The Last Stand: Aftermath

A project in Melbourne, AU by Con Artist Games
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Funding Successful

A singleplayer roguelite action-adventure.
Backers: 1544
Average Pledge Per Backer: $39

Funded: $60,269 of $50,000
Dates: Sep 22nd -> Oct 22nd (30 days)
Project By: Con Artist Games
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$60,269

current pledge level
Last Updated: October 22 @ 11:02 -0400 GMT

120%

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funding period ended

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Latest News

The Last Stand: Aftermath Blows Away Kickstarter Goal, Plans November Beta

October 22nd - via: postapocalypticmedia.com
Con Artist Games, a game development company with a hopefully ironic name, is happy to announce that its first commercial project has blown away its crowdfunding goals by 120% and will finish development soon. The Kickstarter campaign for The Last Stand: Aftermath ended up raising just over $60,000 when it finished earlier today. (Read More)

'The Last Stand: Aftermath' Kickstarter Campaign Fully Funded, Shows Off Gameplay - Trailer

October 22nd - via: worthplaying.com
The Last Stand: Aftermath aims to break completely new ground , offering a fresh roguelite take on the series, whilst retaining the atmosphere that made the original so striking. Choose a survivor to set forth and explore the ruins of civilization, finding fuel to travel to new locations and gathering supplies to craft weapons and more. You'll need to stay on your toes, since hordes of zombies still roam the streets, and you're no superhuman. (Read More)

Aftermath Kickstarter Update #6: Final Days

October 19th - via: kickstarter.com
Happy Monday everyone! As I write this, we're at 94% of our goal. That is incredible! The campaign ends Thursday and we're so close! Please help us spread the news of the campaign far and wide in the final days and smash that 100% goal! This won't... (Read More)

Aftermath Kickstarter Update #5: The First Five Minutes of Gameplay

October 15th - via: kickstarter.com
Hey everyone! As of today, we're 66% funded with ONE WEEK remaining in our Kickstarter! We still have a long way to go, but we're not giving up yet. If you want to help us meet our goal, please consider boosting the campaign on social media and... (Read More)

Aftermath Kickstarter Update #4 (for real this time): New Area and Weapons

October 12th - via: kickstarter.com
Hey everyone! Happy Monday. Our Kickstarter has 9 days to go and we're at 56%! You can help us meet our goal by sharing the campaign online so the word reaches as many people as possible. We know we can do it with your help and support. Thank you to... (Read More)

Aftermath Kickstarter Update #4: Community and Beta

October 5th - via: kickstarter.com
Happy Monday everyone! We hope you're rolling into your week as confident as a zombie on fire. Or at least, certain zombies on fire. Some of them handle the situation better than others. This guy doesn't particularly care about being on fire. At this... (Read More)

Aftermath Kickstarter Update #2: Mutations

September 30th - via: kickstarter.com
Hey everyone! We're over 25% funded in our first week. That's incredible! Thank you for your support, and to everyone who has helped spread the news about the campaign so far. We're on our way! Don't worry, it'll buff out. This week, we wanted to... (Read More)

Aftermath Kickstarter Update #1: We Live, We Die, We Live Again!

September 25th - via: kickstarter.com
Hey everyone! Thank you all so much for an incredible first few days. It's been amazing - and humbling - to hear from so many people who remember our games from our Flash days and are excited about Aftermath. The game has come a long... long way... (Read More)

Overhead Zombie Shooter 'The Last Stand: Aftermath' Launches Kickstarter For Final Development Stretch

September 23rd - via: bloody-disgusting.com
Flash game enthusiasts of yesteryear may recall 2007’s The Last Stand by developer Con Artist Games. The premise was pretty simple: survive the night fighting off zombies from your barricade. Jump ahead 13 years, and Con Artist Games are on the last stretch of development for The Last Stand: Aftermath, which will launch on PC via Steam next year. (Read More)

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