Plunder Wars

A project in Hampshire, UK by Tom Perrett
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Funding Successful

A game of luck, quick thinking and treachery!
Backers: 39
Average Pledge Per Backer: £24

Funded: £917 of £200
Dates: Sep 11th -> Oct 11th (30 days)
Project By: Tom Perrett
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£917

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Last Updated: October 11 @ 03:11 -0400 GMT

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Latest News

A Look At The Rules #7 - The Kraken

October 5th - via: kickstarter.com
Ahoy mates! If you want to break your game, you can spend a whopping 10 coins to summon the Kraken! Comprising a head and 4 tentacles, the Kraken is something to be avoided at all costs.  The tentacles are unaffected by wind or other movement... (Read More)

A Look At The Rules #6 - Ghost Ships

October 2nd - via: kickstarter.com
Ahoy mates! If a shipwreck exists on the board, then any player may spend coins to turn it into a ghost ship.  Ghost ships are unaffected by wind, and can pass through obstacles like islands.  They will remain on the board until they have... (Read More)

Let Me Tell You A Secret

September 29th - via: kickstarter.com
Ahoy mates! I want to talk to you today about stretch goals.  In this campaign (and I'm sure in other campaigns), the cost of production of any stretch goals has already been factored into the pledge amounts. The difference though between this... (Read More)

What's In The Box?

September 22nd - via: kickstarter.com
Ahoy mates! Time to see all the wonderful booty (game pieces) that I've got stored in my treasure chest (little box) You'll need an HTML5 capable browser to see this content. Play Replay with sound Play with sound 00:00 00:00  (Read More)

Sneak Peek At The Next Stretch Goal

September 21st - via: kickstarter.com
Ahoy mates! As we near the next stretch goal, I thought I would give you a sneak peek at it! If you sink another player's boat, you can choose to leave the wreckage in place as an obstacle.  Shipwrecks have additional rules which we'll cover once we... (Read More)

For Backers Of Tavern Brawl

September 18th - via: kickstarter.com
Ahoy mates! Many of you lovely crewmates also backed my previous game, Tavern Brawl.  As a thank you for your continued support, digital backers have been sent a link to an upgraded floor tile which better defines the spaces on each piece, while... (Read More)

One Week Down

September 18th - via: kickstarter.com
Ahoy mates! We're one week through this Kickstarter campaign, and things are going nicely.  Thanks to you all for supporting this, and welcome to the crew! I've been busy printing ahead of this Kickstarter closing, so am hopeful that games will be... (Read More)

A Look At The Rules #5 - Islands

September 16th - via: kickstarter.com
Ahoy mates! While the treasure island will always be placed in the middle of the ocean boards, the smaller islands are placed by players in turn wherever they want. These islands are immovable and impassable, so captains will need to navigate their... (Read More)

First Stretch Goal Unlocked!

September 15th - via: kickstarter.com
Ahoy mates! We're going update crazy today!  But this one is very exciting (they're all exciting though, right?), we've unlocked our first stretch goal! This adds 4 ocean current pieces to the game.  Ocean currents affect the speed of a boat... (Read More)

Introducing Expansions!

September 15th - via: kickstarter.com
Ahoy mates! Aside from the core game and stretch goals, the first of which we're very close to hitting, I am pleased to announce two expansions for Plunder Wars, Island Skirmish and Undersea Hunt. These expansions were developed quite a while after I... (Read More)

A Look At The Rules #4 - Sharks

September 15th - via: kickstarter.com
Ahoy mates! While maelstroms and waves are intended to annoy and slow your opponents, sharks are designed to harass and destroy! When sharks are placed, they will patrol one of the 4 ocean boards until they have line of sight with a boat, at which... (Read More)

A Look At The Rules #3 - Waves

September 14th - via: kickstarter.com
Ahoy mates! Spending coins to summon a wave is a great way to scupper your opponent's plans! A wave will instantly push a boat of course, sending them several squares away in a straight line.  If this causes a boat to collide with something like an... (Read More)

A Look At The Rules #2 - Maelstroms

September 13th - via: kickstarter.com
Ahoy mates! The main goal of the game is to get the most coins, but if you really want to hinder your opponents, spending coins is the way to go! For 2 coins, you can summon a maelstrom to trap another player's boat. They will ve unable to sail out... (Read More)

A Look At The Rules #1 - The Navigation Dice

September 12th - via: kickstarter.com
Ahoy mates! A boats basic move in a straight line carries it 2 squares across the ocean. However, the wind may throw a spanner in your nautical plans! The navigation dice is thrown once per turn. It has the 4 points of the compass on to represent... (Read More)

Welcome & Thank You!

September 11th - via: kickstarter.com
Ahoy Mates! Thanks so much to you all for supporting Plunder Wars.  It's so nice to see a lot of familiar backers, I must have done something right last time.  Welcome to this campaign everyone, and thanks for getting it funded in only a few hours.... (Read More)

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