City State Entertainment's realm vs. realm focused MMORPG Camelot Unchained did it! They've successfully reached and surpassed their $2 million Kickstarter goal, despite still being more than 10% away as the project approached its final 24 hours. Due to its success, City State boss Mark Jacobs will drop his own $2 million in the pot along with another million from third party investors. Now lets see what 5 million and two and half years of development can make.
Here's Mark Jacobs thankful now that the Camelot Unchained project has reached its end:
"The last 30 days have been an incredible journey. We believed there's an audience for a highly focused game like ours, which has now been proven. What we didn't expect was how our community would come together so quickly and avidly. Not only is our average pledge off the chart, our backers have been just as intensely supportive in other ways, from providing immense amounts of helpful feedback to translating information into four languages (German, French, Japanese and Korean), and more. "
The current plan is for an internal build of the game to be put together by January 2014, with an official release by December of 2015. Somewhere in there a beta will start which certain tiers of Kickstarter supporters will be able to join in on. After launch, the game will be supported via subscriptions -- not free-to-play microtransactions. That's just Mark Jacobs idea of fair design.
As mentioned above, Camelot Unchained will be an MMORPG designed around realm vs. realm PVP. No PvE content will be produced, beyond the structure necessary to support RvR. That means cities, NPCs with various items and a robust crafting system as well.
Check out Camelot Unchained's website for more information, along with frequent updates and looks at the game's development. Congratulations, City State!