War Robots VR

A project in Moscow, Russia by Pixonic
000days 
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00hours 
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Funding Unsuccessful

Multiplayer PvP action shooter game set in the War Robots universe.
Backers: 265
Average Pledge Per Backer: $94

Funded: $24,811 of $130,000
Dates: Nov 13th -> Dec 13th (30 days)
Project By: Pixonic
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$24,811

current pledge level
Last Updated: December 13 @ 11:02 -0500 GMT

19%

of goal
funding period ended

$0

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Latest News

Update #10. Post-mortem. What’s next?

December 13th - via: kickstarter.com
   That’s it. A long run that came to an end. A long month for us — full of hopes, expectations, fears and, of course, work. Unfortunately, it wasn’t enough. We didn’t make it. Are we upset about it? Sure we are. As we’ve said in the... (Read More)

Update #9. The swan song. Your last chance.

December 12th - via: kickstarter.com
  Sad news, guys. It’s time to face the fact — we’re not gonna make it in time. Although we really hoped to bring this project to life and make the game, it seems that there will be no opportunity — at least, this time. Nevertheless, it’s... (Read More)

Update #8. Unexpected rewards. A few words more.

December 11th - via: kickstarter.com
  In the last update we told you about the unexpected rewards. But what are they? How will you receive them? And why are you receiving them, in the first place? We started this Kickstarter campaign not just because wanted to make a full-scale... (Read More)

Update #7. Unexpected rewards for backers! No matter what

December 7th - via: kickstarter.com
   Our Kickstarter campaign is at the finish line but we still have a couple surprises for you. We have decided to reward our backers regardless of whether the project will be funded or not. Just because you're awesome. After all, even if we don't... (Read More)

Update #6. War Robots VR without VR? Easy!

December 6th - via: kickstarter.com
A quick update for those who still isn’t sure if they need War Robots VR without having virtual reality gear. Yes, War Robots VR is playable without Oculus/Vive. Here’s how The Skirmish performs on a regular display. You'll need an HTML5 capable... (Read More)

Update #5. 20,000$ reached and going. Keep rocking!

December 5th - via: kickstarter.com
  We just wanted to say a quick Thank you. To all of you out there. War Robots VR raised 20,000$ and all that because of your involvement and support. That's the spirit!   P.S. We've got something interesting coming in the next updates, so stay... (Read More)

Update #4. Meta. Robot classes — how they interact?

November 29th - via: kickstarter.com
  In the previous update we spoke about our approach to mech classes. This time we’ll explain how they interact with each other. Here’s a simple scheme illustrating the general idea:   It pretty much shows different all the different relations... (Read More)

Spin-off #1. War Robots VR — for War Robots players. Explained

November 27th - via: kickstarter.com
  This particular update is aimed at people who learned about this Kickstarter campaign from original War Robots. We heard many questions from active players asking what this campaign is all about — so here is a quick rundown through the most... (Read More)

Update #3. Meta. More on robot classes

November 21st - via: kickstarter.com
Not all mech walk on 2 legs. Raijin has four.   Last time we talked about our approach to robots and their loadouts. But we didn’t cover one key thing: what roles there are in our system of coordinates? First and foremost, a role (or class) in... (Read More)

Update #2. Meta. Let's talk about robot types

November 17th - via: kickstarter.com
  In original War Robots mechs were always categorized by weight: there are light robots, medium robots and, conveniently enough, heavy ones. For War Robots VR, however, we're using a different classification: instead of tonnage, mechs will be... (Read More)

Update #1. How War Robots VR compares to original War Robots

November 15th - via: kickstarter.com
  Speaking of War Robots VR without referencing the original mobile game is tricky, so in the first update we want to give you a deeper comparison of two projects. They are the same genre, they are happening in practically the same setting — but... (Read More)

War Robots VR Developers Launch Kickstarter

November 15th - via: feature.mmosite.com
Earlier this year, Pixonic launched a virtual reality (VR) iteration of its successful mobile phone franchise War Robots. Now the developers are hoping to expand upon War Robots VR: The Skirmish by launching a Kickstarter campaign to fund an expanded VR title. (Read More)

Pixonic turns to Kickstarter to fund upcoming multiplayer game War Robots VR

November 14th - via: pocketgamer.biz
War Robots developer Pixonic is expanding on its War Robots IP with a full-fledged multiplayer VR title due to launch in early 2018. (Read More)

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