Pandora: Purge of Pride
A project in Worcester, MA by Ryan Casey000days
:
00hours
:
00minutes
Funding Successful
Recapture the Seven Deadly Sins as Pandora in this Victorian-styled first person puzzle game!
Backers: 177
Average Pledge Per Backer: $34
Funded: $6,101 of $5,000
Dates: May 1st -> May 31st (30 days)
Project By: Ryan Casey
Backers: 177
Average Pledge Per Backer: $34
Funded: $6,101 of $5,000
Dates: May 1st -> May 31st (30 days)
Project By: Ryan Casey
$6,101
current pledge level
Last Updated: May 31 @ 14:30 -0400 GMT
122%
of goal
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Latest News
The Funding Crowd: A Year In Review
May 17th - via: gamingonlinux.com
A year of crowdfunding can go a really long way, and much has happened since May last year. Let's then review what has exactly happened! (Read More)
Vote for Pandora on Greenlight/Desura Pre-Order Available
May 29th - via: kickstarter.com
Hey everyone! One last update today: We are on Greenlight and Desura now! Head on over to Greenlight and give us a vote! Be sure to let friends know that they can pre-order Pandora on Desura now as well! Thanks again for being so awesome, you all... (Read More)
We Made It!
May 29th - via: kickstarter.com
Wooooooooooooooo! Thank you so much to every single one of you who has backed us so far! This has been an incredible experience, and I appreciate every single one of you. Kitschy Kitty sends his regards as well. This is a huge step forward for us at... (Read More)
It's The Final Countdown!
May 28th - via: kickstarter.com
This is it folks! We are down to the very end of this crazy Kickstarter campaign. We haven't got very far to go, only $670! Make sure you share this with your friends, relatives, pets, and anyone who will listen! Only 3 days remain. (Read More)
On Being an Indie in Worcester
May 22nd - via: kickstarter.com
We are in an interesting position with bringing Pandora to a full, commercial release. There are a couple firsts here. For one thing, this is the first time any of us four have started a company. Further, High Class Kitsch is the first game studio to... (Read More)
We're Doing an AMA, Come Ask Us Questions!
May 17th - via: kickstarter.com
Hey guys, thanks for all the support so far! To get some feedback with you guys/reach out and talk with you, we have the whole team on Reddit right now doing an AMA. Come ask us some questions!... (Read More)
New Stretch Goals!
May 14th - via: kickstarter.com
I have changed around our stretch goals and they are considerably more attractive to all backers now. They are as follows: $7,500: Controller & Linux support! $15,000: More dialog and bonus puzzles! $20,000: Occulus Rift support! $40,000: PS Vita... (Read More)
Help Us Crash E3!
May 10th - via: kickstarter.com
Hey all, here's a quickie for you. Do you think Pandora is awesome? I should hope so, since you backed us. If so, you should give us a vote for Indies Crash E3! We could be one of the teams that gets to go to LA and crash E3 for free, but only if you... (Read More)
Progress! Updates!
May 8th - via: kickstarter.com
Progress! First off, I am super pumped. We are now over 33% the way to our goal of $5000, and we are keeping a great pace. It's so exciting to see the support you are all pouring out to us, and we want to make sure Pandora is as good as possible for... (Read More)
Press, Presentations, and Shout Outs
May 6th - via: kickstarter.com
The Press It's an odd thing actually dealing with the press. Like seriously, I have always dreamed of being publicly recognized for game development, but I had no idea it would happen so soon, even when we started Pandora. That said, I am extremely... (Read More)
The Importance of Being DRM Free
May 2nd - via: kickstarter.com
DRM It's a hot button issue in gaming. There is a clear issue with game piracy. We who create games (especially those who do this as their primary source of income) want to be paid for our work. Yet, many current DRM methods are unfair, and can be... (Read More)
If you have additional news that doesn't appear here, shoot us a link!