Veil of Ruin

Pitch Black: The 'AAA' Audio Game

A project in Derby, UK by Dusklight - A Multimedia Concept Album

Funding Successful

Pitch Black is a narrative driven, 3D binaural audio game, featuring explorable, immersive sound worlds, and a complex, dramatic story.
Backers: 159
Average Pledge Per Backer: £30

Funded: £4,739 of £4,000
Dates: Oct 15th -> Nov 14th (31 days)
Project By: Dusklight - A Multimedia Concept Album
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Last Updated: November 14 @ 19:02 -0500 GMT


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Latest News


November 14th - via:
Hello lovely computer using folk! There are justtwelve hours left to become a part of the audio game revolution! Thanks to all of your help we've smashed our funding goal! Thank you so much, and let's keep this train moving for the final push!... (Read More)

Just 34 hours left!

November 13th - via:
ONLY 34 HOURS TO GO! Hello lovely followers and backers! Thank you sooooo much for all of your support, we're so excited to start delivering on those rewards and keep on updating you all with progress of the game's development. Now really is the... (Read More)


November 11th - via:
THREE DAY ALERT!  Only three days left to back the project and help usher in a new era of audaciously gorgeous audio. Please do continue to support the project with retweets, shares and most importantly, pledges, we're fabulously grateful for the... (Read More)

Five Days Left and New Character Trailers

November 9th - via:
Just Five Days Left! Only five days left of our Kickstarter to make the dream of the first AAA Audio Game a reality, we've hit our target, now let's go beyond it! You'll need an HTML5 capable browser to see this content. Play Replay with sound Play... (Read More)

One week to go!! If you haven't backed, and can, now is the time!

November 7th - via:
One week to go!! If you haven't backed, and can, now is the time! Only one week to go! Let's finish this in style everybody :D. Big thanks to Sandi Maree who played our game live on Twitch last night, and we can't wait for RNIB Radio to feature our... (Read More)

Two Thirds Through! Come on followers, let's do this!

November 4th - via:
Two thirds of the way through our Kickstarter! Come-on all you followers! Let's do this thing! Absolutely ginormous thanks to all who've contributed. We're on to the final push! Please do keep sharing the project with all who may be interested, a win... (Read More)

Thanks gang! Let's keep on truckin'!

November 1st - via:
Happy pay day everyone! We're on day seventeen of the Kickstarter, and this is the video that should of gone up yesterday.. but enough about that! Thanks to all our lovely backers (you guys and gals), we're now 105% funded. Flippin' fantabulous. If... (Read More)

Free Copies for Schools for the Blind

October 29th - via:
As a massive thanks to the community that have supported us so far, we’re giving away copies of the game to any school that works with blind and VI students. There is a large body of research showing just how useful navigation techniques taught in... (Read More)

Wondrous success and first Stretch Goal announcement!

October 27th - via:
100%, heck yeah! What a brilliant achievement for everyone involved, please accept our immense gratitude for all the retweets, all the backing, all the likes and shares, all our fellow audio game developers giving advice, and all of the YouTubers,... (Read More)

100 backers!

October 25th - via:
Goodness gracious! 100 backers. Bonkers. What a journey, and we're only a third of the way  through. I know we've said it in every post, but what a privilege it is to have so many, so passionate about something we're creating.    (Read More)

Second interview of the day!

October 24th - via:
Second interview of the day! We'd like to say a massive thank-you to Anthony Parker from the Parker/Daniels show for interviewing Harry Cooper, lead Unity developer of the game. Please listen to the interview below-  (Read More)

Interview with Lead Unity Developer Harry Cooper

October 24th - via:
Hey there everyone!  First of all, thank you so much for helping us to reach a massive 82% by day nine. That is fantastic! Please do keep up the sharing, it means such a lot to of us that so many of you are so passionate about the project! Secondly!... (Read More)

We've surpassed 75%! Thank you everyone, let's finish this thing!

October 22nd - via:
We've passed 75%. 7 days into our campaign! Incredible. We'd like to say a massive thank you to all our backers so far, and please do keep on sharing the project.  You'll need an HTML5 capable browser to see this content. Play Replay with sound Play... (Read More)

70% at Day 6!

October 21st - via:
We're getting there! What a thrill! Massive thanks to all who have backed us so far. We cannot express how much gratitude we have towards those that have shared, backed, and given advice on how to make the campaign even better. Our goal is to hit... (Read More)

54% by day four! Please keep backing everyone. Gotta avoid that encroaching mid-campaign slump!

October 19th - via:
A massive thanks to all of our backers so far! It's going wonderfully. We're reeeeeally trying to hold off the inevitable mid campaign slump (the scourge of the Kickstarter campaign).. Could we all band together this weekend and share the heck out of... (Read More)

50% in under three days!

October 18th - via:
Phwoar, what a wild ride so far. We've hit the 50% mark in under three days. Bonkers. We're pushing harder than ever to eclipse 100%, thank you to everyone's who's trusted in us so far, and please continue to share the project. Let's make this is the... (Read More)

Community Demo Play-throughs!

October 17th - via:
We just wanted to say a huge thank you to Illegally Sighted and Liam Erven for publishing a couple of play-throughs (unbeknownst to us) of the tech demo. They seemed to really enjoy the experience, and it was great to listen to some unfiltered... (Read More)

Absolutely mind-blowing start! Thank you so much!

October 17th - via:
Drawing up to half way within two days. Absolutely nuts. We really went for the burn by doing a midnight release, staying up till 4am (UK) after launch messaging everyone who we thought might be interested in the project, and the response was... (Read More)

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