Kim

A project in London, UK by The Secret Games Company
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Funding Successful

Discover Kipling’s India as the ragamuffin spy Kim in this procedural open-world RPG.
Backers: 203
Average Pledge Per Backer: £26

Funded: £5,303 of £5,000
Dates: Dec 18th -> Feb 16th (60 days)
Project By: The Secret Games Company
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£5,303

current pledge level
Last Updated: February 16 @ 15:45 -0500 GMT

106%

of goal
funding period ended

£0

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Latest News

Epilogue

February 15th - via: kickstarter.com
First of all, we hit our target! We crossed the threshold early this morning so thank you very much to all our backers! These updates have told the story of Kim’s development; this epilogue covers the final stage, our plans for sharing it with the... (Read More)

Audio

February 12th - via: kickstarter.com
One big surprise for me when I started in games was how much more fun a game became when sounds were added. Players don’t often report that they loved a game for its sounds and yet audio is clearly contributing a lot to their experience. Players do... (Read More)

User Interface

February 5th - via: kickstarter.com
User interface is where art, design and programming all come together. UI artists are a subset of the art team in most studios but many consider UX design as integral to the role. To avoid too much expensive iteration, I had planned to use... (Read More)

Jeremy Hogan Discusses Kipling Inspired Open-World RPG Kim

February 1st - via: cliqist.com
Cliqist discusses Kipling inspired open world RPG Kim with Jeremy Hogan of The Secret Games Company. (Read More)

Art

January 29th - via: kickstarter.com
With a design and a programming team in place, my attention turned to the third wheel of the game development tricycle: art. Having managed a 3D project, Rise: Battle Lines, I wanted Kim to be 2D, like an animated storybook, to allow faster art... (Read More)

Programming

January 22nd - via: kickstarter.com
The previous three updates explained how Kim was conceived, researched and designed. Now we had to make it! The first person to join the team was Lasse Jørgensen, my colleague at Beatnik Games. I pitched him the idea one particularly relaxing... (Read More)

Design

January 15th - via: kickstarter.com
If a game’s team all begin at once, they must start off working with a vague and incomplete design. Problems can be resolved before release but this tends to involve artists and programmers redoing work. To streamline Kim’s development, I wanted... (Read More)

Research

January 8th - via: kickstarter.com
Last week’s update explained how the game was first conceived. Over the next year, I started reading around the subject, first the broad sweep from early European traders through to partition and independence, then homing in on the British Raj and... (Read More)

Prologue

December 30th - via: kickstarter.com
Welcome! I’m Jeremy Hogan, the designer of Kim. I’m going to tell the story of the game’s development in weekly updates, from its inception on a beach in 2013 through to the present day. It’ll be my own account but I will cover art,... (Read More)

What Kickstarter Video Game Campaigns Launched Dec 13 - 19

December 23rd - via: cliqist.com
Cliqist takes a closer look at all 31 Kickstarter video game campaigns that launched during the week of December 13th 2015. (Read More)

Colonial RPG Kim is Bringing the Words of Rudyard Kipling to Kickstarter

December 22nd - via: cliqist.com
Cliqist looks at Kim, an RPG inspired by the novel by Rudyard Kipling, crowdfunded through Kickstarter by developer The Secret Games Company. (Read More)

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