Neko Ghost, Jump! A Unique 2D/3D Puzzle-Platformer


A project in Montclair, NJ by Mike Pinto

Funding Unsuccessful

A retro pixel-art adventure game about a boy lost in space and trying to get home.
Backers: 145
Average Pledge Per Backer: $46

Funded: $6,686 of $12,000
Dates: Mar 16th -> Apr 15th (30 days)
Project By: Mike Pinto
video gamespaceadventureandroidmacscience fictionpcouya +Suggest

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Last Updated: April 15 @ 00:30 -0400 GMT


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Latest News

Kickstarter Katchup – April 21st 2013

April 21st - via:
Two $100,000 winners this week and a few other projects close to the finish line. While I was compiling the column this week, I realised I was keeping track of the number of projects that apparently ‘contained roguelike elements’. It’s about 90%, although to be fair I stopped keeping track almost as soon as I’d started so that figure is entirely made up. Perhaps my memory fails me, but I don’t recall the term being anything like as popular 12 months ago. Of course, some would argue that the meaning has been lost and that anything with procedural generation or a modicum of difficulty is now wearing the roguelike hat, but that in itself surely tells us something. Games want to be like rogue, which is far more agreeable than the days when every other one wanted to be like a soldier or a space marine. (Read More)

Kickstarter Katchup

April 14th - via:
Last weekend took on a life of its own, which is the sort of thing weekends should probably do more often, and I was stranded away from my trusty keyboard and therefore unable to type words about games that might exist at some point in the future. This was a sad thing. Fortunately, missing a week means that there are more winners than ever before and the bumper crop contains two games that I’ve played and enjoyed, at least three that I look forward to playing when they are released and a project that makes me realise how much I want to play with an Oculus Rift. (Read More)

Only a few hours left!

April 13th - via:
This post is for backers only. Please visit and log in to read. (Read More)

Space Madness!

April 11th - via:
For our final 3 days we offering a new reward tier, Space Madness! - Digital download of Bik for Mac, Windows, Linux, Android, or OUYA!  - Digital comic book! - Digital retro instruction manual! - Digital download of the soundtrack!  (Read More)

The Planet Baste

April 10th - via:
The planet Baste is a gas giant whose inhabitants live on large floating land masses. The squeeg plant is a major export for the planet Baste, as it is a delicacy to some species and a potent medicine for the people of the planet Set.  For many... (Read More)

Development Preview Video and Multiple Character Controls

April 9th - via:
Hi Everyone,  Development Video First up is a video of how Bik looks during development before final artwork is placed into the game. In order to not give away plot or puzzles the video skips around the level and I try to avoid any dialogue.  This... (Read More)

Quick Update!

April 6th - via:
Hi Everyone, We only have a week left and still a long way to go.  There is still a chance we can make it!  This coming week I plan on releasing art work for another planet and will also release a small video of an unfinished level.  So stay... (Read More)

Joystick Control mode for the demo!

April 4th - via:
In order to replicate the experience one might get on the OUYA, I have implemented a joystick control scheme for the demo level.  The default mode should go full screen and be zoomed out a bit so that you get a better "TV" experience.   This... (Read More)

Are you interested in a physical copy of Bik?

April 3rd - via:
Hi Everyone! I am trying to determine the interest level in offering a physical copy of Bik in a DVD-style case. I would upgrade the $60 tiers and above to include this physical copy, plus you would get the printed manual. For the $70 tier and... (Read More)

Preview of Dynamic Music and GameTron Demonstration!

April 2nd - via:
Today I have two video demonstrations to show you! Dynamic Music Music plays a very important part in creating the atmosphere in Bik.  Beyond simply playing background music, I have implemented a system that can seamlessly transition between... (Read More)

OUYA is now a supported platform!

April 1st - via:
I am very excited to announce that we will be officially supporting the new OUYA gaming console! I think OUYA support will be an important factor in the success of the campaign, and implementing it should only add about 2 weeks of development time... (Read More)

Kickstarter Katchup

April 1st - via:
I haven’t eaten a single chocolate egg in the last twenty four hours, which would normally be an acceptable dietary state, but with this being the extended weekend of confeggtionary rabbit worship, I’m a little bit upset that nobody bought me a big Smarties egg. (Read More)

A quick update!

March 30th - via:
Hi Everyone, Two small updates today. First, I added a new music track.  I hope you enjoy it!  Second, I will be working this week on attempting joystick support, which could enable me to support Ouya and other consoles.     Thanks for the... (Read More)

2 New rewards: Instruction manual designed and illustrated by Neil Numberman and a physical CD of the soundtrack to Bik!

March 29th - via:
All "Light Speed" backers will get your choice of a printed comic, printed instruction manual, or physical CD of the soundtrack. All backers in the new $70 tier and above will get any 2 of the following: a printed comic, a printed instruction manual,... (Read More)

Great review on! And new dev blog launched!

March 27th - via:
Hey, Everyone, Check out this review from! They liked the demo, and they LOVED the music! "Oh, my, yes, the EFFING SOUNDTRACK! . . . People, it’s wonderful!" --------------------------------------- On another note, I've just... (Read More)

In Space, No One Can Find A Decent Sandwich

March 27th - via:
In space, it’s a given that there are beings that exist with heads shaped somewhat like a sausage. Don’t deny me this reality that I long to exist because I’m likely to nick your slice of bread when your back is turned, and then I shall enjoy a meaty sandwich without you knowing while you’re stuck down in the engine room working away like the sizzler you are. That’s what happened when I played the teaser demo for Bik, anyway. I became the weird sausage-headed being of my dreams and had the privilege of walking around its 70s-chique ship. Though the one I was playing, Ammut, walks around like he has a stick was up his arse, and that’s due to the limited animations throughout. (Read More)

PLAYABLE DEMO! New Music Video! New Platform!

March 26th - via:
Demo!Check out an early playable demo featuring our favorite alien mercenaries Ammut and Tatenen! The Demo is available for Windows, Mac, and Linux. Available at or from the links below:Windows exe file:Installable EXE... (Read More)


March 25th - via:
Look out for a demo featuring our favorite alien mercenaries Ammut and Tatenen! Coming your way Tuesday, March 26.  (Read More)

New Music, Zooming, and 3D action scenes!

March 22nd - via:
Hi Everyone,  I just finished a new short theme to a special sequence in the game called "Sandwich Heaven!" It's a really fun part of the game and the track is very retro. I tried to replicate the sounds of old Super Nintendo systems while also... (Read More)

Our first write-up!

March 20th - via:
Check out Bik on! "[A] throwback to the classic days of Space Quest and Star Trek: 25th Anniversary." We're super psyched and very grateful to and Jack Allin for... (Read More)

Retro sci-fi adventure Bik flicks onto Kickstarter

March 19th - via:
Crowdfunding may be the way of the future, but it's also a good way to connect with the past in games such as Zotnip's retro sci-fi adventure Bik. Bik follows the plight of a young boy who is "abducted by aliens while on a camping trip with his friends. After joining forces with two friendly alien mercenaries, Bik escapes from his abductors and must find his way home." In order to help him, players will not only need to do plenty of point-and-click adventuring, but also pilot a craft through 3D space to complete certain objectives. There will be some battle encounters as well, but indie developer Mike Pinto claims that these will be skippable for those who'd prefer to bypass them entirely. (Read More)

Android version is now offered as a reward!

March 18th - via:
Good news everyone, the Android version is now an option for all the reward tiers! Once the game is ready I will send out a message to backers with instructions on how to download whichever version you want. As far as iOS, I am still trying to find a... (Read More)

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