Velocity: Vanguard - RELAUNCH!

A project in Macungie, PA by Precarious Games

Funding Successful

An epic, story-driven tactical space experience with unique gameplay. Customize and launch your ships solo, with allies... or enemies!
Backers: 859
Average Pledge Per Backer: $156

Funded: $134,037 of $69,200
Dates: Jun 29th -> Jul 29th (30 days)
Project By: Precarious Games
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Last Updated: July 29 @ 14:04 -0400 GMT


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Latest News

Thank you for being the Vanguard!

July 29th - via:
This has been an incredible trip into the unknown, with your support at every turn. We are so grateful for your kind feedback, thoughtful suggestions and patience. Thanks to you, we'll be able to make this game a reality with more content, gameplay... (Read More)

Companion App & Multilingual Unlocked!

July 29th - via:
Velocity Companion App & Multilingual Downloads Unlocked!  Mission Builder One of my favorite things about sandbox tabletop games, and video games, is when I'm given the freedom to create. At $150,000 the Mission Builder stretch goal will... (Read More)

Español, Français and Deutsch Digital Downloads

July 29th - via:
Targeting Specialist Crew Unlocked! All core game and higher pledges will now receive 6 Targeting Specialist Crew cards.  New Multilingual Stretch Goal! If we reach $125,000 the Rules Book, Mission Log and Campaign Guide will all become available... (Read More)

Gliese Faction & Targeting Specialists

July 28th - via:
New Stretch Goal Revealed! Targeting Specialists give omni turrets a boost with calibration and multiple targets. Gliese Ship Faction Cards These faction reference cards highlight the unique crew capabilities of the Gliese faction. Till next... (Read More)

Ship Upgrades & Final 24 Hours!

July 28th - via:
Ship Upgrade Tokens Unlocked! All core pledges and higher will now include ship upgrade tokens for use in campaign and skirmish mode. Velocity Companion App One of my big concerns with digital apps for boardgames is they often get in the way of... (Read More)

The Story Continues!

July 28th - via:
+1 Story Mission Unlocked! Another story mission has been added to all core pledges and higher! Up Next - Ship Upgrade Tokens We are just a few pledges away from unlocking Ship Upgrade Tokens!  Updates, Comments and Questions As we approach the... (Read More)

Making Waves!

July 27th - via:
Wave Disruptor Unlocked! All core game pledges will now include the Wave Disruptor Module. Contest Winners Velocity: Vanguard Giveaway & Be in the Game contest winners have been drawn and will be notified by 11pm ET. Congratulations! Page Updates... (Read More)

Unlocks & New Stretch Goals!

July 27th - via:
Gliese Commanders & Blockade Missions Unlocked! Wow! We blew through that blockade! Disruptive Force Up next is a tactical module designed to disrupt a ship's shield systems - Wave Disruptor will unlock at $96,000. Ship Upgrade Tokens At $105,000... (Read More)

Double Unlock!

July 27th - via:
Heavy Rail Turret Module & Communications Specialists Unlocked! Communications specialists wasted no time getting their message out!   (Read More)

Cygnus Conflict Unlocked!

July 27th - via:
The Cygnus Conflict Unlocked! Up Next - Heavy Rail Turret Another Heavy Turret will be unlocked at $88,000. Larger ships will be able to sling rail darts in any direction. The larger size also holds more ammo! Gliese Faction Revealed The most... (Read More)

Heavy Turret & Cygnus Conflict

July 27th - via:
Heavy Particle Turret Unlocked! This oversized module is unlocked and ready to fire in any direction, for 1 more energy, while taking up an extra module slot. Up Next - The Cygnus Conflict Includes 4 new automaton cards, and 2 new story missions... (Read More)

Rockets & Commanders!

July 26th - via:
3 Stretch Goals Unlocked! Release the rockets and put someone in charge of the Cygnus faction! All core game pledges will receive a set of Rocket Salvo Modules and an additional skirmish mission. Also, Cygnus Faction & 5th Player Expansion... (Read More)

Cygnus Unlocked!

July 26th - via:
Cygnus Faction Add-on Now Available You can now add the Cygnus Faction & 5th Player add-on to your pledge! New Stretch Goals Revealed! Lets keep going! As Cygnus makes its presence known, new leaders will arise amidst dangerous threats.  (Read More)

Power Pair Unlocked!

July 26th - via:
More Power! Both the Power Systems Specialist Crew card and Transfer Array module have been unlocked and will be included in all core game pledges and add-ons that contain core game modules and specialist crew. Cygnus Approaches! It looks like Cygnus... (Read More)

Campaign Mode Unlocked!

July 25th - via:
Campaign Mode Unlocked! All core game pledges will now include campaign mode, along with all specialist crew cards becoming double-sided and upgradeable with their level II counterparts. Giveaway and Be in the Game Contest Last Day Tomorrow is the... (Read More)

Power Pair Stretch Goal

July 25th - via:
New Stretch Goal Announced! As we get closer to unlocking campaign mode, and on our way to the Cygnus Faction unlock, we have revealed a new stretch goal. At $78,500 a coordinated pair of power related ship attachments will be unlocked.  Transfer... (Read More)

Kinetic Modules Unlocked!

July 24th - via:
Double Kinetic Modules Unlocked! All core game pledges and higher will now include both the Kinetic Turret and Kinetic Volley modules!  Up Next - Campaign Mode This is a significant stretch goal that integrates a campaign experience by connecting... (Read More)

Navigation I Unlocked!

