clock menu more-arrow no yes mobile
A collection of all the heroes in Sentinels of the Multiverse: Definitive edition with their new and improved art. Image: Adam Rebottaro/Greater Than Games

Filed under:

Sentinels of the Multiverse: Definitive Edition refines the superhero card game

The revised game will include all-new art and streamlined rules

Charlie Hall is Polygon’s tabletop editor. In 10-plus years as a journalist & photographer, he has covered simulation, strategy, and spacefaring games, as well as public policy.

Sentinels of the Multiverse, the popular superhero themed cooperative card game, is getting a brand-new edition with completely revised art. Sentinels of the Multiverse: Definitive Edition will include newly polished and streamlined rules, plus even more heroes and villains than the original version of the base game. Best of all, the creators at Greater Than Games tell Polygon they expect it to be in retail stores by the end of 2021.

Of course, that’s not stopping Greater Than Games from putting the game up for pre-order at Kickstarter on March 30. The $59.95 game will be available on the crowdfunding platform for $50, and backers will get their copies first. In a break with crowdfunding tradition, there will be no stretch goals for this campaign, no unlocks, and no deluxe collectors editions.

“For this re-erelease, we don’t want to have extra little promos,” co-creator Christopher Badell told Polygon in an interview last week. “We don’t want to have mini expansions for one or two things. We’re collecting everything into this big box, and we have plans for big box expansions to this.”

A villain stands above a caped hero, holding a glowing vial.
The same image, but with much more detail and nuance. There’s an ashy, pixelated quality to the coloring as well that matches the period of the 80s it’s trying to ape.
A caped hero catches a missile headed for the White House.
A similar scene, although showing the hero on the White House lawn. There’s a crispness to the image that matches the so-called Golden Age of comics from the 1950s and 60s.

Older versions of Legacy’s cards, followed by the newer versions.

Sentinels of the Multiverse is one of those weird success stories that could only come out of the world of tabletop gaming. Badell and his friend, artist Adam Rebottaro, wanted a certain kind of superhero board game that just didn’t exist at the time. So they made one up from scratch to fill that void. In 2011 when they showed up with a booth at Gen Con, the nation’s largest tabletop gaming convention, the line was out the door and a franchise was born.

But they didn’t just make up the game. They made up a rich history as well.

Their universe inserts a third major publisher next to Marvel and DC. It’s called Sentinel Comics, and it shares some of the same trials and tribulations in its own 70-year coming-of-age story. The characters that players inhabit at the table are derived from the rich, completely made-up history of this fictional publisher.

“I have this giant spreadsheet of every comic book [Sentinel] ever published,” Badell said, “what year and what month it came out; what books were published at the same time; what the editorial staff was and who the writers and artists were on all these books; and what the storylines across all these books are. We’ve got various real-world events that altered the way the comics were at that time. We created this entire nonsense, fake history.”

But it’s that fake history that caught on with fans, in a way filling the gaps between movie releases of the Marvel Cinematic Universe and ... whatever DC has been doing this whole time. That’s why there’s also now a Sentinels of the Multiverse board game, a tabletop role-playing game, and a successful video game.

Evil jet troopers in purple costumes take to the sky.
A woman superhero ides behind a bizzare machine while a villain locks on to the moon with a super weapon.
A scientist activates a suit of power armor. It’s golden carapace is ringed with magenta light.

Art from fictional issues of Sentinel Comics span the decks of multiple heroes and villains. When played, they help to recreate the pages of classic comics that never existed.

Aside from the streamlined rules and other new gameplay features — several of which haven’t been announced yet — Badell said he’s most happy with the new art. Every piece on every card was made by co-creator Adam Rebottaro, whose own capabilities have only grown since the game launched 10 years ago.

The cover of Sentinel Comics Singularity series shows a robot in front of a vault door, a woman superhero in white ready to fight them. Image: Adam Rebottaro/Greater Than Games

“Adam’s art styles are so good and so different that he is able to really chameleon-like ape all these different eras,” Badell said. “There’s arts of characters in comics from the 50s, 60s, 70s, 80s, and 90s, up until the late 20-teens, and the art styles really changes. You can tell by looking at a card what era it comes from, and really the types of stories are being told and what the focus of the writers and the artists were just from that.”

This new art treatment will further enhance the game which, Badell says, much like Magic: The Gathering and other popular collectible card games, builds a different kind of story with every game.

“We’re not trying to do prescriptive gameplay,” Badell said. “We’re doing emergent gameplay where we give you this box of Legos and everything you do adds to the richness of the story at the table. So you are both playing a hero, but also partly a storyteller at the table when you’re playing this game.”

Of course, unlike Magic, Sentinels has never been a collectible game in the traditional sense. Nor is it a Living Card Game in the style of the games that Fantasy Flight Games produces. Instead, it’s a kind of anthology. The base game will come with cards for 12 characters, six villains, and six different locations for their epic battles to take place. Those decks will all remain the same for the life of the game. Meanwhile, Greater Than Games has six more big-box expansions slated to release over the next six years.

A massive, hulk-like creature being struck in the back by flechettes.
A female superhero in white tears at the guts of a complex machine, its access panel exposed.
Another massive superhero, with the body of a pro wrestler, tears a robot apart with his bare hands.
Two robots square off against each other, thick tubes connecting them to a larger machine.

The street date for Sentinels of the Multiverse: Definitive Edition is aggressively planned for Gen Con 2021 — currently scheduled for Aug. 5 in Indianapolis, Indiana. Backers should expect to receive their copies beforehand. Badell said that a retail version should reach stores before the end of the year.

You can find out more later today on the Greater Than Games website, and sign up for the newsletter to be alerted as soon as the Kickstarter campaign goes live.

Shopping

Where to purchase MTG: Outlaws of Thunder Junction

Gaming

Pathfinder’s War of Immortals will introduce new character classes

Gaming

An explosive episode of Critical Role kept viewers hooked for 5 horrifying hours

View all stories in Tabletop Games