Rosemont Bay - A Gothic Horror Soap Opera Roleplaying Game

A project in Oak Park, IL by Topher Gerkey
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Funding Successful

Like classic gothic horror? Like sexy primetime soap operas? Rosemont Bay is a tabletop RPG of supernatural relationship drama!
Backers: 313
Average Pledge Per Backer: $32

Funded: $10,085 of $6,000
Dates: Jul 24th -> Aug 26th (34 days)
Project By: Topher Gerkey
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$10,085

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Last Updated: August 26 @ 01:30 -0400 GMT

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Latest News

Thank you!

August 26th - via: kickstarter.com
$10,085! We're really excited. David Hill's Action chapter is in, and will undoubtedly be amazing. We're now committed to doing another KS next year to produce the full print version of the Rosemont Bay Companion as well. So what happens next? As... (Read More)

In which we offer to make a commitment.

August 25th - via: kickstarter.com
You guys have been awesome in these last couple days, and especially today (which is shaping up to be the second best day of the campaign). You're really showing us how committed you are to seeing this game get made, and be the best game that it can... (Read More)

In which we offer to make a commitment.

August 25th - via: kickstarter.com
You guys have been awesome in these last couple days, and especially today (which is shaping up to be the second best day of the campaign). You're really showing us how committed you are to seeing this game get made, and be the best game that it can... (Read More)

What the heck? Bonus Stuff

August 25th - via: kickstarter.com
David Hill really wants to write for Rosemont Bay. So much so that he just made us a really incredible offer! If we hit $10,000 and David gets to write the ACTION! chapter for the Companion, he will make his game Amaranthine and its Los Angeles city... (Read More)

24 hours, a special deal, and a video interview

August 25th - via: kickstarter.com
We only have 24 hours left to go on the Kickstarter! The $10,000 stretch goal is still achievable, so if you haven't pledged yet, please do - and tell everyone you know that time is running out! As a special bonus, we've added a Final Day Special... (Read More)

Achievement Unlocked!

August 24th - via: kickstarter.com
Well, okay, stretch goal unlocked. Huzzah! The Rosemont Bay Companion will definitely be happening. For now, it will have three sections: The Book of Shadows by Topher Gerkey. Basically an expanded look at witchcraft and magic, with more... (Read More)

Resources, and the Companion

August 23rd - via: kickstarter.com
How to get the Rosemont Bay Companion It's looking like (A) we will probably hit enough stretch goals for the Companion to happen, but (B) it won't be big enough to be worth making it a print product, so it will be PDF-only. This may change if we... (Read More)

Assets

August 22nd - via: kickstarter.com
A little over 60 hours left in the KS, so let's push to make at least some of the stretch goals happen! In the meantime, here, let's talk about how the game works again. Assets are the second big category of traits that each Lead has. If Drives are... (Read More)

Let's talk system - Drives

August 21st - via: kickstarter.com
Finally, the SystemNow that we've announced that Rosemont Bay will be built using the Drama flavor of Cortex Plus, we can talk a lot more specifically about the game mechanics. Over the next couple of days we'll fill you in on the ways that Rosemont... (Read More)

Big News!

August 17th - via: kickstarter.com
We are at GenCon and just got out of a meeting with Christi at Margaret Weis Productions, and we are SUPER excited to officially announce that Rosemont Bay will be built with Cortex Plus Dramatic Roleplaying! The public release of the Cortex Plus... (Read More)

Off to GenCon

August 15th - via: kickstarter.com
We'll make sure to post any breaking news (cross your fingers but don't hold your breath), but otherwise updates will be a little sparse for the next few days due to GenCon. If you're going to be at the con, maybe we'll see you!  (Read More)

What's Your Damage?

August 13th - via: kickstarter.com
Because Rosemont Bay is a soap opera, highly emotional melodrama will be at the heart of each character and storyline. One of the ways we'll enable this through the game system is with the use of four types of "emotional damage" - Anger, Confusion,... (Read More)

Not quite an actual play example...

August 12th - via: kickstarter.com
If a group of players was using Rosemont Bay to run early Dark Shadows... Here are episodes 139 (Act 4) & 140 (Act 1), translated into slightly vagued-up Rosemont Bay terms! Victoria Winters and David Collins are out for a walk and stop at the... (Read More)

We're still here!

August 10th - via: kickstarter.com
Sorry for the silence lately! We're still waiting on the go-ahead to talk about the system license, so please continue to be patient. In the meantime, things are still progressing behind the scenes. The stretch goal writers and internal playtesters... (Read More)

Extra Update: New Logo!

August 6th - via: kickstarter.com
Check this out! The always-amazing Jeremy Kostiew has delivered unto us a snazzy and classy new Rosemont Bay logo!  (Read More)

We Did It!

August 6th - via: kickstarter.com
Thanks so much to all our backers - Rosemont Bay is officially happening! Now, while we continue to wait for permission to press that big green "ANNOUNCE SYSTEM" button that we'be been staring at longingly, let's continue to press forward! There are... (Read More)

Getting Very Close

August 5th - via: kickstarter.com
We're less than $400 away from being funded! Just a few more pledges and/or pledge upgrades will put us over the top, and we still have 20 days to work on stretch goals! This is all pretty exciting. To celebrate, how about some flavor quotes...and... (Read More)

Just a quick update

August 3rd - via: kickstarter.com
Topher was interviewed by destinationrpg.com about Rosemont Bay! Check it out here.  (Read More)

Something wicked this way comes...

August 2nd - via: kickstarter.com
We're currently 85% funded and in a bit of a slowdown. Anything that you could do to help out - especially spreading the word about Rosemont Bay - would be great! In honor of Lammas, we thought today we would talk a bit about witchcraft in Rosemont... (Read More)

The Final Countdown

July 31st - via: kickstarter.com
We're getting really close - less than a thousand dollars now for Rosemont Bay to be funded! Thanks so much to all our new backers, and to everyone who is spreading the word about this game. We couldn't do this without you! To celebrate, how about... (Read More)

Milestones and Movement

July 30th - via: kickstarter.com
This is just a really brief update. We're on Day 7 of the Kickstarter (we think...this week's been a bit of a blur!) and we're officially at 150 backers and 80% funding. That's pretty incredible, so let's keep up the energy and momentum! Things are... (Read More)

Town history, another stretch goal, ALMOST a milestone?

July 28th - via: kickstarter.com
History!First off, how about another preview? Have a glimpse at the very preliminary and not-yet fleshed out notes on the history of Rosemont Bay. Next time we'll look at the town as it exists in 2014. Stretch Goal!Because we're getting close to... (Read More)

Two Houses (and an enhanced stretch goal)

July 26th - via: kickstarter.com
Preview TimeDay 2 ended at 65% funding, which made us really happy. Thanks so much for backing and helping us spread the word about Rosemont Bay! I promised a content update, so here we go. Want a little setting preview? Here's a small overview of... (Read More)

How about some stretch goals?

July 24th - via: kickstarter.com
Thank You!We had a great first day, reaching just over 50% of our funding goal. Thanks so much to everyone who pledged! We weren't actually expecting to be this far along this soon, so we hadn't posted any details about stretch goals yet. Well, let's... (Read More)

So Exciting!

July 24th - via: kickstarter.com
Thanks very much to everyone who's jumped in to be a Day 1 backer! We were kind of shocked at how fast the $75 "Early Bird Special" rewards went - we didn't anticipate that level of interest. And we don't want anyone to feel left out just because... (Read More)

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