Roland Wright ~ A Simultaneous Roll & Write {& Erase} Game

Catapult for Hire

A project in Ogden, UT by Tyrone Henrie
000days 
:
00hours 
:
00minutes 

Funding Unsuccessful

Explore a whimsical Nintendo 64 era world and discover its darkest secrets
Backers: 459
Average Pledge Per Backer: $17

Funded: $7,699 of $36,000
Dates: Feb 5th -> Mar 7th (30 days)
Project By: Tyrone Henrie
Tags:
linuxmacpuzzleaction rpgpc +Suggest

Suggest Tags

Begin typing to search or pick from a list. You can add multiple tags at the same time!
SubmitCancel
Saving your suggestions...
Suggestion Saved Successfully
Thank you for your help! The Kicktraq gnomes will get to work on your suggestions very soon.

Please keep in mind not all suggestions may be used, and repeated re-submissions may result in being rejected automatically (and we don't want that to happen).

If you have any questions, have a good idea for a tag, or a more in-depth suggestion - please feel free to let us know!

Ok
Hrm... something went wrong.
Hey, bad things happen to the best of us. Don't worry, the gnomes have been dispatched. Maybe try again in a little while.

Ok

$7,699

current pledge level
Last Updated: March 7 @ 11:45 -0500 GMT

21%

of goal
funding period ended

$0

trending toward
Trends are not projections. Read More >>

0%

of goal

(loading your very own snazzy kicktraq chart)

(loading your very own snazzy kicktraq chart)

(loading your very own snazzy kicktraq chart)

(loading your very own snazzy kicktraq chart)

(loading your very own snazzy kicktraq chart)

Now you can share!

Help your backers reach your daily goals and help others see how you're doing. It's easy, with Kicktraq Mini.

Here are a few quick snippits of code you can use to embed your personalized widget on your website, in your blog, and even on your favorite forum.

HTML for websites & blogs
Copy HTML

BBCode for forums
Copy BBCode

Reddit code for... well, Reddit
Copy Reddit Code

Special Note: Kickstarter recently disabled remote embedding for images on project pages, so embedding code doesn't work on project pages (yet) - just everywhere else.

You can read more about it here.
Latest News

Thanks!

March 5th - via: kickstarter.com
Backers! Again, I can’t thank you all enough. Knowing there are people out there that support what I’ve done to any degree really makes all of the time I’ve put into this worthwhile. It’s been a wild ride! In the beginning the campaign was... (Read More)

How to catch fish with a catapult

February 24th - via: kickstarter.com
Hi there party people! Well, here I am at the end of yet another series of all-nighters with another little something to show. Here is a fishing gameplay video! Here's a link to the video on Reddit if you want to... (Read More)

The adventure has just begun

February 13th - via: kickstarter.com
Hey Backers! First off, I can't thank you all enough for supporting this project. It's such a humbling experience! This has been an arduous 4 year labor of love thus far and your support means the world to me. Although the campaign is off to a bit of... (Read More)

Catapult for Hire Kickstarter campaign has launched

February 10th - via: destructoid.com
Catapult for Hire Kickstarter campaign has launched Hoping to hit its target 1:30 PM on 02.10.2014 1 4 Reddit0Share0Tweet50Share6 Last time we heard about Catapult for Hire, it was taking its brightly colored physics-based puzzle-exploration to PAX Prime 2013. Since then, developer Tyrone Henrie has continued working on it as he has been for the past four years, and it has finally progressed to the point where it is now up on Kickstarter and Steam Greenlight. (Read More)

New Angle: Catapult For Hire Turns To Kickstarter

February 7th - via: rockpapershotgun.com
*Furiously bangs gavel on empty oil drum* Listen. You can go fishing with your catapult. I’ve been violently enthusing about Tyrone Henrie’s Catapult For Hire since I first encountered it in October of 2011. The game has been in development for three and a half years, and the freelance protagonist faces many of the struggles that are familiar to a hard-working indie developer, balancing projects and financial matters. The prototype I played was joyous, a whimsical and superbly crafted blend of high adventure and physics-based destruction. The Kickstarter is aiming for $36,000 to allow Tyrone to devote all his energies to the game for the first time and if it doesn’t succeed, I will be moved to believe that people do not care for wonderful and strange creations. (Read More)

If you have additional news that doesn't appear here, shoot us a link!