AVARIAvs - The First Competitive PvP JRPG-style Video Game

A project in New York, NY by andrew linde
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Funding Successful

We're making "Final Fantasy meets Street Fighter." The result is AVARIAvs: ultrafast competitive turn-based battles.
Backers: 338
Average Pledge Per Backer: $93

Funded: $31,384 of $29,000
Dates: Jan 17th -> Feb 15th (30 days)
Project By: andrew linde
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$31,384

current pledge level
Last Updated: February 15 @ 23:04 -0500 GMT

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funding period ended

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Latest News

XCOM Too

February 28th - via: agreatbecoming.com
There were many years when there was not a huge amount going on with the turn-based strategy genre (Read More)

Final Hours + How We Crafted

February 15th - via: kickstarter.com
Hey Backers-We've got just 12 hours left until our campaign comes to an end. We can't stress enough how thrilled we are from the amazing support you all have shown. If there's anyone else out there who you know that may want to join in the Closed... (Read More)

100%!!!!! THANK YOU!!!!!

February 13th - via: kickstarter.com
hey backers- last night we hit 100% of our goal. i’ll keep this short and sweet: HUGE THANK YOU to all of you. thanks for believing in us and thanks for spreading the word to your friends and family. from all of us at Juncture Media, thanks from... (Read More)

BattleSystem Livestream TOMORROW!

February 7th - via: kickstarter.com
Hey Backers! We will be hosting a special Livestream tomorrow evening to answer any AVARIA BattleSystem questions you may have. You can submit your questions in advance as well as subscribe to be reminded when we go live!... (Read More)

From 2D to 3D and Back Again

February 3rd - via: kickstarter.com
hey backers!today's update focuses on our decision to produce AVARIA in 3D vs 2D and how it affected one particular environment's production.  FF9 when i originally set out to produce AVARIA, i was very keen to try and mimic the execution of Final... (Read More)

Milestones, Interview & Music

January 31st - via: kickstarter.com
hey backers- milestones-we just crossed over 200 backers and are currently over 60% funded with half of our campaign left! we'd like to take a moment and say a HUGE thank you to all the backers, your support has been AMAZING so far <3 while this... (Read More)

Streams, Thunderclap & How We Crafted

January 29th - via: kickstarter.com
hey backers! we hope you all had a great weekend. we are SO CLOSE to not only the 50% funded mark but also 200 backers, let's push it over the edge!! we have 3 updates for you today, p.s. happy monday o_0 Streams:for any of you out there who are... (Read More)

iteration on a classic system: JRPG menus

January 26th - via: kickstarter.com
attempts to iterate on “classics” often end up feeling wrong.  that's why when we decided to attempt to improve upon JRPG input, we knew we were in for a challenge. our main objective in updating JRPG menu input was to make it FAST and PRECISE.... (Read More)

Arisa production process

January 25th - via: kickstarter.com
hey guys- WELCOME to all the new backers!! as requested by some of you, we've put together the Arisa production process here!  Anyone who lays eyes on Arisa – a beautiful, elegant, and kind-hearted Hume – would never expect her loyalty to Dythor... (Read More)

spreading the word

January 23rd - via: kickstarter.com
hey backers! our friends at Indie Hangover and Cliqist recently wrote about AVARIAvs, and we thought we'd share the links with you guys:... (Read More)

official announce trailer

January 21st - via: kickstarter.com
hey everyone- we just reached our 100th (and as i type, 101st) backer!! thanks SO MUCH to you, the first 100.  you came out strong in the beginning of our campaign when we really needed the encouragement to keep pushing AVARIAvs towards the finish... (Read More)

Ev Process

January 19th - via: kickstarter.com
hey everyone!  thank you SO MUCH to all the first backers. your early support means so much to us as we embark on this exciting (and nail-biting!) kickstarter adventure. as an initial update, we thought it might be cool to share with you a character... (Read More)

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