The Grind

A project in Boston, MA by Mordite Press
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A Wicked Dope Torchbearer RPG Zine
Backers: 214
Average Pledge Per Backer: $25

Funded: $5,338 of $700
Dates: Feb 1st -> Feb 28th (28 days)
Project By: Mordite Press
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$5,338

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Last Updated: February 28 @ 23:01 -0500 GMT

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Latest News

Turn 4: The Grind

February 28th - via: kickstarter.com
"Every fourth turn during the adventure phase, all characters earn a condition from the grind." In the fifth room, our hungry and thirsty band of adventurers have added to their treasures: Level Benefits up to 10th level for all five Wild West... (Read More)

Turn 3: A Shrieking Good Time

February 27th - via: kickstarter.com
Another classic monster... Artwork by Matt Gibeault ...featured in the monsters section and in the Dreaded Isle adventure of The Grind. Some other monsters from Ryan's Libri Plantarum et Animalium: Megatta: a large black cat Hellhound: the classic... (Read More)

Turn 2: Fiendish Folios

February 25th - via: kickstarter.com
Making Progress Our artful adventurers pass a Scout test VS the goblin workers' nature to continue to investigate the workshop. The little goblins quickly assemble linen folders as a part of some powerful artifact. The Scout opens the crate and finds... (Read More)

New Wild West Marshals Service Reward

February 20th - via: kickstarter.com
Star-Studded Collector Item & New Stretch Goal We just added a new reward item and a stretch goal so that we can keep adding more awesome to The Grind. Marshals Service The US Marshals Service has a long history dating back to the 18th century.... (Read More)

Troglodytes

February 16th - via: kickstarter.com
More Than Just a Lizardman The Grind has monsters galore... The dreaded troglodyte, a classic RPG reptilian humanoid, possesses such a foul stench that it can repulse an entire party of hardened adventurers. Even after death, the odor of an angry... (Read More)

Cowboys and Vikings

February 11th - via: kickstarter.com
Grinding away on The Grind Wild West Hack Our highly-anticipated Dastards & Desperadoes Wild West hack is coming along nicely. I've been playtesting the new Cover mechanics and can share a few tidbits. In the West, there wasn't a lot of armor.... (Read More)

Pins and Folders

February 7th - via: kickstarter.com
Turn 1: Shipments Arrive After camp, the turn counter resets as the grind continues... Our adventurous party rounds the corner to the next chamber. They uncover a group of goblins transporting stacks of red paper binders. The goblin-wise shaman of... (Read More)

Camp Phase

February 4th - via: kickstarter.com
Turn 4: A Journey to the Dreaded Isle The party pulls a quick Camp Phase so that they can keep their Fresh condition. During their brief respite, the Lore Master and Scribe take a moment to reflect on clearing the third area of the dungeon. Among the... (Read More)

Adventure Leads

February 2nd - via: kickstarter.com
Turn 3: New Adventures The stalwart party's journey has nearly stretched to the third chamber of the dungeon. Through Good Ideas! and Instincts, they have already uncovered an additional one-page adventure about monsters known as Brunnmigi. Also,... (Read More)

Fortune Favors the Bold

February 1st - via: kickstarter.com
Turn 2: Inventory Full of Treasure Our brave adventurers head deeper into the cave. After an unexpected Scout twist, the party encounters a group of hobgoblins laden with treasure. A battle ensues...  The group is victorious! The party rolls on the... (Read More)

Adventure Awaits

February 1st - via: kickstarter.com
Turn 1: Leaving Town The Grind Begins… A brave band of adventurers embark on a thrilling campaign. As our party begins the session, they roll on the Leaving Town table and get a "Lucky Break." At the crossroads along the main thoroughfare, they... (Read More)

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