DYSCOURSE: Survivors, Choose Wisely.

A project in Boston, MA by Owlchemy Labs
000days 
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Funding Successful

A PC survival game like you've never seen. Emergent story, group psychology, and the struggle to endure, in the absurd Owlchemy style.
Backers: 1816
Average Pledge Per Backer: $24

Funded: $44,134 of $40,000
Dates: Nov 6th -> Dec 6th (30 days)
Project By: Owlchemy Labs
Tags:
video gameadventureindielinuxmacsurvivalpc +Suggest

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$44,134

current pledge level
Last Updated: December 6 @ 11:30 -0500 GMT

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funding period ended

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Latest News

Kickstarter Game Developer Haiku Collection

September 2nd - via: cliqist.com
It’s a bit of a tradition that whenever I interview someone for Cliqist I ask them to put together a brief haiku to describe them, their company, or their game. Since we’re celebrating the one year anniversary of Cliqist this week I figure it would be as good a time as any to look back at some of them. All the haiku’s were written by the person being interviewed, and are listed in the order in which they appeared on the site. Some are great, some not so much, but each is interesting in its own right. (Read More)

We did it!!!!11!

December 6th - via: kickstarter.com
This Kickstarter has been a metric buttload of work but it's been totally worth it. I honestly don't think we could have done this without such an incredible team of talented developers and such amazing support from you folks! You guys are so cool... (Read More)

Dyscourse Kickstarter campaign closes with full funding

December 6th - via: polygon.com
The Kickstarter campaign for Owlchemy Labs' psychological adventure Dyscourse closed this morning, having exceeded its initial funding goal of $40,000 and pulling in $44,134 from 1,816 backers. (Read More)

Indie survival sim Dyscourse secures funding in final hours on Kickstarter

December 6th - via: joystiq.com
Dyscourse, the desert-island survival sim from Snuggle Truck developer Owlchemy Labs, has met its goal in the final few hours of its Kickstarter campaign, securing funding for development on Windows, Mac, and Linux. (Read More)

Sweet fanart for our final day!

December 5th - via: kickstarter.com
Final Day!Yep, we're funded and we're abso-frikkin-lutely ecstatic to have hit our target!!!! For today, we have some awesome fanart / cross-over art to share with you! Fanart by Manree! Check out the tumblr post here!  Fanart by vehemence-41 Check... (Read More)

Dyscourse, an Indie Game About Survival and Conversation, Funded on Kickstarter

December 5th - via: technobuffalo.com
Dyscourse looks interesting. This little Kickstarter project from the folks at Owlchemy crossed its $40,000 funding goal today. At the time of drafting this post, the game has earned $41,500 and has a full day left at bat. (Read More)

FUNDEDDDDDDDD!!!!

December 4th - via: kickstarter.com
We did it, everyone! Thank you!!11!!1!!111!1!11Thanks so much to all of our generous backers and everyone who helped us get where we are today. We're beyond thrilled and are jumping up and down here! 5 of us are all on Skype together going nuts,... (Read More)

Whoa! Less than 5k to go!! We can do this!

December 4th - via: kickstarter.com
What a day!  Take a look at this very scientific graph: This can be us! With your help! (look at the party squiggle -- isn’t it great?) We’re at 89% funded and have over 1,400 amazing backers. We love you guys! Only $4341 to go (as of typing... (Read More)

Just 'Hoo' the Heck Do We Think We Are? Alex Schwartz edition

December 3rd - via: kickstarter.com
So, hoo the heck is Alex Schwartz?I'm the CEO, Chief Scientist, and sometimes Janitor of Owlchemy Labs. Owlchemy’s been my ‘baby’ since I founded it in late 2010 after someone dared me to make one of those new-fangled “games” that all of... (Read More)

Dyscourse Kickstarter Campaign Ending Soon

December 2nd - via: gamershell.com
Emergent story, group psychology, and the struggle to endure, in the absurd Owlchemy style (Read More)

Owlchemy Mini-Doc snippet and new Behind-The-Scenes Documentary Added!

