All Walls Must Fall: A Tech-Noir Tactics Game

A project in Berlin, Germany by inbetweengames
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All Walls Must Fall is a Tech-Noir Tactics game in Berlin 2089 where the Cold War never ended.\nClosed Alpha (Win/Mac/Linux) May 2017
Backers: 1402
Average Pledge Per Backer: €26

Funded: €36,576 of €15,000
Dates: Mar 22nd -> Apr 19th (29 days)
Project By: inbetweengames
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€36,576

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Last Updated: April 19 @ 14:01 -0400 GMT

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Latest News

'All Walls Must Fall' Kickstarter Successful With Double The Funds

April 20th - via: worthplaying.com
Set in Berlin 2089, All Walls Must Fall is a tech-noir isometric action/tactics spy thriller where players command secret agents using time travel, social stealth and combat. (Read More)

LAST SIX HOURS! Surprise new Music! More Add-ons! FINALE LIVESTREAM!

April 19th - via: kickstarter.com
The show of support in the last 24 hours has been really amazing - thank you all so much! Our very own Almut, aka muuutsch, has a last minute addition as well with a sketch of a new track to add to the Soundtrack, called "Last Minutes". Hit Play on... (Read More)

New music track from Kuedo, Stretch Goal update, Thunderclap number 2, Livestream with Riad - the final 30 hours!

April 18th - via: kickstarter.com
Wow, what a campaign! We're getting into the last 30 hour countdown, and we've got a lot planned - so let's get started! New music track: Who Gave You Access by KuedoWe've got a new track for the soundtrack to announce! Kuedo is the alias of... (Read More)

GREENLIT! New stretch goals: DISCRIMINATION and TOILETS

April 16th - via: kickstarter.com
Hello Backers! With only 3 days left on Kickstarter, we've been Greenlit on Steam! Thanks to everyone who voted! This means we will be able to put the game on Steam!For the last few days, we've decided to announce another two stretch goals:... (Read More)

Become a Club Promoter, Minister or Ambassador: New Reward Tiers!

April 13th - via: kickstarter.com
Dearest Backers! Now we're in the last week of the campaign, it's time to unveil our complete set of Reward tiers! New €100 tier: CLUB PROMOTER Who needs guestlist when it’s your own party? As the promoter, you name the party and get to choose... (Read More)

1000 backers and finale livestreams!

April 12th - via: kickstarter.com
Hey everyone! 1000 Backers! Wooohoo!We're super happy that we can welcome our 1000th backer on All Walls Must Fall! Thank you all so much for your support! Our 1000th backer was actually Simon Cubash who also makes games himself. So if you're gaming... (Read More)

Thunder! THUNDER! THUNDERCLAP! HOOOOOOOOOOOOOOOOOOO!

April 11th - via: kickstarter.com
Dearest Backers!We have 8 days left on this Kickstarter so we're starting to prepare for the big finish sprint! First up is setting up our Thunderclap to warn the world the campaign is about to end 2 days before. Please support our Thunderclap now to... (Read More)

Combat, Part 2 - plus more digital artbook details

April 10th - via: kickstarter.com
Hello backers! Time Travel, amirite?Last week we put out an imgur post about our story as inbetweengames. On the same day we also put out a blogpost where we talked about how combat works in the game. The imgur post went viral and got over 80... (Read More)

Goal reached: DRONE WARFARE! New goal: BAD LANGUAGE!

April 9th - via: kickstarter.com
First off a big thank you to all our backers! Thanks to you we've hit our second stretch goal and will add DRONE WARFARE to the game, including Ben Prunty's track Synaesthesia, Drone Enemies, and a new room and mission type! Hurray! Drone enemies,... (Read More)

Of Closed Forums, Collectibles, Faceless Masks and Designer Drinks!

April 8th - via: kickstarter.com
Hello dear Backers! Let's talk about the future!Today we have a bunch of new reward updates for you!   After the Kickstarter ends, we'll be opening up the Closed Alpha to Backers at the Informal Collaborator tier and above as soon as we can! There's... (Read More)

In-depth blog posts: tactical combat, and the story of inbetweengames

April 6th - via: kickstarter.com
Hello Backers! Today we'd like to present a couple of blog posts that go into detail about the game and the team.   First up, we've got the first in a short series of posts about the nitty-gritty of how tactical combat works in All Walls Must Fall.... (Read More)

Reward update on (almost) all the things!

April 5th - via: kickstarter.com
Hey again, Today marks the halfway point of the campaign - two weeks to go! So we wanted to talk to you again about our stretch goals and what rewards you can select to help us reach them! We will do a few more of these reward updates until we have... (Read More)

Soundtrack update: New track DAS BUNKER from Mona Mur, plus Zugzwang spotlight

April 4th - via: kickstarter.com
Hello backers! We're delighted to present to you another track in the All Walls Must Fall Soundtrack: DAS BUNKER by Mona Mur: Mona Mur is a German vocalist, composer and music producer, who gained her reputation in the international music scene... (Read More)

Full Steam ahead on Greenlight!

April 3rd - via: kickstarter.com
Hey everyone, we're still on Steam Greenlight! We're currently at rank #56 out of all games on Greenlight so it seems pretty likely that we will be in the next batch of games to be greenlit. However Valve has announced that they will let Steam... (Read More)

Development Update: Music, coding and livestream chat

April 2nd - via: kickstarter.com
Hey, this is Isaac, the coder at inbetweengames. It's been a pretty intense first week of the Kickstarter for all of us, but that doesn't mean we haven't had time to work on the game! I thought I'd give you all an update about what we've been up to... (Read More)

First Stretch Goal smashed! New Goal: DRONE WARFARE!

April 1st - via: kickstarter.com
We’ve hit our first stretch goal! Crouch cover! All the destructibles! All the Vandalism! And we can make Jukio’s great Acid Techno into a full-length, dynamically mixed track for the game! Thank you so much for your support making this... (Read More)

Reward Update: Turbo Trabbi Paint Jobs! Plus: First Social Goal

March 29th - via: kickstarter.com
Hello lovely backers! We’re getting really close to our first stretch goal - thanks to everyone who’s joined us since we hit our initial funding target! Thanks also for everyone for helping with getting the word out about the game. Reward update:... (Read More)

Stretch Goals: West Berlin & VANDALISM

March 27th - via: kickstarter.com
With the initial funding secured, it’s time to look forward at our next major goal for the campaign, which is bringing Act 2 and West Berlin to the Closed Alpha. This will double the campaign length, introduce a new character with new abilities,... (Read More)

We’re funded! Thanks to all our backers!

March 27th - via: kickstarter.com
Because of your help, we’ve reached our initial funding goal in just 5 days! We’ll be launching the Closed Alpha of the first act of the game on itch.io, for all three platforms - Windows, Mac and Linux - in May as planned! We’re also on Steam... (Read More)

'All Walls Must Fall' Kickstarter Fully Funded, Stretch Goal Unlocked

March 27th - via: worthplaying.com
Set in Berlin 2089, All Walls Must Fall is a tech-noir isometric action/tactics spy thriller where players command secret agents using time travel, social stealth and combat. (Read More)

Welcome to the future! We're 60+% funded!

March 23rd - via: kickstarter.com
After a whirlwind first day of All Walls Must Fall on Kickstarter, we’ve got 60+% of our initial goal and we’re getting close to being funded! The whole team at inbetweengames wants to thank you all so much for your support! We’ve also launched... (Read More)

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