Cavern Kings

A project in Gig Harbor, WA by Vine
000days 
:
00hours 
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Funding Successful

An endless and explosive game about digging your own grave.
Backers: 1139
Average Pledge Per Backer: $13

Funded: $14,751 of $2,500
Dates: Aug 1st -> Aug 31st (30 days)
Project By: Vine
Tags:
actionroguelikeroguelikeplatformerplatformer +Suggest

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$14,751

current pledge level
Last Updated: August 31 @ 16:30 -0400 GMT

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funding period ended

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Latest News

24 HOURS REMAIN!

August 30th - via: kickstarter.com
We're down to the final 24 hours of the campaign, and we've come so far thanks to all of you!  It's honestly a bit difficult to fathom just how great this whole experience has been, Cavern Kings couldn't have been possible without you. I will still... (Read More)

Plans for b20

August 28th - via: kickstarter.com
I want b20 to be a bigger update, so it might be a while before I release it. Here's what I have in mind: New enemies for better monster variety A new boss monster Redone AI for Giga Mechworm and The Observer New events to come across in the caverns... (Read More)

Backers-only Beta 19

August 27th - via: kickstarter.com
This post is for backers only. Please visit Kickstarter.com and log in to read. (Read More)

b19 Changelog

August 26th - via: kickstarter.com
This is the changelog for Cavern Kings b19, available to Kickstarter backers who have pledged $10 or more! The beta will be released tomorrow afternoon (8/27/2014). b19 CHANGELOGI'll be posting the changelogs on CavernKings.com from now on since... (Read More)

Beta 18.3

August 23rd - via: kickstarter.com
This post is for backers only. Please visit Kickstarter.com and log in to read. (Read More)

New Backers-only Beta!

August 23rd - via: kickstarter.com
This post is for backers only. Please visit Kickstarter.com and log in to read. (Read More)

SO MUCH ANIMATION

August 20th - via: kickstarter.com
Sup everyone? Today's update is a GIF set showing off what the new beta will look like, featuring a dynamic camera, flashy lighting system, new HUD and tons of action! The new beta will be released in roughly 3 days (unless something horrible... (Read More)

It's dark down here...

August 18th - via: kickstarter.com
Working on a flashy new lighting system. Haven't decided quite how I'll use it yet but it's coming alone nicely! Maybe the game gets darker the deeper you go, or maybe certain rooms are just painfully dark..? HMMMMM You'll need an HTML5 capable... (Read More)

Multiplayer Preview!

August 18th - via: kickstarter.com
Did a lot of work toward multiplayer today, I recorded a little bit of where the game is at right now. Pardon the terrible quality ):  (Read More)

Late night changelog #2

August 17th - via: kickstarter.com
Bosses now explode violently on death (no damage to player) All enemy gibs fixed to show the correct sprites Certain enemies have been given stun immunity Big Bombs should now correctly damage you Big Bomb explosion radius has been doubled Enemy... (Read More)

The Golden Stretch Goal!

August 16th - via: kickstarter.com
Okay, I wasn't expecting to reach our $10,000 goal so quickly (and we're climbing fast!) so I have ONE LAST STRETCH GOAL for something that's been requested a ton: If this stretch goal is met I ill will probably cry tears of joy. I'm so glad... (Read More)

Late night changelog

August 16th - via: kickstarter.com
Just a couple things to look forward to! Stacking powerups in HUD fully implemented Rex's sprites 100% completed and implemented Powerups with on-hit effects now use a diminishing returns formula Heart of Belial no longer heals based on a percentage... (Read More)

A small changelog

August 12th - via: kickstarter.com
Hasn't been anything amazing to announce the last few days, but we're extremely close to our $7,500 stretch goal: The monsters expansion! In fact, we're so close that I've already begun designing a few new species of monsters, but those will remain... (Read More)

Plans for the next patch

August 12th - via: kickstarter.com
Hey everyone, thanks for helping us hit $5,000! With the money we can throw together our first stretch goal for everyone to enjoy. I'm real happy about that :) I figured now's a good time to announce my plans for the next big beta update. My focus is... (Read More)

Backers-only Beta (New download!)

August 11th - via: kickstarter.com
This post is for backers only. Please visit Kickstarter.com and log in to read. (Read More)

One Big Changelog!

August 10th - via: kickstarter.com
Hey everyone, I've been busting my ASS to get a new demo out by Monday and I'm liking the results! From now on, all future betas of the game will only be available to those who have pledged at least $10, but the first demo will remain available to... (Read More)

You have a date with us this Monday!

August 9th - via: kickstarter.com
On August 11th, at 6:45PM PST, we will be taking part in IndieDB's Monday Night Indie showcase, talking about Cavern Kings now and its future during the game stream. Thanks for the support, hope to see all of you there!... (Read More)

♫ Big Baddie Boss Battle Beats ♫

August 8th - via: kickstarter.com
Hey everyone. Today's update comes from Cavern King's composer; Ryuno! He's introducing one of the game's boss themes today. How do you like it?  (Read More)

A Rite from the Stars!

August 7th - via: kickstarter.com
First and foremost, I'd like to thank everyone on the Kickstarter progress so far. I never thought we'd be where we are today! Secondly, we'd like to introduce a project by our friends over at Rising Goat who also have a Kickstarter: A Rite from the... (Read More)

Stretch goals #2 and #3 (Online multiplayer!!!)

August 6th - via: kickstarter.com
Hey everyone, we're super-psyched with hitting our funding goal and have decided to go ahead and spotlight all of our stretch goals RIGHT NOW. Check em out!  (Read More)

Stretch Goal #1

August 5th - via: kickstarter.com
Amazing! We're quickly reaching our funding goal so I figure now's a good time as any to announce Cavern Kings' first stretch goal!  Furthermore, I'm hard at work on a new demo. Expect a new demo with new powerups, enemies, room mutations and a boss... (Read More)

Cavern Kings now on Steam Greenlight!

August 4th - via: kickstarter.com
A very generous donor by the name of Whynne has paid our Greenlight fee! Please head over to the greenlight page and give us a thumbs up!  (Read More)

Enemy Spotlight: Eyeglobs

August 4th - via: kickstarter.com
Eyeglobs are a newer enemy type that float around aimlessly, but don't be fooled: they periodically squirt out Eye Miners and split into two when you damage them. If left unchecked, these monstrosities could mean death for your poor little digger.  (Read More)

Hold your breath!

August 3rd - via: kickstarter.com
Added a new room mutation last night, water zones! In submerged rooms, gravity and physics take on a change. Just hope your sluggishness underwater doesn't get you killed!  (Read More)

First batch of Artbook artists!

August 3rd - via: kickstarter.com
Hey everyone, we've had a few people contact us about the artbook already which is really exciting! I'm really digging their styles, you can check em out yourselves with the links below. Keep in mind that we're still taking artists for the... (Read More)

Ice, ice, baby

August 1st - via: kickstarter.com
Spent the last couple days adding bigger and better variety to the world of Cavern Kings. Periodically when you drop into a new room, it will take on a "mutation" of sorts. Of course, the first mutation I had to implement was the most frustrating... (Read More)

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