Easy Dice: Dice For Tabletop Miniature Gaming

A project in Alexandria, VA by Will Nesbitt
000days 
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Funding Unsuccessful

Dice and rules specially designed to easily handle most types of miniature wargaming
Backers: 43
Average Pledge Per Backer: $39

Funded: $1,684 of $1,777
Dates: Aug 28th -> Oct 7th (40 days)
Project By: Will Nesbitt
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$1,684

current pledge level
Last Updated: October 7 @ 14:05 -0400 GMT

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Latest News

Aaack! So close and yet so far . . .

October 7th - via: kickstarter.com
It's only a few more hours before the close of the campaign and we're a couple of hundred bucks short of our goal.  If you know someone who might have a use for these dice and this game, the hour will soon pass when they will be available. Please... (Read More)

LAST MINUTE PUSH

October 6th - via: kickstarter.com
In response to an excellent suggestion from a back, I've added an "extra die" reward if you'd like to add a few dice to your bid.  This is our last day and we're tantalizingly close, so I'd very much appreciate it if you share this to friends and... (Read More)

Example of Play

September 29th - via: kickstarter.com
I hurriedly put together an example of 2 turns of play, but couldn't get it to load because it was too long.  So I've cut it in half and I'm trying to load it again today.  In the meantime, feel free to message me with questions.  We've only got a... (Read More)

Introduction To Our Terrain System

September 7th - via: kickstarter.com
A big part of what we want to do is produce ready-to-play hex terrain for tabletop battles.   You'll need an HTML5 capable browser to see this content. Play Replay with sound Play with sound 00:00 00:00  The terrain shown in this video is only an... (Read More)

Order of Play -- an overview of the turn sequence.

September 3rd - via: kickstarter.com
Roll to determine who has initiative. In the event of a tie the prior winner loses. Each side completes a phase in initiative order and then move to the next phase. A turn is complete when all phases are finished. Command Phase – Leaders are reset... (Read More)

Facing and Turning

August 31st - via: kickstarter.com
This is a screenshot from the draft of the rules.  A unit faces the "spine" of a hex.  The two hexes in front of the unit are the unit's "zone of control.  As the unit moves forward, it can move into either of these two hexes. However, if the... (Read More)

How to Roll Combat

August 31st - via: kickstarter.com
Let me know if you have any questions. This is a very brief and rough demonstration but you'll know most of what you need to know about rolling combat after watching. You'll need an HTML5 capable browser to see this content. Play Replay with sound... (Read More)

Movement Explained

August 30th - via: kickstarter.com
Here's a quickie video to give you an idea of how we handle movement.   You'll need an HTML5 capable browser to see this content. Play Replay with sound Play with sound 00:00 00:00 Most foot troops roll 3 dice. In the video, I roll 1 pip on each of... (Read More)

Alternatives to the Helmet

August 29th - via: kickstarter.com
In play we've found that the helmet can sometimes be confused with the shield, so I've resolved to replace our helmet with something more distinctive from the other current icon.  Let me know your preference.  1. Roman, 2. Bronze Age, 3. Crusader,... (Read More)

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