Citadel

A project in Alexandria, VA by Praetorian Games
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Funding Unsuccessful

A 2-4 player game where you compete for territory in a world map that grows as the game is played. Use your army to conquer the realm.
Backers: 8
Average Pledge Per Backer: $44

Funded: $353 of $17,000
Dates: Feb 13th -> Mar 5th (20 days)
Project By: Praetorian Games
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$353

current pledge level
Last Updated: March 5 @ 21:16 -0500 GMT

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Latest News

Footmen preview

March 5th - via: kickstarter.com
One final update - here's a preview of the footmen that will be included in the Fortress edition of the re-launched game.  (Read More)

Future plans for the game

March 5th - via: kickstarter.com
I will be hard at work finishing up the new art for the game in anticipation of re-launching a new campaign on kickstarter in a couple months. Thank you to all the backers for supporting this project. While I was nowhere near my goal, this gives me... (Read More)

Art style update - Castles!

February 23rd - via: kickstarter.com
Castles are one of the most important parts of the game. They allow you to deploy powerful knights and catapults to the battlefield And losing your castle will give points to the player who takes it from you. The castle has been updated with fresh... (Read More)

Art style update - camps

February 23rd - via: kickstarter.com
Camps provide you with a forward operating base to deploy units to the front and exert your control over the realm. The new art style adds more detail to the camp.  (Read More)

Upgrades to fortress edition

February 22nd - via: kickstarter.com
The fortress edition will now come with custom made miniatures. Here's a preview of the footman.  (Read More)

New and improved farms

February 20th - via: kickstarter.com
Farms were essential in the medieval world and therefore they are a key tile to secure control over in the game. The new farm tile reflects that with the game's new and improved art style.  (Read More)

Updated rules

February 19th - via: kickstarter.com
Here is a preview of the new game rules. The rules have been fleshed out more with the information presented more clearly and examples added for each action. Symbols have been provided for each unit's capabilities so that it's easier to quickly... (Read More)

New Art Style

February 17th - via: kickstarter.com
Some of the feedback I've received was about the overall style of the game. After some thought and a few design sessions, I've created a new style for the game to better reflect the feel of the game. All of the world tiles will be redone in this... (Read More)

Updated Banner

February 17th - via: kickstarter.com
A new banner has been created to reflect the new name. The next update will be coming soon and will reveal the new artistic direction that the game tiles will be taking.   (Read More)

Citadel is now Battle for the Citadels

February 17th - via: kickstarter.com
Based on your feedback I've decided to change the name of the game to avoid any confusion with other games. New art will be coming out to reflect this change. The rewards have also been streamlined.  Other major updates will be coming soon including... (Read More)

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