Free League Publishing, Amargosa Press, and Game Designers’ Workshop have formed up to create and publish the fourth edition of the classic post-World War III apocalyptic Twilight: 2000 tabletop roleplaying game. The pre-launch Kickstarter page is live now, with the campaign scheduled to begin on August 12 at 3 p.m. Central European Time / 9 a.m. US Eastern Time.

Twilight: 2000 will return players to the alternate universe year 2000, just as the original Twilight: 2000 RPG published by Game Designers’ Workshop in 1984 did. However, the new Twilight: 2000 will give the alternate timeline a different twist than the original. Instead of players being survivors in the devastating aftermath of an all-out conventional (and briefly nuclear) war between the United States/NATO and the Soviet Union/Warsaw Pact in 1996-97, the fourth edition will set the timeline in a world where the Moscow Coup of August 1991 succeeded, allowing the Soviet Union to remain an intact nation.

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Twilight: 2000 is set in Poland after World War III, as was the original game. Yet, in another twist, players in this new version can play as soldiers and civilians. The fourth edition will also have rules that allow GMs to set their campaigns specifically in Sweden, or in any other country in the world. Wherever they are, players will focus on survival during travel to other locations, building and protecting a static base of operations, or attempting to uncover the mystery of Operation Reset.

Twilight: 2000’s game engine will be a heavily-modified Year Zero Engine used in the Mutant: Year Zero tabletop RPG. In order to keep the emphasis on the iconic exacting aspects that marked the gameplay in the original edition, Twilight: 2000 will borrow the hexcrawling system used in the Mutant: Year Zero and Forbidden Lands RPGs.

As hoped for and expected, the Twilight: 2000 team consists of active and retired service members acting as project consultants. Leading the development charge is Tomas Härenstam, the co-founder and CEO of Free League Publishing, with game design credits that include ALIEN RPG, Mutant: Year ZeroForbidden Lands, and many more. Härenstam’s supporting squad includes Angus Abranson (editing), Chris Lites (setting and scenario writing), Martin Grip (cover art), Niklas Brant (interior art), and Tobias Tranell (maps).

Twilight 2000 fourth edition article image
Credit: Free League Publishing / Niklas Brant
Twilight 2000 fourth edition article image

More info will be released when the Kickstarter campaign marches in. In the meantime, get your signal intel from the Free League Publishing website, Amargosa Press Facebook page, and from the Free League Publishing and Amargosa Press Twitter channels.

Source: Free League Publishing

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