Fray: Champions of the Every-Verse


A project in Madison, WI by Prodeus

Funding Successful

Prodeus is the first person shooter of old, re-imagined using modern rendering techniques. Oh, and tons of blood, gore, and secrets.
Backers: 2808
Average Pledge Per Backer: $38

Funded: $105,626 of $52,500
Dates: Mar 25th -> Apr 24th (30 days)
Project By: Prodeus
video gameactionfirst person shooterretro +Suggest

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Last Updated: April 24 @ 12:01 -0400 GMT


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Latest News

Retro shooter Prodeus slips to summer 2020

January 28th - via:
Prodeus, a throwback FPS funded through Kickstarter, is another one for the delay list. (Read More)


April 24th - via:
A QUICK REMINDER THAT 1 HOUR REMAINS! If you've been holding out until the very end, congrats! You've finally reached it! A final look at some of our rewards.  Also, if you're looking to hang out as we countdown the final moments! Jason is streaming... (Read More)

TWITCH STREAM NOW! Come hang out!

April 23rd - via:
TWITCH STREAM NOW! Come hang out now as Jason and Josh as they play the Pre- Alpha build and show off the level editor!  - Prodeus Team Website - Discord - Twitter - Steam - Instagram  (Read More)

Final 24 Hours! LETS GO!

April 23rd - via:
THE FINAL COUNTDOWN!!! Such an insane ride, I can finally get some sleep! JK sleep is for the weak! LETS GO! To cap this insane month off, we wanted to re-post Gameplay from Dragonfly's Waste Facility level.  Modders Mentality  I remember making... (Read More)

Less than 48 Hours remain!

April 22nd - via:
Less than 48 Hours remain! With the deadline inching ever closer, we doubled down on our efforts to show off the level editor and render some new screenshots of the Excalibur Gloves! We also wanted to give a shout out to all of our backers and those... (Read More)

New Stretch Goals! Pre-Alpha Build! Level editor!

April 19th - via:
Roughly 3 Days Left! Wow! A recent new rush of backers has blown past another stretch goal! We'll get to add Climate Systems to the level editor! This is great for adding extra flair to your levels and helping them stand out more. We couldn't be more... (Read More)


April 18th - via:
75k REACHED! MORE MUSIC FROM ANDREW HULSHULT!! This is huge! Now we can get a full soundtrack from Andrew and the community can enjoy his awesome music while playing our game! To celebrate this occasion we put together a small taste of how our... (Read More)

WE DID IT! 100% Funded! New Stretch Goals Added!

April 16th - via:
Wow what a sudden rush! 70% to 100% Funded in just 2 days! This Update comes at a small delay due to how sudden we just hit our goal. We are excited to say Prodeus is now FULLY FUNDED! Woot! It really means a lot to us that everyone from the... (Read More)

GmanLives gives his impressions of our Pre-Alpha Gameplay

April 12th - via:
Special thanks to GmanLives for playtesting and giving us his thoughts! We're super close to hitting our goal! We just wanted to thank all of our friends and family who supported us and helped us reach this milestone.  Now please, enjoy his... (Read More)

Published 12 Minutes Of Gameplay Meat Shooter Prodeus

April 12th - via:
Published 12 Minutes Of Gameplay Meat Shooter Prodeus  (Read More)

12 Full minutes of glorious gameplay!

April 11th - via:
Not to much to say here! 12 Full minutes of gut busting action!  The footage above is from our Pre-Alpha Build. There is much much more to come! Help us reach our Kickstarter goal by sharing our tweet and spreading the news! Twitter:... (Read More)

Dev Update: The "AUTOMAP" item has been added!

April 9th - via:
The AutoMap has been added to Prodeus! Never get lost again! Something that every old school fps needs is an Automap.  As environment art has become more and more complex, the idea of the Automap has become less feasible.  With Prodeus, we're... (Read More)

Console KEYS and Stretch goals!

April 7th - via:
Console KEYS and Stretch goals! Thanks for the continued support everyone, we recently had an overwhelmingly positive reaction to our new gameplay video. We love making updates to the game that provide more clarity and better player feedback. These... (Read More)

Gameplay Update - Visual Feedback (61% goal reached!)

April 6th - via:
We've been hard at work on Updating the games Visual Feedback. Giving proper player feedback is one of our core pillars on Prodeus. Check out our new video explaining the improvements to the game and let us know what you think! We also wanted to... (Read More)

The Dragonfly has landed! A new addition to the team!

April 3rd - via:
We're excited to announce that Joshua 'Dragonfly' O'Sullivan is joining the Prodeus Dev Team! Who's Dragonfly? A long time modder of the Doom community, Josh has designed over 100+ levels that range from single player / Co-op / and Multiplayer... (Read More)


March 31st - via:
Holy Moly! 50% of our goal was reached this Sunday, just shy of 1 week.  This is an incredible milestone for us and we're extremely honored and humbled by everyone's support.  We have several game updates still to come in the next few weeks. Keep... (Read More)

Kickstarter campaing launched for Prodeus; old-school first-person retro shooter using modern rendering techniques

March 28th - via:
Mike Voelle and Jason Mojica have launched a Kickstarter campaign for their old-school first-person retro shooter that will be using modern rendering techniques, Prodeus. The duo aims to raise $52K in 31 days (and they have already raised $20K in four days). (Read More)

37% In the first 2 days! Wow, thank you all for the wonderful support

March 27th - via:
37% In the first 2 days! We just wanted to reach out and say a special thank you to all our family, friends, and supporters. More than half of the Early Bird Specials are gone, and someone picked the "Design a Weapon" Tier! <3 There have been a... (Read More)

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