Adventurezator: When Pigs Fly

A project in Florianopolis, Brazil by Pigasus Games
000days 
:
00hours 
:
00minutes 

Funding Successful

The Adventurezator is an emergent adventure game about creating emergent adventure games!
Backers: 600
Average Pledge Per Backer: $40

Funded: $24,192 of $20,000
Dates: Jul 10th -> Aug 9th (30 days)
Project By: Pigasus Games
Tags:
iOSvideo gameadventureindieandroidlinuxmacfantasypccomedysandbox gamedrm-free +Suggest

Suggest Tags

Begin typing to search or pick from a list. You can add multiple tags at the same time!
SubmitCancel
Saving your suggestions...
Suggestion Saved Successfully
Thank you for your help! The Kicktraq gnomes will get to work on your suggestions very soon.

Please keep in mind not all suggestions may be used, and repeated re-submissions may result in being rejected automatically (and we don't want that to happen).

If you have any questions, have a good idea for a tag, or a more in-depth suggestion - please feel free to let us know!

Ok
Hrm... something went wrong.
Hey, bad things happen to the best of us. Don't worry, the gnomes have been dispatched. Maybe try again in a little while.

Ok

$24,192

current pledge level
Last Updated: August 9 @ 08:45 -0400 GMT

120%

of goal
funding period ended

$0

trending toward
Trends are not projections. Read More >>

0%

of goal

(loading your very own snazzy kicktraq chart)

(loading your very own snazzy kicktraq chart)

(loading your very own snazzy kicktraq chart)

(loading your very own snazzy kicktraq chart)

(loading your very own snazzy kicktraq chart)

Now you can share!

Help your backers reach your daily goals and help others see how you're doing. It's easy, with Kicktraq Mini.

Here are a few quick snippits of code you can use to embed your personalized widget on your website, in your blog, and even on your favorite forum.

HTML for websites & blogs
Copy HTML

BBCode for forums
Copy BBCode

Reddit code for... well, Reddit
Copy Reddit Code

Special Note: Kickstarter recently disabled remote embedding for images on project pages, so embedding code doesn't work on project pages (yet) - just everywhere else.

You can read more about it here.
Latest News

The Big Chain of Adventuring

August 8th - via: kickstarter.com
Took me forever to get to it, but I've promised you a deeper look into what an actual chain of adventure gameplay would look like. Less than 20 hours left on our kickstarter, but it's here now - promise kept! I'll describe the gameplay that the... (Read More)

Funding Crowd The 13th (July 31st - Aug 6th)

August 7th - via: gamingonlinux.com
The Funding Crowd is back later than ever on its 13th instalment. What happened is that we avoided publishing it yesterday as Tuesday the 13th is the bad luck day in Spanish-speaking countries, as you may know... (Read More)

We made it!!!!

August 6th - via: kickstarter.com
WE MADE IT!!!!!!!!! This is what I have to say to that: LOL We've made a third of our pledges in the last four days, and it's getting faster and faster. At this rate, perhaps we might be able to reach the PAX East stretch goal of 30k! So let's keep... (Read More)

Quickie, Quickie, Quickie

August 6th - via: kickstarter.com
Almost there! A lot of backers today, enough to get us into the 'Popular This Week' section for the first time, and hopefully keep us there until the end! Now, I've promised you some stuff amongst some of the previous updates, and keep my promises I... (Read More)

Homestretch: The inspirational video of madness. And begging.

August 4th - via: kickstarter.com
This is it boys. 5 days to go, and less than $4k to hit our goal. Looks like it's going to be a photo finish. We've been picking up steam in the last 3 days, and things tend to go faster at the last week, so I think we can do it! I was going to make... (Read More)

Chroma Squad is seriously messed up. Plus - The Birth of Pignus!

