Wonderland's War


A project in Columbus, OH by Tom Johnson

Funding Unsuccessful

Grow and modify an ecosystem, with simulated evolution by natural selection creating the lifeforms that inhabit it.
Backers: 307
Average Pledge Per Backer: $58

Funded: $17,653 of $20,000
Dates: Mar 13th -> Apr 12th (30 days)
Project By: Tom Johnson
video gamesciencesimulation +Suggest

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Last Updated: April 12 @ 14:04 -0400 GMT


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Latest News

24 Hours Left! Final Countdown Livestream

April 11th - via: kickstarter.com
Hello everyone, We are now in the final 24 hours of the campaign! We need a very big push to hit the funding goal, but we are almost 80% funded now so there is still a real chance of succeeding. The campaign comes to a close on Thursday at 1:05PM EST... (Read More)

Two Days Left!

April 10th - via: kickstarter.com
Hello everyone, This is just a reminder that the campaign is coming to a close soon. It will end in two days, on Thursday at 1:05PM EST / 10:05AM PST / 5:05PM GMT. Thanks to all of you for your support. I really appreciate everything that you have... (Read More)

Final Week and Audio Interview

April 6th - via: kickstarter.com
We are now in the final week of the campaign! The Ecosystem campaign is 80% through its lifetime and 60% of the way to its funding goal. There's still a ways to go to reach the goal, but it's common for campaigns to see an increase in activity as the... (Read More)

The Technology Behind Ecosystem

April 2nd - via: kickstarter.com
Hello everyone! For this update, I thought I would cover a little of how things work underneath the hood. I want to ensure that the simulation of evolution and animal life in the game has a lot of depth, and I thought this brief look might help to... (Read More)

Campaign Progress and Press Roundup

March 30th - via: kickstarter.com
Ecosystem is halfway through its campaign, and it is also halfway funded! Depending on how much momentum it can keep or pick up, funding could really go either way. Thanks to all of you for your generous support already. We've been lucky to have... (Read More)

Q&A: AI and Traits

March 23rd - via: kickstarter.com
For this update, I thought I would cover a few more of the questions I've received from backers and interested people in other parts of the internet. 1. How does the AI work? Can creatures make emotional bonds with each other? There are two layers to... (Read More)

Q&A: Goals, Gameplay, Invertebreates, and Scavengers

March 20th - via: kickstarter.com
For this update and the next, I thought I would cover some of the questions I have received from backers and interested people in other parts of the internet. 1. What will the player be in direct control of in Ecosystem? What kinds of goals are... (Read More)

Campaign Progress Update and Multiplatform Support

March 16th - via: kickstarter.com
I just wanted to post a small update thanking everyone who has backed Ecosystem so far. I really appreciate the support all of you have given to the project.   We're almost 30% funded now! I think that's excellent for being only three days into the... (Read More)

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