FleetCOMM : PS4 Porting Project
A project in San Diego, CA by ROGUE☆GAMES000days
:
00hours
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00minutes
Cancelled by Creator
#FleetCOMM is a tactical squadron game with advanced combat maneuvers. Arcade edition demo available now for Windows7.
Backers: 81
Average Pledge Per Backer: $22
Funded: $1,799 of $20,000
Dates: Feb 5th -> Mar 22nd (45 days)
Project By: ROGUE☆GAMES
Backers: 81
Average Pledge Per Backer: $22
Funded: $1,799 of $20,000
Dates: Feb 5th -> Mar 22nd (45 days)
Project By: ROGUE☆GAMES
$1,799
current pledge level
Last Updated: March 15 @ 15:04 -0400 GMT
8%
of goal
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Latest News
Bowing out gracefully, please forward all payments to Paypal.
March 15th - via: kickstarter.com
So this funding run isn't getting enough of a boost, and it seems more realistic to put PS4 development on hold. After this update is posted, I will be cancelling this funding run. However, the project will still honor all pre-orders and omni-pass... (Read More)
A note about the soundtrack and FleetCOMMs DRM-free status
March 2nd - via: kickstarter.com
So some of you might notice this from the latest build. I've basically compressed all the games assets into 1 package (a zip file). This is both as a precaution and also for future modders of FleetCOMM who may be interested in tweaking the game. On... (Read More)
A critical note about Paypal, OmniPasses + PreOrders, whether or not this Kickstarter makes it.
March 2nd - via: kickstarter.com
This post is for backers only. Please visit Kickstarter.com and log in to read. (Read More)
Minor fixes made to Linux/Windows/Mac, and chasing the "minimum system requirements".
February 21st - via: kickstarter.com
For all backers; FleetCOMM downloads will be pinned to steam.fleetcomm.net from here on out. MacOSX build now operates in a .dmg package, you should be able to just run by mounting it + clicking on FleetCOMM_MacOSX executable. Since the project has... (Read More)
Demo now in Linux, Mac and Windows. Next steps in development.
February 17th - via: kickstarter.com
FleetCOMM demos are now live on all PC platforms. IndieDB (Windows,Linux,Mac) ItchIO (Windows,Linux,Mac) Desura (Windows,Linux) Download instructions should be available on each build. Please note, for the MacOSX build, you must run FleetCOMM_MacOSX... (Read More)
Paypal Alternative (reposted)
February 17th - via: kickstarter.com
(the last update had some broken links, this is just a repost) So what happens if this Kickstarter doesn't make its funding goal? This might be a lingering thought with some folks who've already backed the project. Or, you really like this project,... (Read More)
Paypal Alternative
February 16th - via: kickstarter.com
So what happens if this Kickstarter doesn't make its funding goal? This might be a lingering thought with some folks who've already backed the project. Or, you really like this project, but don't have access to Kickstarter? Be advised, I will not... (Read More)
Linux64-bit Demo is live! Looking for testers.
February 15th - via: kickstarter.com
FleetCOMM now has a Linux64bit build ready for testing. You can download it here via itch.io. Desura will also have the build ready, once it gets approved. The build has been deployed on an Ubuntu 14.04 LTS machine, and managed to run smoothly, on... (Read More)
FLASH UPDATE : Linux + Ubuntu fixes.
February 15th - via: kickstarter.com
FleetCOMM has been successfully compiled on Linux 64bit, running Ubuntu 14.04.Preparations for demo builds heading out, and hopefully everyone can start testing this on Linux.Linux32 bit builds will be tested as well. (Read More)
(mis)Adventures in Ubuntu
February 15th - via: kickstarter.com
Sort of a quick update for the project, regarding the Linux port. This past weekend, I got a bit interested in seeing where the base engine would go on an Ubuntu installation. Much to my disappointment, I quickly discovered that Ubuntu has gone from... (Read More)
STEAM GREENLIGHT SUCCESS!
February 11th - via: kickstarter.com
I'm proud to announce that FleetCOMM is officially headed for Steam.Expect us. :) (Read More)
Updating demo download sites
February 8th - via: kickstarter.com
Just to make this easier on everyone, I've decided to make some downloadable .msi/.exe setup files. You can find them at kickstarter.fleetcomm.net (contains the live build which will be updated the fastest) demo-msi.fleetcomm.net (contains a .msi... (Read More)
Steam Greenlight : getting very close!
February 5th - via: kickstarter.com
STEAM.FLEETCOMM.NET Current results are in for steam.fleetcomm.net So far I'm pleased to say we have some good traffic. FleetCOMM is also trending above average on the votes, from the graph. I've toggled a few game developers who have been greenlit... (Read More)
Word of mouth, the only way this project will be heard.
February 5th - via: kickstarter.com
Spreading through Social Media Hi everyone, thanks so much for the hundreds of up-votes on Steam Greenlight so far (not even 24 hours yet, and there's already a lot of activity, again, humbled by this) I'd like to say; it's still going to be hard... (Read More)
FleetCOMM Heads Back To Kickstarter For PS4 Port
February 5th - via: blogjob.com
Rogue Star Games has announced that FleetCOMM is coming to the PS4… if they can get the funding to make it happen. They’re currently securing funding for the project over on Kickstarter, with a goal of $20,000 to see the unique real-time, space combat strategy game ported over to Sony’s fourth generation home console. (Read More)
If you have additional news that doesn't appear here, shoot us a link!