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Back to the JRPG Classics with Cosmic Star Heroine

Cosmic Star Heroine – Previewed

By Julie Morley

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Alyssa now has a hit on her head. It seems like everyone she's outed wants to kill her.

Alyssa now has a hit on her head. It seems like everyone she’s outed wants to kill her.

Alyssa L’Salle was one of the galactic governments’ most important and skilled agents that never failed to get the job done. For so long, she obeyed every need of the galactic government until one horrible day when her searches took her somewhere they shouldn’t have. When she discovers a dark, twisted conspiracy, the government lets her loose and decides to out her as the legendary spy she is. People adore Alyssa, heck, you could say they practically worship her.

All right, she has the adoring fans and she’s a bit of a celebrity now for her deeds. But with fame as a spy, there is a bit of a price, one in blood. Every organization she has found dirt on wants her head. Now Alyssa needs to fix this mess and avoid getting killed in the process.

She has to find a way to right this wrong before she gets killed.

She has to find a way to right this wrong before she gets killed.

Ta-da! Cosmic Star Heroine! This is where I would start playing some awesome 80’s action show intro.

Carrying on.

Many of Zeboyd Games’ productions are created with a 16 bit appearance, heavily influenced by games like Chrono Trigger and other JRPGs from that time period. Cosmic Star Heroine is designed similarly, a classic, turn based JRPG without much of the grinding or other tedious aspects.

She journeys far and wide, meeting interesting people along the way that offer a helping hand.

She journeys far and wide, meeting interesting people along the way that offer a helping hand.

One massive pain in the butt with RPGs is the requirement to grind. Go through hundreds of easy battles, over and over, just to build your character up. Certain features are unlocked once you reach a certain level. Not all players enjoy the grind, so why make it a must? It diminishes some interest in the game. Cosmic Star Heroine strives to not be about grinding. Now, surely there is a slight bit of it incorporated into the game but thankfully it is optional. Since there are different preferences regarding grinding, Zeboyd wanted to make a game that would be pleasing and fun for a broader group of people.

There's always an impending threat no matter where she goes but with some help from her upgraded weaponry, she can combat it.

There’s always an impending threat no matter where she goes but with some help from her upgraded weaponry, she can combat it.

As Alyssa is trying to avoid being killed, she’ll meet some interesting people along the way that would be of a great help to her on the journey. Alyssa can recruit people to join in on her sky team and grow her own spy headquarters, which can be leveled up like many other features.

The bigger her spy headquarters becomes, the more power Alyssa will have against those chasing her. With the recruitment of character, comes the active party, which can reach up to four characters, like most RPGs. Interestingly, there’s an array of multi-character combinations to make combat a little bit more epic. As expected, there are plenty of upgradeable and customizable features; spy headquarters, characters, and weaponry, the customization options are practically limitless. Unlike many RPGs, the battling will happen directly on the map, rather than loading into a separate location.

The battle system is turn based and happens directly on the map, rather than in a separate location.

The battle system is turn based and happens directly on the map, rather than in a separate location.

Cosmic Star Heroine was funded on Kickstarter back in October to the tune of $132,689 off of a $100K goal. The final release, a date that has yet to be announced, will be on Windows, Mac, Linux, PS4, and the Vita. If you’d like to back Cosmic Star Heroine and get some backer rewards, you can do so on its official website via PayPal.

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[facebook][tweet][Google][pinterest][follow id=”Cliqist” size=”large” count=”true” ] [author image=”http://cliqist.com/wp-content/uploads/2014/01/julie.jpg” ]Julie Morley is a freelance writer and comic artist from Spring, Texas. She attended the Academy of Art University for two years, studying Animation and Illustration. Whilst here, she learned about writing comic scripts, storyboards, and general storytelling.  Since leaving college, she has been working on personal comic projects, stories, and illustrations. She aspires to release a self published comic within two years. For the majority of her life, she has been playing console games, typically being third-person shooters and sandboxes. Her favorite game of existence is Dark Cloud II (Dark Chronicle) and her favorite Indie game is Gone Home.[/author]

About the Author

Julie Morley

Julie Morley is a freelance writer and comic artist from Spring, Texas. She attended the Academy of Art University for two years, studying Animation and Illustration. Whilst here, she learned about writing comic scripts, storyboards, and general storytelling. Since leaving college, she has been working on personal comic projects, stories, and illustrations. She aspires to release a self published comic within two years. For the majority of her life, she has been playing console games, typically being third-person shooters and sandboxes. Her favorite game of existence is Dark Cloud II (Dark Chronicle) and her favorite Indie game is Gone Home.

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