Newest Video Game with Massive Open World - Core of Mayhem®
A project in Arnhem, Netherlands by Emicom000days
:
00hours
:
00minutes
Funding Unsuccessful
€1,296
current pledge level
Last Updated: February 21 @ 16:09 -0500 GMT
12%
of goal
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Latest News
Long-Term Support
February 13th - via: kickstarter.com
We want to thank you for the support via Kickstarter, unfortunately it looks like we are not going to get our goal on Kickstarter. As we continue with the development of our game you can support us on Patreon. When you support us on Patreon you also... (Read More)
Artwork!
February 6th - via: kickstarter.com
PC Version Playstation 4 Artwork for Linux and Mac OS X in progress! (Read More)
Oeeeeehyeah! Here's a Update!
February 4th - via: kickstarter.com
Oeeeeehyeah! Here's a Update! Hello followers and backers of Kickstarter, we have worked almost 14 hours every day on the game without a single day to skip, we are thus at a total time of 98 hours per week. We therefore work hard to give you what we... (Read More)
Support for Linux
January 30th - via: kickstarter.com
Core of Mayhem on Linux Emicom Studios may announce that we are currently also supporting the game for Linux. Our team is working hard to also get the Early Access to Linux. Limited Our team focuses first on the following operating systems (also... (Read More)
FAQ & Early Access
January 29th - via: kickstarter.com
FAQ? We have updated our FAQ on Kickstarter. This way we answer the most frequently asked questions. Early Access Today the activation for the Early Access has started. Keep an eye on your email and activate your game. Have you already received a... (Read More)
Customize your cars! For example a SUV with a high quality interior
January 25th - via: kickstarter.com
You have several options to customize your car. In addition, you can damage paint and you get scratches on the car. (Read More)
Behind the Scenes: Mechanics & Gameplay
January 24th - via: kickstarter.com
Car Lights?! Eye for Detail! You can see a player getting into a vehicle in the clip. As soon as the door of the car opens, the lighting comes on inside the car, as soon as the door closes, the lights go out again. We call this 'eye for detail'... (Read More)
Dev Inside: City Shaping
January 23rd - via: kickstarter.com
Preview Screenshot (Not Fully Rendered) © Emicom Interactive Preview (Not Fully Renderd) | ©Emicom Interactive (Read More)
New Member to the Team
January 22nd - via: kickstarter.com
Ricardo from Brazil is a new member to the team, he has over more than 5 years experience with Game Development and will be creating and fixing the game code but also working on the AI aswell some of the Graphics. (Read More)
If you have additional news that doesn't appear here, shoot us a link!