August 1st - via: kickstarter.com
I love games that don't take themselves seriously. And my fellow compatriots from Behold Studios take their job of not taking themselves too seriously very seriously. They've shown that with their previous game Knights of Pen and Paper, which is... (Read More)

Forums! And Stuff (there's always some stuff)

July 30th - via: kickstarter.com
I should have done this weeks ago, but alas, I am just too damn busy. But the silence shall be lifted, and now we have an official Pigasus Games forums, so get your proverbial collective asses there and get chatty: pigasusgames.boards.net Go on! What... (Read More)

Kickstarter Katchup – 28th July 2013

July 28th - via: rockpapershotgun.com
Two big wins this week and both are projects that I’ve been intrigued by since I first saw them. Lacuna Passage is the game about mysteries on Mars, using real topography of the Red Planet, and Satellite Reign is the Syndicate successor that promises an emergent cyberpunk city. Excellent news. (Read More)

The big bucket of artsy stuff.

July 25th - via: kickstarter.com
Yesterday I dug deep into our artists Trello boards, and came out with a whole bunch of concept art and render of our assets and our work pipeline. So this post willl be much shorter on text, but you'll get to see how the sausage gets made at Pigasus... (Read More)

Crafting & Merchants

July 23rd - via: kickstarter.com
In this update we'll take a look at two more features we haven't yet gone into detail before. Together with the NPC mechanics we detailed in Update #2, these will allow the players to design fairly complex puzzles in the Adventurezator. In a future... (Read More)

Kickstarter Katchup – 21st July 2013

July 21st - via: rockpapershotgun.com
There have been plenty of weeks with no losers and several winners, but I can’t remember compiling this column and finding losers without winners to sit above them. There are lots of projects that are readying themselves for a spot in the winners’ section though, propped on the podium, parading their plaudits. Dungeonmans and Tangiers are my current favourites, with Monochroma not far behind. It’s a busy week though and there should be something for everyone. Except sports fans. Nothing for sports fans. Probably the least Kickstarted genre actually. Licensing issues to blame? (Read More)

[Look At] The [Adventurezator] [Trailer]

July 19th - via: rockpapershotgun.com
There are very good reasons why adventure games are not emergent. If the colander isn’t found under the pig then there will be no way to strain the pasta to feed to the the astronaut that will make him bloated so he’ll adjust the orbit of the moon so that the waves are choppier and the lady on the boat leaves her door unlocked because she needs to go hurl. It just won’t happen. But that’s part of a problem with the mechanics of adventure games that Adventurezator: When Pigs Fly is attempting to solve. It’s an adventure puzzle game that emergently generates puzzles with solveable solutions. What I’m saying is: if you have a sieve instead of a colander, that’ll work just as well. In addition to that, players can easily build their own puzzles. (Read More)

NPC behaviors: Schedules & Owned Stuff

July 18th - via: kickstarter.com
On this update we'll take a closer look into how the NPCs will behave on the Adventurezator. Jimmy Utterström asked us a question in the comments, and I decided it deserved a full post about it, since it will play a big part in shaping the gameplay... (Read More)

Behind the scenes: a closer look at the development process

July 16th - via: kickstarter.com
In this update, I'm going to give you a peek into the development process of both the Adventurezator (the platform), and When Pigs Fly (the game), and how they both help each other. We are using the campaign When Pigs Fly as a guide to what content... (Read More)

The Kickstarter Compendium

July 16th - via: gameinformer.com
Our regularly revised feature keeps you up to date on the Kickstarter games worth watching, and helps you track projects both before and after they’re funded. (Read More)

Indie Pleas: Indie game crowd funding roundup for July 12, 2013

July 12th - via: indiepubgames.com
The theme this week on Indie Pleas is creation! With Organic Panic and Adventurezator: When Pigs Fly, you use level creators and tools to help form and shape your very own levels to play and share. (Read More)

Adventurezator game design engine with playable campaign takes flight on Kickstarter

July 11th - via: adventuregamers.com
So you want to be a game designer. But your art and programming skills are so limited that your dreams will only come true when pigs fly? Well, you just happen to be in luck on the soaring swine front, as Brazilian developer Pigasus has just launched a game engine/playable adventure combo called Adventurezator: When Pigs Fly on Kickstarter. (Read More)

If you have additional news that doesn't appear here, shoot us a link!