Anodized Magic

Citadel

A project in Alexandria, VA by Praetorian Games
003days 
:
00hours 
:
34minutes 

Status: Active

A 2-4 player game where you compete for territory in a world map that grows as the game is played. Use your army to conquer the realm.
Backers: 6
Average Daily Pledges: $15
Average Pledge Per Backer: $45

Funding: $267 of $17,000
Dates: Feb 13th -> Mar 5th (20 days)
Project By: Praetorian Games
Tags:
Aw shucks, no tags yet. +Suggest

Suggest Tags

Begin typing to search or pick from a list. You can add multiple tags at the same time!
SubmitCancel
Saving your suggestions...
Suggestion Saved Successfully
Thank you for your help! The Kicktraq gnomes will get to work on your suggestions very soon.

Please keep in mind not all suggestions may be used, and repeated re-submissions may result in being rejected automatically (and we don't want that to happen).

If you have any questions, have a good idea for a tag, or a more in-depth suggestion - please feel free to let us know!

Ok
Hrm... something went wrong.
Hey, bad things happen to the best of us. Don't worry, the gnomes have been dispatched. Maybe try again in a little while.

Ok

$267

current pledge level
Last Updated: 13 minutes ago

1%

of goal

$311

trending toward
Trends are not projections. Read More >>

1%

of goal

(loading your very own snazzy kicktraq chart)

(loading your very own snazzy kicktraq chart)

(loading your very own snazzy kicktraq chart)

(loading your very own snazzy kicktraq chart)

(loading your very own snazzy kicktraq chart)

Now you can share!

Help your backers reach your daily goals and help others see how you're doing. It's easy, with Kicktraq Mini.

Here are a few quick snippits of code you can use to embed your personalized widget on your website, in your blog, and even on your favorite forum.

HTML for websites & blogs
Copy HTML

BBCode for forums
Copy BBCode

Reddit code for... well, Reddit
Copy Reddit Code

Special Note: Kickstarter recently disabled remote embedding for images on project pages, so embedding code doesn't work on project pages (yet) - just everywhere else.

You can read more about it here.
Latest News

Art style update - Castles!

February 23rd - via: kickstarter.com
Castles are one of the most important parts of the game. They allow you to deploy powerful knights and catapults to the battlefield And losing your castle will give points to the player who takes it from you. The castle has been updated with fresh... (Read More)

Art style update - camps

February 23rd - via: kickstarter.com
Camps provide you with a forward operating base to deploy units to the front and exert your control over the realm. The new art style adds more detail to the camp.  (Read More)

Upgrades to fortress edition

February 22nd - via: kickstarter.com
The fortress edition will now come with custom made miniatures. Here's a preview of the footman.  (Read More)

New and improved farms

February 20th - via: kickstarter.com
Farms were essential in the medieval world and therefore they are a key tile to secure control over in the game. The new farm tile reflects that with the game's new and improved art style.  (Read More)

Updated rules

February 19th - via: kickstarter.com
Here is a preview of the new game rules. The rules have been fleshed out more with the information presented more clearly and examples added for each action. Symbols have been provided for each unit's capabilities so that it's easier to quickly... (Read More)

New Art Style

February 17th - via: kickstarter.com
Some of the feedback I've received was about the overall style of the game. After some thought and a few design sessions, I've created a new style for the game to better reflect the feel of the game. All of the world tiles will be redone in this... (Read More)

Updated Banner

February 17th - via: kickstarter.com
A new banner has been created to reflect the new name. The next update will be coming soon and will reveal the new artistic direction that the game tiles will be taking.¬†  (Read More)

Citadel is now Battle for the Citadels

February 17th - via: kickstarter.com
Based on your feedback I've decided to change the name of the game to avoid any confusion with other games. New art will be coming out to reflect this change. The rewards have also been streamlined. ¬†Other major updates will be coming soon including... (Read More)

If you have additional news that doesn't appear here, shoot us a link!