ANATHEMA

A project in New York, NY by Cassandra Lugo
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Funding Successful

A stylish first-person shooter roguelike about making friends and making enemies.
Backers: 528
Average Pledge Per Backer: $55

Funded: $29,226 of $25,000
Dates: Feb 15th -> Mar 18th (31 days)
Project By: Cassandra Lugo
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$29,226

current pledge level
Last Updated: March 18 @ 13:02 -0400 GMT

116%

of goal
funding period ended

$0

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Latest News

WE'VE DONE IT

March 17th - via: kickstarter.com
THANK YOU EVERYONE!! We hit our goal last night!! Thank you so much to everyone who supported us and told your friends to support us.  To celebrate reaching the goal, we're going to be streaming all day today, playing a bunch of games that... (Read More)

Dawn of The First Day -72 Hours Remain-

March 15th - via: kickstarter.com
Hello! Thank you everyone for all the support these past few days! We are coming in on the home stretch. The campaign ends THIS THURSDAY at 1:00pm ET. Tell your friends!  Also, this WEDNESDAY we are planning a long-ish livestream to close out the... (Read More)

HALFWAY THERE!

March 12th - via: kickstarter.com
Thank you everyone so much! We've reached the halfway funding mark with six days remaining in the campaign! Thank you everyone for your contribution. We need to keep pushing! If you can, up your pledges! Tell your friends! We can do this!!  (Read More)

ONE WEEK LEFT

March 10th - via: kickstarter.com
Oh boy. There's only 7 days left in the campaign, and we're just under halfway there. Thank you so much to everyone who's supported the project.  Please, if you've been on the fence about supporting, throw us a few bucks. We really want to make this... (Read More)

Ten Thousand Dollars, Ten Days Left!!

March 8th - via: kickstarter.com
Wow! We passed TEN THOUSAND DOLLARS!! There's a little over one week left in the campaign, and we're gonna have to really push to get over the finish line! Tell your friends! If you've been thinking about backing but haven't yet, do it!!! Thank you... (Read More)

Less than two weeks left!!

March 4th - via: kickstarter.com
Hey folks! Thank you everyone for taking us past EIGHT THOUSAND DOLLARS!! We're closing in on the end of the campaign, so please please please tell your friends: BACK ANATHEMA ON KICKSTARTER OR PERISH.   (Read More)

The end of our second week, and some details on the level generator

February 27th - via: kickstarter.com
Hello! It's Saturday, which brings us to the end of the second week of the campaign. Over $7000 raised so far, keep it up eveeryone! We have lots of exciting new developments to share in the coming months. Today I am working on refactoring the level... (Read More)

The Music of Anathema

February 25th - via: kickstarter.com
Hey!  Thanks everyone for all your support. We're over a quarter of the way to our goal. As a reward, I'm going to talk a little bit about the compositional process for the music in the trailer, which is also the game's title screen music.  Prior... (Read More)

Per-Texel Deferred Lighting

February 22nd - via: kickstarter.com
A common misconception among people who play video games is that pixel art style is automatically higher-performance or simpler to do than other styles. In fact, nothing could be further from the truth. One particular rendering technique that we use... (Read More)

End of the first week!

February 19th - via: kickstarter.com
It's Friday! We've raised nearly $5000 in one week. Thank you so much!  This week was a bit of a whirlwind with the Kickstarter launch. Expect the coming weeks to contain a lot more exciting development progress and screenshots/gifs!  Also, if... (Read More)

Over $4,000!! Some design history and influences on the project

February 17th - via: kickstarter.com
Wow! Over $4000 raised from 122 backers in just a few short days! Thank you everyone for your support!  I figure I'll take this opportunity to share with you some details about the history of the design of and influences on ANATHEMA.  The concept... (Read More)

The first day, and exciting new developments in graphics technology!

February 16th - via: kickstarter.com
Hello! A very exciting first 24-ish hours! I had some design inspirations of mine get excited about the project, we raised over $3,500 from over 100 backers, and our graphics programmer developed a novel lighting technique for the game! Wait, what?... (Read More)

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