Project: RUDRA

A project in Terryville, CT by Nick Savino
000days 
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00hours 
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Funding Unsuccessful

a 2D action game starring 4 unique characters. Finely tuned combat and platforming with colorful backdrops and hand drawn animation.
Backers: 69
Average Pledge Per Backer: $34

Funded: $2,323 of $75,000
Dates: Jan 24th -> Feb 23rd (30 days)
Project By: Nick Savino
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$2,323

current pledge level
Last Updated: February 23 @ 10:45 -0500 GMT

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Latest News

Buster

February 22nd - via: kickstarter.com
*Haha wow, I never actually submitted this update! So sorry everyone.Thanks for all of your support. I will continue working on RUDRA in my spare time and possibly return to kickstarter with an even better campaign and trailer!* Manage Buster's heat... (Read More)

Sypher

February 6th - via: kickstarter.com
Sypher hits hard with a variety of weapons.    While Sypher does not have any dedicated chain combos, he can cancel any normal attack with his axe and lance transformations. This comes at a cost to his health, but this can be healed with rudra... (Read More)

Tomoe

February 5th - via: kickstarter.com
For fans of long combos and long hair:   Tomoe has the longest chain combos in the game. While other characters can still get creative with cancels and juggles, Tomoe can easily chain attacks together similar to fighters with "gatling" style combos... (Read More)

Zetch (updated!)

February 5th - via: kickstarter.com
   Hey again! I decided to make some changes after working on the other character updates. Now there's more attack info and I think overall it looks a bit better too. I missed the update window so I had to make this one separate. I hope you find... (Read More)

Zetch

February 4th - via: kickstarter.com
It's time to go into more detail on the playable characters of Project: RUDRA, starting with Zetch!    Zetch can chain 3 X attacks for a 3 hit combo.    He's most efficient at dealing damage on the ground and up close. Utilize his threads to pull... (Read More)

Controls

February 3rd - via: kickstarter.com
Despite the abundance of mechanics found between the 4 characters, controls are pretty simple and you never have to "equip" anything when you learn a new move or skill. Movement can be controlled with the left analog stick or dpad and selecting a... (Read More)

The Animative Process

February 3rd - via: kickstarter.com
Hey! I have some character and gameplay updates coming soon, but before that I wanted to quickly show you the animation process! Let's demonstrate with an animation of Buster standing up after being "slammed" into the ground. First, I start with the... (Read More)

RUDRA Screenshots

January 31st - via: kickstarter.com
Here's some shots from the trailer in full resolution (well until Kickstarter resized them!). Technically nothing new to see here, but an easy way to highlight some moments you might have missed!                  (Read More)

Player Progression Update

January 31st - via: kickstarter.com
Hey all! I decided to go into a bit more detail on how player progression works in the game.  Please check out the end of the "gameplay" section for some new info and animations!  (Read More)

The Illustrative process

January 29th - via: kickstarter.com
There are 2 art styles in Project: RUDRA. Characters, enemies, and objects are drawn in a flat shaded style:  Dialogue portraits and backgrounds are drawn in a shaded, illustrative style:  I decided to record myself drawing in the later style and... (Read More)

Project: RUDRA named a "Project We Love" by Kickstarter!

January 28th - via: kickstarter.com
Hey there! Project: RUDRA has been live for a few days now, but it was actually named as one of Kickstarter's "project we love" within an hour of posting! I wanted to let you all know as the first update. I am planning on another update this weekend... (Read More)

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