The Curse of Illmoore Bay

A project in Norwich, CT by Second Dimension R&T, LLC
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Funding Successful

An exciting new adventure for the Sega Genesis / Mega Drive
Backers: 237
Average Pledge Per Backer: $73

Funded: $17,373 of $7,500
Dates: May 17th -> Jun 16th (30 days)
Project By: Second Dimension R&T, LLC
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$17,373

current pledge level
Last Updated: June 16 @ 11:01 -0400 GMT

231%

of goal
funding period ended

$0

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Latest News

New demo!

June 11th - via: kickstarter.com
Hey everyone! We're coming to a close on the campaign in the next few days, and we've been working hard to get another demo out for everyone! I wanted to get one out before the demo went out to the director of BITS (they received the same demo you've... (Read More)

Yet another stretch goal met and 200% funded

June 7th - via: kickstarter.com
Hi everyone! How are you? We're really happy with all the help and support we are are getting from you and once again we have to thank you for being 200% funded with a whole week to go :D The Curse of Illmoore Bay will have a 2 player mode on the... (Read More)

Third stretch goal reached!

June 4th - via: kickstarter.com
Update time again!  The Curse of Illmoore Bay will have achievements and we are so excited about it! But this is not a regular update because we want to ask you all what kind of achievements would you like to see on the game. After playing the demo... (Read More)

We have something really awesome to tell you all

June 2nd - via: kickstarter.com
We just got some incredible news and of course we want to share them with you all.  The curse of Illmoore Bay will be part of a horror movie about a haunted game from the 90s. Isn't that great?   More info here:... (Read More)

We reached our second stretch goal!

May 29th - via: kickstarter.com
Hi everyone! How are you? We are past our second stretch goal now and that means that The Curse of Illmoore Bay will have a new game mode. An exciting and challenging Boss Rush that we know you will love to play. Thank you very much once again for... (Read More)

Updated Demo

May 20th - via: kickstarter.com
Hey Everyone, I updated the demo rom (same download link from the campaign page) with a few tweaks and bug fixes: Punch hit boxes have been updated (and new graphics have been added). This feels much better. Punching now does 2x the damage as the... (Read More)

We just hit our 10K stretch goal!

May 20th - via: kickstarter.com
Having reached our first stretch goal means that we'll be releasing a digital version of The Curse of Illmoore Bay playable on PC and MAC (we are still working on the finer details but it is definitely happening). We added a new $15 perk for those... (Read More)

Development Timeline & Other Q&A

May 19th - via: kickstarter.com
Hey everyone! First, again, I can't believe how fast Illmoore was funded, and the continuing support is just amazing. I was incredibly nervous about getting beaten up over the demo, but the feedback has been absolutely great so far. Some things I... (Read More)

Funded in less than 24 hours??

May 18th - via: kickstarter.com
First of all, thank you all for the amazing support within the first 24 hours of launching this campaign. Seriously - it means a lot to the team. Anyway, for those that didn’t catch the tweet last night, since we were completely funded by midnight,... (Read More)

We did it!!! We reached the goal!!!

May 17th - via: kickstarter.com
Thank you all very much!!! We are fully funded on the first day of campaign! It's been a really long day and we need a break... We'll be back tomorrow and see if we can start hitting some of those stretch goals.. Thank you!!! You rock!  (Read More)

We are way past 50% on our first day! Thank you very much to all of you!

May 17th - via: kickstarter.com
We're really happy! At this rate we might hit 100% really soon! As a way to say thanks to all of you who backed our project already here's a new mock-up from we haven't shown yet.  (Read More)

If you have additional news that doesn't appear here, shoot us a link!