Coding History: 3D from Mode7 to DOOM

A project in St. Louis, MO by Eniko
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Funding Successful

A video series teaching the code behind the early evolution of 3D.
Backers: 1614
Average Pledge Per Backer: $48

Funded: $78,037 of $14,000
Dates: Aug 24th -> Sep 23rd (30 days)
Project By: Eniko
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$78,037

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Last Updated: September 23 @ 15:08 -0400 GMT

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Latest News

Final stretch goal met!

September 21st - via: kickstarter.com
Backers have raised $55,000 and Ethan will be joining the Coding History project to help out with the engine and make sure my C code doesn't cause too much bleeding of the eyes if observed! That was the final stretch goal. There's no more, and I'm... (Read More)

Coding History's final 48 hours, $2,750 left

September 21st - via: kickstarter.com
We're now in the final 48 hours of Coding History. If you're following the project and were holding off until the end to back, now's the time! I'm honestly blown away at how far this Kickstarter has come, I won't dwell on how meaningful it is to me... (Read More)

Stretch goal reached! Next: Coding History... on Switch? 👀

September 14th - via: kickstarter.com
The 45k stretch goal has been reached! All $10 (Patron level) and up backers will be receiving an Eni's Labyrinth key for the platform of their choice, Steam or itch.io, when it launches on those platforms! There's only one more stretch goal left. If... (Read More)

Eni's Labyrinth met! Next up: Steam keys for $10 and up backers

September 11th - via: kickstarter.com
Enough pledges have come in to fund Eni's Labyrinth! And I have good news for backers because the next stretch goal, only $3,000 away at 45k, will add polish to the sample game in order to release it on Steam and itch.io, at which point all backers... (Read More)

Coding History hit 40k!

September 10th - via: kickstarter.com
Today the Kickstarter hit $40,000 US dollars. I've said before how wild that is, but I haven't done a post yet about how much the support you've all shown this project, and me by extension, really means. A lot of people assume that because I run an... (Read More)

Level editor unlocked! Eni's Labyrinth next? 👀

September 6th - via: kickstarter.com
Thanks to backers pledging $37,000 the tools stretch goal has been reached! That means a bespoke suite of tools somewhat nicer to use than a smattering of random command line utilities, including a sector based level editor! Thank you all so much for... (Read More)

Coding History editor details and more

September 3rd - via: kickstarter.com
First, since we hit the 3D engine stretch, I'd like to announce I asked Tom Forsyth if he'd be interested in getting involved, and he said he'll volunteer some of his spare time to the project! You may know Tom from his work at Oculus, Valve, RAD,... (Read More)

Retro 3D engine stretch goal reached!!

September 1st - via: kickstarter.com
When I was planning the campaign I came up with this stretch goal but I never seriously believed we'd reach it. I figured it'd be a neat way to go from concept to execution, but I never dreamed that I'd raise enough for the $21,000 stretch goal let... (Read More)

Retro 3D Engine details/plan

August 29th - via: kickstarter.com
While I've been quiet for a few days while meeting a professional deadline the Kickstarter has continued ticking up at a steady pace and now we're less than $4,000 away from hitting the stretch goal for the free and open source, MIT-licensed, retro... (Read More)

OpenGL-lite episodes goal met, next stretch goal revealed!

August 25th - via: kickstarter.com
Less than an hour after I posted the previous first 24 hour update the Kickstarter hit $21,000 USD, which means you've made it possible for me to create another 5 episodes covering how to create a polygonal software rendering engine including... (Read More)

First 24 hours completed, and an interview on YT

August 25th - via: kickstarter.com
So the first 24 hours are over and we managed to raise $20,612, just shy of the $21,000 stretch goal that unlocks another five episodes about creating your own polygonal software 3D renderer from scratch. Never fear though, because we've got lots and... (Read More)

Fully funded in five hours, apparently??

August 24th - via: kickstarter.com
Honestly I don't really know what to say. I had no idea what to expect when I launched this Kickstarter but I certainly didn't expect it to be 100% funded in less than a quarter day, I couldn't have imagined that in my wildest dreams! Thank you all... (Read More)

50% funded in under an hour!

August 24th - via: kickstarter.com
I'm blown away by the response to this Kickstarter, thank you all so much for putting your confidence in me! I said on Twitter I would give my cat a treat if it happened so if you want video evidence you can find it in this tweet. :D  (Read More)

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