December 1st - via: kickstarter.com
Hey everyone! We’ve got a little video piece for you today! Devin, Carrie, and Alex got on camera to speak about what makes Owlchemy feel like ‘Owlchemy’ Check out this short ~2 min video! Also, Announcing a new Behind-The-Scenes... (Read More)

Just 'Hoo' the Heck Do We Think We Are? Graeme Borland edition

December 1st - via: kickstarter.com
So, hoo the heck is Graeme Borland? Graeme Borland is a programmer and all-around thing-doer working on Dyscourse. From what part of Canada do you hail? And do you and Devin share some kind of special mental bond since you’re both Canadian? I hail... (Read More)

Just 'Hoo' Do We Think We Are? Carrie Witt Edition

November 30th - via: kickstarter.com
So, hoo the heck is Carrie Witt? Lead Artist of Owlchemy! Are you secretly Batman? There's nothing secret about it. How is being the only lady amongst a group of rough-and-tumble guys? Are they tired of your constant butt jokes yet? It's great, I... (Read More)

Multiple Musical Musings Meant to Mesmerize the Masses

November 28th - via: kickstarter.com
Hey everyone! Today we're going to give you an update on music! It's something that often goes unappreciated when done well, but it can easily ruin a game when done poorly. Most people don't realize how much of a game's mood is set by sound and... (Read More)

Thanksgiving update!

November 28th - via: kickstarter.com
Happy holidays, everyone! Happy Thanksgiving, Happy Hanukkah, and to the Canadians, we're 45 days late! Sorrey! Thanks for your support with Dyscourse, everyone. We’re getting closer, and we have 7 days left! Please spread the word, share the love,... (Read More)

Dyscourse: Your Choices Matter In This Survival Game, Being Funded On Kickstarter

November 28th - via: gameinformer.com
We talk with the game's developer about surviving, interacting, and the consequences of choices. (Read More)

Tech Talk, Tools, and Other Tangible Truisms!

November 27th - via: kickstarter.com
To build a game like Dyscourse requires really solid tools. We did some searching and some tools we needed happened to already exist (yay!). When they didn’t, however, we built our own. Unity First off, we have our game engine, Unity. It acts as... (Read More)

Our Backer Rewards are Fair Trade, Organic, and Pesticide-Free!!

November 26th - via: kickstarter.com
Hey friends, enemies, backers, and slackers!  We wanted to update all of you on the swanky rewards that we’ve decided to produce for you! They’re coming along swimmingly and we want to give you some information on who’s making them and how... (Read More)

Alex Schwartz Discourses About Dyscourse

November 26th - via: cliqist.com
Mr. Alex Schwartz of Owlchemy Labs was kind enough to answer some of our questions recently. Who exactly is Alex Schwartz? He’s one of guys behind the upcoming survival game Dyscourse, of course! (Read More)

The fuzzy adorable creatures that will infest the island with cuteness: Kitties!

November 25th - via: kickstarter.com
Everyone! Paws whatever you’re doing! Here’s some new pictures of kitties! It’s true, there will be companion animals in Dyscourse. ON THE ISLAND. Yup. But how, you may ask, did they get onto this stark desert island? Pet carriers are... (Read More)

Just 'Hoo' Do We Think We Are? Devin Reimer Edition

November 24th - via: kickstarter.com
So, 'hoo' the heck is Devin Reimer? Devin: Devin Reimer is Chief Technical Owl at Owlchemy Labs. Why are you Devin Reimer? And where is Devin Reimer? Devin: I’m Devin Reimer because I couldn’t think of anyone better to be. I live just outside... (Read More)

Prepare for some in-depth conversation! Dyscourse Podcast round-up

November 22nd - via: kickstarter.com
Hey everyone! We’ve got 2 great podcast interviews for you! Our very own Alex & Devin sit down with both BigSushi and Press2Reset to do a deep dive discussion about Dyscourse. http://bigsushi.fm/owlchemy-scientists-alex-devin-discuss-dyscourse/... (Read More)

Dyscourse GAMEPLAY GAMEPLAY GAMEPLAY VIDEO!!!

