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Call Me Under: An LGBTQA+ 1950s Visual Novel

A project in London, UK by Lunaris Games

Funding Successful

A queer visual novel set in a 1950s underwater world filled with romance, eldritch horrors, and a host of deep, dark secrets.
Backers: 1451
Average Pledge Per Backer: £38

Funded: £54,529 of £40,000
Dates: Nov 14th -> Dec 14th (30 days)
Project By: Lunaris Games
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Last Updated: December 14 @ 14:02 -0500 GMT


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Latest News

Progress Update #4: The End Is Nigh

December 13th - via:
Hello everyone!  We’re in the final 24 hours of our campaign and, as of yesterday, we hit our additional voice acting stretch goal! We’re so excited that we get to have even more voiced lines from our stellar voice cast, and we’ll also be... (Read More)

Progress Update #3: LETS GOOOO!

December 1st - via:
WE DID IT! Thank you so much to all of you for supporting us and spreading the word. We're so incredibly excited to get to bring this game to life and cannot wait to properly get to work in the new year.  We still have a while to go in our funding... (Read More)

Progress Update #2: 95%?!

November 28th - via:
Hello again everyone!  So we're at 95% funded at the two-week mark which...WOW! So we just need a little push and we'll be in stretch goal territory! We would LOVE to be able to reach our goal of having more voice actors and voice acting in general,... (Read More)

Progress Update #1

November 22nd - via:
Hello everyone!  I just wanted to post a quick thank you to all of you for such an incredible and very, very unexpected first week of funding. We can't believe we're almost there already, and that first day ALONE blew our minds. So thank you from... (Read More)

Kickstarter for "Call Me Under", an LGBTQA+ 1950s visual novel, looking for $53k to come to Switch

November 15th - via:
Dive into the 1950s and explore an eldritch-horror infested world soaked in dark magic, mystery, and romance. Call Me Under takes place in the mysterious underwater city of Styx, a haven inhabited by humans, sirens, and a host of unknown otherworldly entities. (Read More)

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