like for... (Read More)

Campaign launch

March 20th - via: kickstarter.com
Hello friends! The first day of the campaign has been very exciting for us. First things first, we want to thank you all for your support! We also want to thank you all for your messages either to ask questions or your kind words about the project.... (Read More)

Help fund One Touch Game Builder on Kickstarter and create your own mobile games

March 18th - via: pocketgamer.co.uk
Spanish indie developer Invedars has launched a Kickstarter campaign in the hope of funding a multi-platform game creation tool called One Touch Game Builder. (Read More)

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