festival of magic 2Last November the team over at Snowcastle Games launched a Kickstarter campaign for Festival of Magic, a JRPG inspired fantasy game with a number of unique hooks.  Here’s a bit from our previous coverage of the game:

“You control Amon, a young desert scavenger on Umbra; a planet that has stopped spinning and is now cast in a scorching sun soaked desert on one side, and a dark ice wasteland on the other.  Together with his bunny-boar looking sidekick Amon is on a quest to track down and defeat an evil warlock from the dark side of the planet that has killed the village sorceress, all the while trying to find a way to bring her back to life.  As Amon travels the world he’ll be able to recruit a variety of new party members to help him with his quest.”

One of the more interesting parts of the game was the harvesting aspect.  Rather than just collecting ammo and supplies from downed enemies, players have to manage a garden where they grow everything they need, including ammo, supplies, and magical elements.

Unfortunately the Festival of Magic Kickstarter fell far short of its $250,000 funding goal and was cancelled by Snowcastle.

festival of magic 3So why bring all of this up now?  A new Festival of Magic Kickstarter campaign has started.  A slight change that includes “Earthlock” in the title doesn’t change the fact that we’re still looking at the same game.  It still promises a non-linear story, lots of crafting, a customizable home base, turn based combat, and even the ability to play as male or female.  The difference this time around is that the campaign is put together much better, the video is more informative, the features list is easier to follow, the budget is lower, and the pledge tiers make a bit more sense.

Take some time and check out the new Festival of Magic campaign, it runs until April 11th and has a funding target of $150,000.  While you’re there you can also check out the playable demo to get a better idea of how the game works.

About the Author

Greg Micek

Greg Micek has been writing on and off about games since the late nineties, always with a focus on indie games. He started DIYGames.com in 2000, which was one of the earliest gaming sites to focus exclusively on indie games.

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