November 21st - via: kickstarter.com
It’s here! A Gameplay video!We’ve got a great video showcasing some of Dyscourse’s gameplay, narrated by our very own Chief Scientist, Alex Schwartz! What you're seeing is a SUPER EARLY work in progress and is missing audio, polish, and tons... (Read More)

What makes Owlchemy ‘Owlchemy’? Top 10 Owlchemy Facts!

November 20th - via: kickstarter.com
“Owlchemy Labs is a faceless conglomerate of scientific superpowers!” your uninformed friend may say, but in reality we’re just a bunch of cool peeps who love playing and making games. And screw your friend! So, who makes up the Labs and what... (Read More)

Indies crash successfully, Paradise Lost, and some polite conversation.

November 19th - via: kickstarter.com
Hey Dyscourse folks! An update from your friendly neighborhood Owlchemy Labs. We’ve been really delighted with the response to our new bonus scenario “Indie Plane Crash”. Fans, players, and press are elated with the inclusion of this new story,... (Read More)

Lessons in the new age of crowdfunding

November 19th - via: boston.com
The tech industry is abuzz with the latest way to raise capital for creative projects: Crowdfunding. It’s become an increasingly viable option for developers in the past years, maturing into not only a venue for fundraising but also a powerful promotional tool for increasing awareness. (Read More)

Tim Schafer, Edmund McMillen, and more indies crash land in Dyscourse!

November 18th - via: kickstarter.com
Wow.  We’re absurdly excited to announce “Indie Plane Crash”! Click for full-size image! So what the heck is this? “Indie Plane Crash” is a new bonus scenario featuring the story of a group of indie game developers who crash landed on... (Read More)

Indie devs battle starvation, each other in Dyscourse bonus scenario

November 18th - via: joystiq.com
Who would be better-equipped to survive a week on a desert island: Double Fine head honcho Tim Schafer or Super Meat Boy developer Edmund McMillen? Would Vlambeer's Rami Ismail emerge as a better spear fisherman than Canabalt creator Adam Saltsman? Snuggle Truck developer Owlchemy Labs aims to answer these burning questions with "Indie Plane Crash," a recently announced bonus scenario for its Kickstarter-funded PC survival game Dyscourse. (Read More)

Budget Backer – November 2013

November 17th - via: cliqist.com
It’s that time again! Time to dig into the checking account to dig up fifty bucks and see what projects I’ll be backing this month. Sure it’s not a lot of money, but it’s a pretty realistic amount to set aside each month as a crowd funding budget. (Read More)

Unity’s Helgason on Owlchemy Labs and Dyscourse

November 13th - via: kickstarter.com
Heyyy Everyone! Many of you know that we’re in love with the Unity game engine. It’s how we were able to build Snuggle Truck, Jack Lumber, and now our new hotness, Dyscourse, so efficiently, and we wouldn’t have it any other way. Take a look at... (Read More)

T-Shirt Madness!

November 11th - via: kickstarter.com
Hey Dyscoursers!For those of you who pledged at the Well-Dressed Traveler tier or above, you can now start getting excited about shirts! We’ve been working on some designs for the Dyscourse shirt and want to share those with you: As you can see,... (Read More)

Concept arts!

November 11th - via: kickstarter.com
Hey backers! Just a quick update showing some arts! Check out the concept progression of Rita, our main character for Scenario 1: As we iterated on the art, the style became more and more defined, eventually arriving at the beautiful work that you... (Read More)

We’re on our way to crash landing!

November 7th - via: kickstarter.com
Thank you! Wow!!! Over 15% funded in the first 24 hours! We’re flabbergasted and flummoxed at all the support and we love you all for it! Thanks so much backers! PressWe’re also elated and humbled at the press we’ve been getting: Rock, Paper,... (Read More)

Owlchemy Labs launches Kickstarter for psychological adventure Dyscourse

November 7th - via: polygon.com
Indie studio Owlchemy Labs, a company bent on creating the "perfect enjoyable, silly gaming experience," launched a Kickstarter campaign to fund its latest project, a psychological adventure called Dyscourse. (Read More)

Determine Your Personality Disorder In Dyscourse

November 7th - via: cliqist.com
The… lets call them curious. Yeah, curious works. (Read More)

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