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Forgotten Fable of Tai-Ra (a turn based tactical rpg)

A project in Palo Alto, CA by TMP Games

Funding Unsuccessful

Turn-based Tactical RPG for PC and hopefully consoles. It's style could be describes as if XCOM and Final Fantasy Tactics had a baby
Backers: 104
Average Pledge Per Backer: $134

Funded: $13,948 of $65,000
Dates: Oct 9th -> Nov 20th (42 days)
Project By: TMP Games
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Last Updated: November 20 @ 01:02 -0500 GMT


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Latest News

The End of Our Campaign

November 19th - via:
Today is the final day of our Kickstarter Campaign Despite the great support, we unfortunately did not meet our goal.  So for all of you backers, fear not, because Kickstarter won't be taking your money.  Unfortunately you won't be getting your... (Read More)

Our last week

November 13th - via:
Hi everyone! Today marks the beginning of our last week on Kickstarter.  And whilst it looks like we may not acheive our goal, the journey has been really exciting and a great learning experience.  Its great to know just how many of you out there... (Read More)

Exciting Stuff

November 1st - via:
We're so grateful for all the help with our march towards our goal. As a bit of a thanks, here's something very exciting You'll need an HTML5 capable browser to see this content. Play Replay with sound Play with sound 00:00 00:00  (Read More)

Thanks for the continued support. Here's more tidbits about the game:

October 23rd - via:
We're all extremely grateful for the continued support you all have been giving us.  As an added thank you, I figured I'd share a bit more about the game: The player avatar has the unique Job Class of "Tactician", but you won't be the only one.... (Read More)

So much support!

October 17th - via:
I'd like to thank everyone again for how much support we've seen so far.  It really means alot to me and the rest of the team.   We've been working extra hard to get everything ready for the play test demo that will be aired by several streamers on... (Read More)

Great start!

October 10th - via:
We really appreciate everyone taking the time to check out our project.  We've been working hard on this almost daily since the game was conceived Nov 2017.  It's been a real rewarding experience watching it develop to the point it is now.  We... (Read More)

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