Veil of Entropy: Norfolk Warriors

A project in Ottawa, Canada by Paul Mouchet
000days 
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Funding Unsuccessful

Single player strategic turn-based RPG, with a strong "gamebook" feel.
Backers: 36
Average Pledge Per Backer: $37 CAD

Funded: $1,345 CAD of $2,000 CAD
Dates: Nov 1st -> Dec 1st (31 days)
Project By: Paul Mouchet
Tags:
turn-based +Suggest

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$1,345 CAD

current pledge level
Last Updated: December 1 @ 07:03 -0500 GMT

67%

of goal
funding period ended

$0 CAD

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Latest News

30 minutes remaining

December 1st - via: kickstarter.com
Barring a miracle pledge, we're not going to make the goal.  Since this is the first campaign I've ever run, I'm not sure what happens when time expires.  So, just in case the campaign shuts down completely, I wanted to take this chance to thank... (Read More)

Quest Chain - The Full Story

November 28th - via: kickstarter.com
Small spoiler alert!  The video shows some of the game's quest content - but hopefully not so much as to spoil anything for you.  If you don't want read the text, just watch how the player interaction affects the content on the right hand side of... (Read More)

Over 50% Funded!!!

November 23rd - via: kickstarter.com
We are now over 50% funded, with only 7 days left in the campaign. If you've got any friends that would like this type of game, or would like to use the Game Master Toolset to build their very own world, please pass it on. We're in the final stretch.... (Read More)

Happy 10th Gotcha Day Buddy

November 22nd - via: kickstarter.com
Today marks Buddy's 10th Gotcha Day anniversary.  He might be the staff senior supervisor, but he's also the same happy go lucky puppy we rescued 10 years ago.  His body is giving out on him, but he's still the happiest, most affectionate puppy... (Read More)

I do love to write stories!

November 22nd - via: kickstarter.com
So, this morning I started doing a bit more cleanup on the quests.  In particular, I wanted to have the starting quests be fitting for a player trying out the game for the first time. For those of you who have tried the Beta, you have likely tried... (Read More)

More Quests and Better Organization

November 20th - via: kickstarter.com
Greetings Backers! In light of the new writer coming on board, I've added some new quest features to help organize the quest content and identify the author of the quest.  What does this mean to you the player?  Well, outwardly this doesn't mean... (Read More)

Welcome Richard V Kelly to the Writing Team

November 18th - via: kickstarter.com
I'm very happy to have Richard's contributing to the game's content! Richard is a freelance writer and designer of games like The Dawnline and Firefighter Sharks In Space. He has also written content for Oubliette Second Edition, Heroines of the... (Read More)

V0.4.26 Submitted to the Store

November 16th - via: kickstarter.com
I've submitted v0.4.26 of the Beta to the Store just now.  It should be available in the next 6 hours or so. Enjoy! Paul  (Read More)

Supplemental Update

November 15th - via: kickstarter.com
I had mentioned in a previous update that I would have an update to the Beta released today. It was totally my plan, but this morning as I was reviewing the new quests that I've been adding (to make sure they were properly integrated with the other... (Read More)

Status Reports

November 15th - via: kickstarter.com
Every week for the past many, many months (I'd have to look up how long it's been going on) I've been posting a weekly status report to the game's public Facebook Group. This is today's status report: Status Report: November 15, 2019 Today marks the... (Read More)

Heroic Actions are now at the Party Level

November 14th - via: kickstarter.com
In an effort to continue to improve the game's UI and to streamline gameplay, I will be implementing a significant change in the next release (maybe as soon as tomorrow). This change will have heroic actions (Perform Adventure, Perform Quest, Run... (Read More)

More Quests

November 13th - via: kickstarter.com
Over the past few days I've been working on some existing quest chains, trying to make sure they all flow well and that their interrelationships are consistent.  I've also been adding several new quest chains.  And, to keep the story content fresh... (Read More)

More stories are coming!

November 11th - via: kickstarter.com
Now that I'm not having to spend much time updating the game's questing system, I've been able start devoting all of my time to creating content.  As such, I'm happy to say that there will be a lot more content with next release.  What will that... (Read More)

New update submitted to the Store

November 8th - via: kickstarter.com
Hey everyone, I've submitted the next Beta release (v0.4.24) to the Store.  I would expect it to be ready in about 6 hours. There are a few things changed in this release.  The most significant are 2 new low-level quest chains.  I've also made a... (Read More)

Apparently Buddy and Gizmo were not up for our 7am Friday morning meeting!

November 8th - via: kickstarter.com
Buddy (Senior Supervisor - top) and Gizmo (Chief of Security - bottom)  (Read More)

Updated Beta coming soon!

November 6th - via: kickstarter.com
So, the new quest content seems to be working perfectly.  I've got a few more things I want to add and then I'll be updating the free/open Beta in the Microsoft Store. If you've already downloaded the Beta and been playing, and you would like to see... (Read More)

I sure hope you all had a better start to your day

November 5th - via: kickstarter.com
This morning, while taking the wonder dogs: Gizmo (chief of security) and Buddy (senior supervisor) out for their morning constitutional (in the pitch dark), Gizmo decided he wanted to play with the "striped kitty" he found.  While chasing Gizmo and... (Read More)

Featured in Turn Based Lovers

November 4th - via: kickstarter.com
Norfolk Warriors was featured by Turn Based Lovers. They did a great job and I couldn't be happier!  Check out what they put up, and then go check out their rest of their site.  It's a trip worth making!... (Read More)

Porting to Mac, Linux and PC

November 4th - via: kickstarter.com
Yesterday I was asked if I could move the funding goal "Port Game to PC, Linux and Mac" to a lower tier. In order to do that, I would need to move other funding goals to a higher tier. Is this something others would also prefer?  I know polling... (Read More)

New Quest Features

November 3rd - via: kickstarter.com
I've got a new writer on my team putting together some new quest content for the game.  He's been pushing my game's quest-building potential and I'm working hard at getting his requested features in place.  Sure, it's more work for me, but it's a... (Read More)

20% funded! Well, almost :)

November 3rd - via: kickstarter.com
Hey backers, I just wanted to send a quick shout-out to those of you who have backed the project and started the ball rolling. I admit that I'm not very savvy with how to manage a Kickstarter campaign, but what I lack in savvy I will try to make up... (Read More)

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