July 24th - via:
Navigation I Specialist Crew Card Unlocked! Add this crew specialist card for navigation flexibility and engage your crew at the right moment. Want to Show Your Skills?  Join our mini-tournament tomorrow at 12pm ET! Sign up here...  Rocket Salvo... (Read More)

+2 Story MIssions Unlocked & New Stretch Goal

July 23rd - via:
+2 Story Missions Unlocked! All core game pledges will now include 2 new story missions! Also, as a stop along the way to double kinetic modules, we've added a stretch goal for NAVIGATION I Specialists. NAVIGATION I Specialists Consult with the... (Read More)

Rulebook & New Add-on!

July 22nd - via:
Rulebook Commenters Thank you to all that have continued to add comments and suggestions to our beta rulebook. Great insight into how you, the player, would like to see rules and game mechanics explained. Beyond this campaign, we'll continue to keep... (Read More)

Stretch Goal Update

July 21st - via:
Double Stretch Goals! Thanks to your feedback, we have enhanced two early stretch goals by 2X!  Kinetic Volley This weapon module has limited ammo,  packs a punch up close,  and loses effectiveness at range. It also has a a unique area of effect,... (Read More)

KS Page Updates & New Upcoming Stretch Goal

July 21st - via:
Add-on Updates You may have noticed a few page updates that better reflect what's included with each add-on. To sum it up, all faction expansions will also get... one of any new unlocked modules, including the AT-53 drone module mini upgrade for that... (Read More)

Funding Goal Reached! & Cygnus Preview

July 20th - via:
Funding Goal Reached! I understand things fluctuate a bit mid campaign but wanted to say it's great to get that email saying your project is 100% funded, and that it's because of all the awesome backers. Still plenty of work to do and things to... (Read More)

Backer Feedback Unlock & Standard Playmat

July 19th - via:
Standard Playmat Add-on Thank you for taking the time to participate in the playmat poll! It is clear there is enough interest to offer this as an add-on. While it is appearing only as an add-on for now, we will also look at bundles that include the... (Read More)

Cygnus Strike Scout Preview & Playmat Poll

July 17th - via:
Playmat Poll There has been a number of requests for a standard sized playmat, and it would be helpful to better understand how many of you would be interested in comparison to the large playmat. Please complete this poll and let us know what you... (Read More)

Cygnus Destroyer Preview

July 15th - via:
Cygnus Faction Hoarding industrial and defensive technology since the founding of the Terran Society, a small group of scientists and engineers patiently awaited their time to break away. Building on their technological advances, the Cygnus faction... (Read More)

Live Stream and Q&A

July 13th - via:
What's Coming Up? We'll have some exciting new things to reveal as we close in on our funding goal. Including new modules, missions, specialist crew cards and more details about the new Cygnus faction. Not much further now! Live Stream Wednesday! So... (Read More)

Become a Vanguard Commander!

July 10th - via:
Giveaway & Be in the Game Contest! Not only are we giving away 4 core game pledges, but you can become part of the game as a Commander! Check out the details below and click on the image to sign up and spread the word! Your Feedback We really... (Read More)

New Tech Discovered!

July 8th - via:
Maximum Thrust! As we head into the middle-campaign sector, thought it would be a good time go full thrust and add an extra reward ... and open up ship class packs as early add-ons. New Tech Discovered In the last campaign, some new tech was acquired... (Read More)

First Goal Unlocked!

July 7th - via:
Ensigns I & EMP Module Unlocked! Thank you backers! We have now unlocked the Ensigns I Specialist Crew card and the EMP Module! They will now be included in every core pledge and faction expansion.  (Read More)

Poll Results & Stretch Goals Revealed!

July 6th - via:
Stretch Goals Ranked Thanks to the 150 backers that submitted their top 5 stretch goals! In order of popularity... More Missions Campaign Mode Level II Specialist Crews More Ship Modules Faction Expansions More Specialist Crew Cards Ship Class Pack... (Read More)

Bonus BGG Unlock & Poll Status

July 5th - via:
BGG Stretch Goal Bonus! We are making incredible progress towards unlocking the BGG stretch goal! Only 40 more likes to go.  As a bonus to this possibly first stretch goal to be unlocked, we have added 4x EMP modules. This is a new module that will... (Read More)

Inspiration & Stretch Goal Poll

July 4th - via:
Inspiration There was a comment from Bill on the KS page that I hadn't had a chance to follow-up on. This is an interesting vector based movement system. What was your inspiration for it? I love the sci-fi genre. And I lean towards hard sci-fi for... (Read More)

Rulebook & Expansions

July 2nd - via:
50% Funded!  Half way there and 121 BGG fans! Thank you all! Rulebook Link Update The campaign page Rulebook link has been updated to a shared Google Drive file that accepts comments for anyone interested in making suggestions. Velocity: Vanguard... (Read More)

Page Updates & New Stretch Goal!

July 1st - via:
Welcome new backers!  Am so glad you joined us and thank you for your support!  Existing Backers There have been some additions made to the KS page based on your valuable feedback. Including... Why Back Now Pledge Levels FAQs and... A New Stretch... (Read More)

Welcome to Velocity: Vanguard!

June 30th - via:
Welcome and Thank you! Welcome backers! My name is Larry and we are so grateful for your support.  I'll be your guide in this new journey to make Velocity: Vanguard a reality. In addition to these updates, I'll also be hanging in the comments... (Read More)

If you have additional news that doesn't appear here, shoot us a link!