LawLawLand: an open world game about a politician

A project in Moscow, Russia by HerbariumGames
000days 
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Funding Unsuccessful

An open world adventure about a factory worker, who becomes the most influential politician in the country.
Backers: 75
Average Pledge Per Backer: $56

Funded: $4,185 of $15,000
Dates: Nov 9th -> Dec 9th (30 days)
Project By: HerbariumGames
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$4,185

current pledge level
Last Updated: December 9 @ 10:02 -0500 GMT

27%

of goal
funding period ended

$0

trending toward
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Latest News

Just A Beginning

December 9th - via: kickstarter.com
We are eternally grateful to each and every one of you for supporting us on our journey. This is our first kickstarter campaign ever — and though it didn't go as planned, your contribution gives us motivation to push forward (seriously, it sounds... (Read More)

A Final Push

December 3rd - via: kickstarter.com
We have only 6 days left — definitely not much. But we still believe we can reach our goal: we just need that last powerful push.  We cannot stress enough how we are grateful for you support. But we still need your help — so please tell your... (Read More)

How Money Works

November 27th - via: kickstarter.com
This time we will tell you about the third main protagonist of Law Law Land — money. Money is the main and only resource that player posesses. You will need to earn a minimun sum every day to provide for your family — this will be fairly easy:... (Read More)

The Changing City

November 21st - via: kickstarter.com
Thank you again for all your support and heart-warming messages: you give us infinite confidence! And now it's time to tell more about our game — today's update will focus on the city🌁. The city in Law Law Land is like a second protagonist. It... (Read More)

Our Path Begins

November 18th - via: kickstarter.com
Thank you all so much. Each and every one of you. We are new here and with almost no informational support we were able to gather 1500$ in a week. We will do everything we can to make this project succeed  You gave us confidence in our game — and... (Read More)

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